Game Entertainment Empire

Chapter 601 Is This Game Difficult?

Regarding the content of "The Witcher: Wild Hunt", Yang Chen simply released a promotional trailer, but after watching the trailer, players around the world started heated discussions almost instantly.

Especially for domestic players, if Nebula Games is not as big as traditional giants such as NetDragon, in terms of volume, Nebula Games is an absolute top game manufacturer in the minds of players.

What is a game maker? It's like Nebula Games.

And judging from the trailer, it is obvious that this is an ARPG type of game. In addition, judging from the background of the world view, it should be a magical background similar to "The Elder Scrolls: Skyrim".

However, there are some differences from traditional magic, such as the so-called witcher, and the game seems to involve elements of court wars.

As for the protagonist played by the player, the players already have a lot of guesses, that is Geralt named White Wolf.

As for the main storyline, it seems to be looking for the so-called daughter of language, that is, the white-haired woman in the promotional trailer.

And the enemy's words should be the so-called monsters and wild hunting.

But there are still some things that interest players, that is, the scale of the game looks quite large.

Whether it's the display of violent scenes in the trailer, or the young lady dressed like a wig in a city tavern, they all seem to imply something.

Of course, these contents can only be guessed from the promotional trailer.

This part of the players actually didn't pay much attention. After all, the exposed content is not too much. Their main attention is still on the gameplay, such as the game's combat system.

From the trailer, it seems that the combat experience seems to be quite refreshing!

But it feels expensive. You must know that "Sekiro: Shadows Die Twice" at the beginning just watched the promotional video released by Yang Chen, and everyone thought it was an unparalleled refreshing game.

This is what makes quite a few people more worried, that is, will "The Witcher: Wild Hunt" be a soul game?

After all, there are also rolling animations in this game!

And it looks similar to the tumbling in "Dark Souls".

After all, the action content is all developed by Nebula Games, which still gives players a strong sense of sight.

This is also a situation that every game manufacturer has. From the feel and details, it is possible to judge the differences of each game manufacturer.

When a player put forward this conjecture on the Internet, many players immediately became concerned.

Although "Dark Soul" and "Sekiro: Shadows Die Twice" are games of extremely high quality, and many players said that these two games are really not difficult, only the Black Soul and Sekiro players who gave up, there is no one who cannot pass the level player.

As long as you seriously die more than a dozen times, and then observe the monster's moves and weaknesses, you will definitely be able to pass the level.

But for most people, it is obvious that they do not play games for the pursuit of challenging themselves and the refreshment brought about by surpassing themselves.

They just want to simply abuse monsters and experience a wave of game plots along the way.

For this part of the players, it is obvious that "Dark Soul" and "Sekiro: Shadows Die Twice" are not their dishes.

As a result, the clearance rate of these two games is actually not very high. Many players only play about one-third and one-half of the progress of the game, and never log in to the game again.

Many players bought the game and then experienced a wave. When they suffered halfway, they said that the game is indeed very strong and hardcore.

Then he left Soul World and Wei Ming forever, and chose to clear the level through the live broadcast platform and video platform.

So in the face of the game "The Witcher: Wild Hunt", many players are still concerned about whether this is a hardcore game.

Regarding the curiosity of online players, Yang Chen also paid attention to this.

It can be said that "The Witcher: Wild Hunt" is a traditional RPG, and although some changes have been made to the combat sense and performance of the battle, it mainly revolves around the numerical combat experience in the original dream memory .

In the face of monsters with not too much difference in level and a large number, players need to use some operations to defeat them, but if the level of monsters is too high, players will not even be able to break their defenses, and it is similar to "Dark Soul" and "Dark Soul". Unlike "The Legend of Zelda: Breath of the Wild", the equipment in "The Witcher: Wild Hunt" has level restrictions.

These settings all show that this is a numerical RPG game, and the experience given by killing monsters in the game is very rare, which means that players who want to quickly upgrade the level can only choose to clear the task. Gain experience and level up.

Such a game setting has both advantages and disadvantages. The advantage is that it allows players to have a higher sense of accomplishment, richer reward feedback and fun to develop.

But the disadvantage is that it makes players feel a little bit unfree. At the same time, if the content of the mission is not good enough, it will fall into a formulaic game. Whether it's the gameplay or the plot, it must be done, because if you don't do it, the level will not keep up, which will cause the main task to get stuck.

For example, "Castle in the Sky" developed by NetDragon before, had a bad reputation because of this, which led to the fact that an IP that could be regarded as a masterpiece turned into an ordinary IP with mixed advantages and disadvantages.

However, Yang Chen has enough confidence in the performance of "The Witcher: Wild Hunt".

The second is the choice of difficulty. Like most games, "The Witcher: Wild Hunt" is different from "Sekiro: Shadows Die Twice" and "Dark Soul". There are difficulty options in it.

At low difficulty, players of the same level have the appropriate equipment for the current level, can easily defeat the BOSS, and then experience the plot in the game. After all, as for "The Witcher: Wild Hunt", it can be said that the immersion brought by the plot dialogue is The most important core.

Players who pursue challenges can also choose the highest difficulty. When facing monsters of the same level, they have to perform various rolls and dodges, block and skillfully hook monsters. It is not impossible to complete "Dark Soul".

However, regarding the difficulty level of "The Witcher: Wild Hunt" that players were curious about, Yang Chen did not announce the relevant content of the game to the players immediately after learning about it.

For more news, Yang Chen is still preparing to announce it at the upcoming press conference. Previously, Yang Chen was not present at several game press conferences of Nebula Games, but this time when facing "The Witcher: Wild Hunt" , Yang Chen still planned to make an appearance in person.

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