When I write a bug it becomes the core gameplay

Chapter 113 The game started out pretty well (please vote for the third update!)

After the CG, the game screen officially entered.

The camera first gave a distant view from a high altitude, then gradually zoomed in, and finally settled on the city, starting the game with a common 45-degree bird's-eye view.

When the player uses the mouse to zoom the perspective to the farthest point, he can get an overview of the city. However, due to the large scale of the city and the many details, if you want to achieve refined operations, you still need to zoom in a little to understand the various elements in the city. Perform delicate operations.

Events in the game will be prompted in two ways depending on their importance.

For events of low importance, an exclamation mark icon will appear directly at the outer edge of the field of view to guide the player to move the screen to view; and for large events of extremely high importance, a pop-up window will pop up directly in the center of the screen.

I have to say that this city abandoned by gods is still very majestic.

At the very edge of the screen are desolate battlefields and scattered small villages, as well as facilities such as farmland, pastures, and mines.

They are distributed around the City Abandoned by Gods and are connected to the city through various trails.

The City of Gods Abandoned has different divisions and distinctive styles of landmark buildings. Visiting this city is like looking at the anatomy of a medieval city.

Looking in from the outermost periphery of the city, it can be roughly divided into several different layers of defense structures.

The outermost layer is a moat surrounding the city wall, but not all of it has water: there is water near the main entrance of the city, but the moat extends eastward. The farther away from the main entrance, the higher the terrain, and the river gradually dries up. Instead, sharp wooden stakes buried in the river bed played a defensive role.

However, the moat will be connected to a small river to the west and merge into the sea.

So there is a small port on the west side of the city.

At the entrance to the city, there is a huge gatehouse with cylindrical protruding projection towers on both sides. There is also a metal grille gate that can be lowered in the gatehouse.

Once a battle breaks out, the soldiers in the gatehouse can use their spears to stab the enemies outside through the grille.

There is a huge wooden suspension bridge outside the gatehouse, which will be retracted depending on the situation.

There are several holes in the ceiling of the gatehouse, called "murder holes". Once the enemy breaks through the gate, soldiers will throw stones, boiling water or other things through these holes to cause damage to the enemy.

Further inside are the outer walls of the city. These outer walls look tall and thick, made of square stone bricks.

There are battlements at regular intervals on the city wall, including various ancillary structures such as battlements, walking paths, hoardings, and arrow holes.

Every few battlements, there will be a huge defensive tower that is much higher than the city wall. These defense towers are basically cylindrical structures built at the corners of the city wall to provide visibility.

After passing through the outer wall, you arrive at the outer square of the city, also known as the Fortress. This is a fairly spacious and open space with a huge fountain.

If the enemy breaks through the main gate, they will be attacked in this open area by soldiers from the outer wall, outer tower, inner wall, and inner tower.

However, the castle was not in wartime at this time, so the outer square was also used as a market and a training ground for soldiers.

The inner wall looks significantly taller and thicker than the outer wall, and inside the inner wall is the main area of ​​the entire City Abandoned by Gods.

This can be roughly divided into several different areas:

The first is the trade area, which is directly connected to the outer square through the gate of the inner city, where people come and go.

The main buildings in the trade area include various facilities such as banks, auction houses, hotels, weapon shops, and blacksmith shops, and they look quite lively.

To the east of the trade area is the slum area. The environment here looks very bad, with low-rise houses and dense alleys, and bad security incidents occur from time to time.

The west side of the trade area is the wealthy area, where the buildings look more gorgeous and the streets are tidier.

There is also a magnificent cathedral in the north of the trade area, and next to it is the city hall, which is used to handle various public affairs of the city.

Further east of the slum is a group of buildings that look slightly weird. The city walls here even have some signs of corrosion. A huge open-pit mine extends underground, and the remains of ancient demons revealed after the excavation are vaguely visible. .

On the west side of the church district and the wealthy district is the port that I have seen before, with many ships anchored here.

In addition, there are many other buildings here, such as underground prisons, herbal medicine shops, relief shelters, city defense army garrison offices, etc.

As the game progresses, large open spaces in the city can also be used by players to build different buildings to deal with more severe disasters.

Further north of the chapel, at the highest point of the mountain, is a magnificent fortress, which is the city lord's palace.

The high wall of the City Lord's Mansion is easier to defend and harder to attack, which also symbolizes the last line of defense of the entire God-Forsaken City.

If even this place is lost, it means that the City Abandoned by God has completely fallen, and the game will end immediately.

Just from the layout of the entire city, you can see its former glory.

But it is a pity that this city is shrouded in a strange atmosphere at this time. The picture seems to have a filter. The sky is gray and burning ashes seem to be floating in the air. If you look carefully, you can see that the mental state of the residents in the city is also different. Not particularly normal.

There is a lot of UI information in the game. At the top there is time, weather, quantity of various resources (stones, wood, food, etc.), population and other information, while at the bottom there is a progress bar with "belief tendency" and "satisfaction" , as well as key operations such as "Building", "Code", and "Belief".

"Belief tendency" represents whether the main belief in the city is angels or demons, and "satisfaction" represents the overall satisfaction of residents in the city with life.

The three buttons "Building", "Code" and "Belief" are more eye-catching and are also the core functions of the interior part of the game.

After clicking "Building", there are various building blueprints that can be directly dragged to specific locations for construction.

The construction of buildings here is quite free. You can build even if you don't have enough resources. However, when the resources are insufficient, construction will stop and become unfinished buildings.

The "Code" is issued through the city hall and the trial. You can choose the laws in the city. It can be more tolerant or very strict. If the player is willing, he can even directly execute all thieves. .

Of course, whether there are enough guards to enforce this law and whether there will be any chain reaction after the law is promulgated is another matter.

"Faith" is implemented through the cathedral, which can strengthen people's belief in angels, strengthen people's doubts about angels, and guide their faith to the devil.

If you only look at this part, the game looks a bit like some common business games.

However, "The Forsaken City" also adds some RPG combat elements.

There is the avatar of the city lord in the upper left corner of the screen. After clicking, you can select the city lord and control it.

The city lord is a tall, mighty, heavily armored knight. Players can control him to walk around the town, deal with things in the town in a timely manner, or directly fight against attacking enemies.

However, except for the city lord, all other characters cannot be directly controlled.

There are only two ways to control soldiers: one is to click on the garrison of the city defense army to change the combat strategy of these soldiers and adjust the defense area; the other is to select the combat mode of the soldiers when controlling the city lord and let them fight against the city lord. Get close to and surround the city lord and fight in various formations.

The early stage of the game is mainly for novice teaching, including how to promulgate laws, how to build buildings, how to adjust the deployment of city defense troops, etc.

Instructor Ding followed the teaching content step by step and quickly mastered the basic gameplay of this game.

Then, he ushered in the first wave of enemies.

The first time they invaded the City of Gods Abandoned was a group of bandits who were plundering the small villages around the City of Gods Abandoned.

Instructor Ding followed the game's instructions, controlled the city lord, and led dozens of soldiers to attack decisively, repelling the bandits, seizing some trophies, and successfully returning home.

"Hey, this game is pretty good! Why do I suddenly feel like I'm not playing a game against heaven anymore?"

Lecturer Ding was a little surprised to find that he was not disgusted when he entered the early stage of the game!

This is quite surprising.

This game continues Nitiantian's consistent style, with exquisite paintings, rich details, and outstanding style. Especially this medieval style is really exciting. Except for Nitiantian, other domestic companies' art really can't match that taste.

The combat feel is also good. Although you can only control the role of the city lord, every sword strike on the enemy has obvious hit feedback. The movements are solid and the sound effects are rich. It is even better than some large games.

However, unlike the previous games, Professor Ding did not encounter a "blow in the head" as soon as he entered the game, but played quite comfortably.

The game looks pretty normal.

This doesn’t seem to be in line with Nitiantian’s usual style, right?

Returning to the city lord's mansion again, Professor Ding briefly arranged the affairs of the city. Everything seemed to be so prosperous.

However, at this moment, he saw a message in the city lord's palace that he had never seen before: the avatar of a little girl.

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