Game Entertainment Empire

Chapter 650 This is the world war 100 years ago

For the "Battlefield" series, in terms of actual production, Yang Chen felt that compared to the EA in the dream memory, it was easier, that is, there was no need for too much textual research.

For example, in "Battlefield 1" in dream memory, the series itself is designed to create the most realistic battlefield experience, but for some players who are more familiar with it, there are still many awkward places.

For example, in terms of the background of the game, "Battlefield 1" sets its background in 1918, which is the last year of the First World War. There were a wide variety of automatic and semi-automatic weapons, although in practice these weapons were a very limited proportion of the armed forces of both sides at the time.

The second is the trenches and some points where the bolts are pulled, which are directly selected for indifference.

So in the four professions in the game, except for the scouts (snipers) who let the players hide aside, the rest such as assault soldiers, support soldiers and medical soldiers, all have automatic or semi-automatic weapons , allowing players to have strong individual combat capabilities.

If it is placed on a real battlefield, this is obviously not very real, but as I said before, this is a game that guarantees the player's game experience, and then pursues the immersive realism it brings to the player. the most important thing.

In the real World War I, trenches with fully automatic machine guns are definitely meat grinders on the battlefield, but their threat in the game is obviously not that great.

These are all based on real history, as well as game changes, bringing EA problems in dream memory.

But the technology tree is different, for Xingyun Games and Yang Chen, this part is obviously not that important.

Whether it is World War I or World War II, the truth is not too important, because for most players, they don't know these histories at all, and the only way to know them is through "Red Alert: World War" This piece of information to understand.

The firearms in the game, including the battle situation at that time, and the battle situation, gave Xingyun Game and Yang Chen a lot of freedom.

However, there are advantages and disadvantages. On the one hand, the freedom is improved, and on the other hand, the player's sense of immersion will also be reduced.

After all, for the players, this belongs to the kind of overhead history.

It will not be like a player in a dream memory facing this game. Just entering it, he can immediately make up associations through his brain, start to immerse himself in it and sigh with emotion, "This is the world war a hundred years ago!" '

Without such knowledge, Nebula Games needs to create an atmosphere of the battlefield, and let players understand the background of the entire war through storytelling, and immerse themselves in the battlefield experience.

Of course, these are the content of the sensory experience of the game, and the core experience of the actual gameplay framework, in fact, "Battlefield" still has a lot of similar elements with other fps.

Large maps, firearms, vehicles, modified accessories, including arms, these content elements are separated, most of the fps games already have it, and it is not a special innovation.

how to put these things together,

And bring the immersive experience of the big battlefield to the players, this is the most important point.

The second is the growth element of the game. For multiplayer games, the growth element can be said to be a very important point.

Many games, even games without levels, equipment, or attributes, actually have their own set of growth elements.

Taking "Resident Evil" as an example, the advancement of the game progress, the new weapons obtained are growth elements, and some games include extra-game elements, such as trophies and achievements, which are also a set of growth elements.

Also in "Battlefield", it also has growth elements. Unlock new firearms and accessories according to the level, including the skin box that is obtained immediately after the score is settled at the end of the game. These are the growth elements in the game.

…………

After the team meeting, the project team on "Battlefield" has basically been determined.

In addition to including UEGA, Yang Chen has already started contacting.

In terms of the main game content, Yang Chen and his Nebula game will be in charge, but including the balance structure of the map, these still need to be joined by UEGA.

And because of the plot campaign, including the maps of the various battles of the "World War" and the geographical environment, they all need to be carried out by UEGA.

It’s not that we simply wait for their core design of the gameplay, and then UEGA just makes a map that meets the attributes of the gameplay and is sufficiently balanced.

The game map needs to have a good connection with the game campaign, that is, the single-player plot shown in the follow-up game.

The other thing is about the vr content. In Yang Chen's opinion, there is actually no need to bring a game like "Battlefield" to the vr platform.

Considering frame rate optimization and player experience, if you want to experience the best experience on the vr platform, you need a high-end vr device.

However, the market share of high-end VR platforms in the world is far lower than expected. Even if the VR platform itself is transplanted on the basis of PC development, the cost is far lower than that of developing a new VR game. But it won't go anywhere low.

As far as it is concerned, it is still a little thankless, but anyway, it is UEGA that pays for it, and it is Xingyun Games that pays for it, so Yang Chen naturally wouldn't say anything.

Just make a fortune with a muffled voice.

…………

When Nebula Games established the "Battlefield" project with UEGA, and began to prepare for the pre-development work.

Overseas Apex games have already started warming up their new game. After acquiring Northern Storm, they announced at the new press conference that they will launch a game about war.

And now they have officially announced some news about the project.

A sci-fi fps in the future, the project is called "Star Wars", which seems to be a story about the earth being invaded by alien civilizations.

It's not a breakthrough innovation, but it's safe.

As for more content, there is not much disclosure.

In fact, Northern Storm and Apex planned to develop an fps game with the theme of modern warfare at the beginning.

But then they gave up this idea, because in their view, the theme of "modern warfare", the "Call of Duty: Modern Warfare" series has pushed this theme to a very high position.

If it is defined as 'Modern Warfare', most players will compare it with 'Modern Warfare'.

And this is definitely a big disadvantage for a new game that appeared later. Unless it is really crushed in terms of gameplay and quality, it is absolutely difficult to surpass "Call of Duty: of Modern Warfare.

So after thinking twice, Apex and Northern Storm positioned the theme of the game as the theme of future science fiction.

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