Game Entertainment Empire

Chapter 649 The main charm of

After all, it is different from the earth in the dream memory. Although similar wars have taken place, they are far less cruel than those in the dream memory.

If there is a real war, it can be substituted with a little modification, but the point is that there is no.

Therefore, we need to pay attention to the above processing, but fortunately, when the content of "Red Alert: World War" was first produced, we have already prepared for this aspect of the content, basically adopting an overhead national narrative.

But there is still a certain degree to be grasped. Although all the money for making games is paid by UEGA, it is UEGA that bears the greatest risk.

But Yang Chen didn't want to see it either, because of special reasons, "Battlefield" produced by Nebula Games was boycotted or banned.

The second is the content and gameplay in the game. There are not many changes that need to be changed in this regard.

In terms of attributes, the most attractive thing about the "Battlefield" series is the performance of war and the immersion in the epic scenes of war.

As for the content of competitive elements?

If there is still a little competitive element in the multiplayer mode of "Call of Duty", then the competitive element in "Battlefield" is completely out of sight.

It is almost impossible to give players the experience of showing a large-scale battlefield, coupled with a variety of vehicles with different functions, to show competitive elements.

Moreover, this type of game is even more difficult to develop a formal competition, because it is difficult to limit the enjoyment to a certain player.

More on a tactical level.

For most viewers, the appreciation of tactics is obviously not as high as that of direct guns.

For example, if there is a very subtle tactical offense or defense, it is difficult to understand the subtlety without a detailed explanation.

But with guns, it's much easier.

It's clear at a glance who wins and who loses.

As for "Battlefield", if you have to say where the game has a competitive attribute, it probably means that the game will have a winner or loser, which is displayed by kda.

Secondly, different arms settings, as well as various firearms, including the assembly of accessories, these also need to be added to the game.

But don't go into too much detail.

After all, this game is not really about letting players understand how wars are fought.

Things go against extremes, just like UEGA's militarized simulation games before, which were too hardcore and discouraged players from leaving.

…………

For several days in a row, the preliminary design of the gameplay of "Battlefield" has been carried out. Subsequent plot elements can be added later. At present, the most important thing is to design a gameplay framework and background map of the game.

However, in terms of the background map, there are still quite a lot of things to consider. As I said before, in the dream memory about the map design of "Battlefield 1", there are actually many maps that belong to the offensive and defensive sides. The map dividends are too different. big.

Easy to defend but difficult to attack, easy to attack but difficult to defend, this situation exists.

If put into the situation of real war, this is of course very real.

After all, different geographical locations and different buildings will cause problems in this regard.

It can be said to be quite real.

But this is a completely different feeling for players.

Playing on the computer in the single-player plot actually doesn't matter.

As the attacker, you are easy to defend and difficult to attack, so it can be understood that the level is more difficult.

If you, as a defender, are easy to defend and difficult to attack, then it can be understood that the level is relatively simple.

But in the multiplayer mode, even if "Battlefield" is not a game that emphasizes competitive elements, and the outcome is harmless, after all, there are still clear winners and losers, and there are indeed map imbalances.

Putting it in a stand-alone battle can make players sigh, this is war! reality!

But if it is placed in a multiplayer mode where players fight each other, it will make players feel that this is unbalanced! Spicy chicken!

Considering the basics of balance a little bit, so that the offensive and defensive map bonuses are not too large, this is Yang Chen's final decision.

Although "Battlefield" is to let players feel the experience of war, after all, this is not a real war, this is still a game.

The player's game experience is the most important element.

…………

After completing the gameplay design framework of "Battlefield", Yang Chen notified everyone in the company to establish a new project.

After the follow-up update plan of "Monster Hunter" has stabilized, everyone in the team still doesn't have any key projects on hand.

For Yang Chen's meeting, everyone looked forward to it.

After everyone arrived, Yang Chen sat on the main seat and connected the laptop to the projector.

"Next, we will mainly cooperate with UEGA to develop a new game on the theme of 'war'."

War theme? Cooperate with UEGA?

Hearing Yang Chen's words, everyone present was taken aback.

"Mr. Yang, is this the sequel to "Call of Duty: Modern Warfare"?" Wang Ye asked Yang Chen curiously.

The theme of war is the game they are most familiar with.

Moreover, the achievements of "Call of Duty: Modern Warfare" are also extremely brilliant. Not only is the multiplayer mode enduring, but the plot mode is even more impressive. It can be said that the plot is multiplayer.

"Don't keep thinking about sequels! We always release sequels, don't players have any objections to us? Look at other game manufacturers, what happens when sequels are often released? Completely destroy a well-known series and refrigerate it, and finally It’s the first time in many years that I’ll take it out and stir up my feelings.” Yang Chenyu said to Wang Ye earnestly.

Hearing Yang Chen's words, everyone present couldn't help but silently lowered their heads.

Can it be the same?

Players who made sequels from other manufacturers almost vomited. They are the players who are looking forward to day and night, and none of them have made a sequel.

Except for the "Resident Evil" series, there are basically no sequels to the IPs of masterpieces such as "Warcraft" and "The Elder Scrolls: Skyrim", except for some dlc content released later!

Especially "Metal Gear Solid: The Phantom Pain" and later "Assassin's Creed" "The Witcher: Wild Hunt". Players said that their Nebula Games sold the sequel as dlc.

Now if they can release a sequel, no matter what IP it is, it is guaranteed that the players will be moved to tears.

Of course, everyone is just complaining in their hearts about what they say in their hearts.

On the surface, such as Wang Ye, he still looks like he is being educated, "What Mr. Yang taught us is that we really need to reflect more".

"Okay, let's take a look at the core framework of the game first."

Yang Chen smiled, and opened the encrypted file in the computer.

The core gameplay of the entire game, as well as its features, were presented to Wang Ye and everyone else.  It is not much different from ordinary fps, mainly because of the use of special points of the vehicles in the game and the map itself.  In short, it is to let players feel the scene of war.

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