The Creator of the Second Dimension

Chapter 142 Chapter 142. The First Hunter

Xu Rui is still busy with work. Although he has entrusted some performance work to his subordinates, he still has to complete the basic storyboarding by himself.

However, for Xu Rui, this work was very fast. It took him only three hours to complete the storyboard draft of the third episode of "The Boundary on the Horizon" and send it to the show.

Then, Xu Rui opened several game design drafts received by the work group.

"Well, First Hunter German"

In the drawing, there is an old man in a wheelchair, looking very old and dying, only the mottled dimples on his face show his weather-beaten past. The style of this painting is close to European oil paintings, delicate and beautiful.

Turning a page, you can see the standing figure of the old man, holding a huge sickle, wearing a silk top hat, double-breasted dress, and broken cloak, standing alone, elegant and powerful.

This is the last boss of the main storyline in "Bloodborne: Curse". Sickle, standing on the opposite side of the protagonist.

This original painting comes from Guo Weiren, who studied oil painting and has solid art skills. The characters he draws are different from the cute girls and handsome guys in mainstream animations, and are more tough and realistic.

The vertical paintings of Geman, the first hunter, are full of this hard-core style, quite artistic and impressive.

"These two places can be further refined, here is a lighter color"

Xu Rui created a new layer in the design draft to mark the reference comments, and sent it back to Guo Weiren.

The confirmation and revision of such a design draft lasted for another two hours, and the time soon reached six o'clock in the evening.

Finally, after a little leisure, he confirmed the development progress of "Blood Source: Curse".

If possible, Xu Rui really wants to make a console game that perfectly restores Yanan.

But according to the current situation of Magic Electric in the game circle, it is too difficult to form a console game team from scratch, and Xu Rui is not at ease looking for a game studio to contract production.

Games are different from animations. Animations can be outsourced for a single episode. In the end, the original painting still has to be supervised by our company. If there is no way to do a game, you can go back and ask Xu Rui to confirm it. It is more appropriate to control everything in your own hands.

Similarly, the production cycle of console games is generally more than one year. If you want to be a high-quality product, you can’t do it without two or three years of polishing. In the case of a fire, the profit after deducting the cost is also less.

On the other hand, mobile games and browser games are different. Under Xu Rui's detailed planning, it is not difficult to complete the development of a game in half a year. The investment is smaller and the capital recovery efficiency is higher.

After careful investigation, Xu Rui finally understood why there are so many plausible mobile games for changing skins and rolling servers on the earth. It is really because of low cost and high returns, and they keep opening new servers to cut leeks and make money lying down.

But Xu Rui still has some pursuits. He wants to continue to operate this game for a long time. After earning money in the form of web games, he will invest in the development of the console version, and strive to achieve self-sufficiency in the game.

Phantom Animation, the official Weibo of Hatsune Video Network, also released a recruitment announcement at the same time, recruiting programmers who are good at web game development, numerical planning, operation personnel, etc.

This is undoubtedly to inform the public that Fantastic Animation is preparing to develop a web game.

In the A2 forum, the forum members who had just experienced the Hatsune Miku massacre and had to create a special section of the forum were once again swamped by news related to phantom electricity.

In a game called [Web Game? Does Phantom really know what he's doing? 】In the post, the host listed a few popular web games, and felt that the animation animation has degenerated, and he was reduced to making such games.

The replies below quickly sparked controversy, going up to hundreds of floors.

[Drowned Fish]: I wondered if Fandian could have made a lot of money selling Hatsune Miku and Round Face CDs, why is it still making such a low-level web game?

[Quagre Elite]: That is, whether it is undertaking harem animation or making web games, it feels like falling into the money bag, and the animation animation has deteriorated!

[Dark Shadow]: Leaving aside the animation of "Horizon", I think this web game is not that simple. When Phantom first started making "Magic Girl Madoka Magica", you didn't think it would be a cliché movie. Everyone has seen the results of the magical girl animation. I don't think Xu Rui will really make a one-knife 999-level web game so easily. There must be something strange in it.

[My head is big]: Come, come, I'll give you the pen, and you write it. It's not that simple. You magic fans, you don't speak objectively at all. I'll just put my words here. This page of Magic Power You, if I go to play, I will eat the keyboard and take pictures on the Internet.

[Mental illness can't get better]: First of all, I haven't played web games or mobile games, and secondly, I think Phantom should develop console games, real masterpieces, and shouldn't do such things for money.

[Lone Boat and Lily Weng]: Huanten is an animation company, and Hatsune Video Network is a video website. Why do you want to make games? Isn’t it good to make animations and videos well?

The impression of traditional web games is deeply ingrained in people's minds, simple and straightforward. Only upstarts like to invest money in web games, which are not favored by people. Even mobile games are just things to pass the time. Fandian, which specializes in animation, can make money on this.

But Holofer didn't think so.

After recruiting suitable personnel, the CYgame studio, located on the fourth floor of the office building of Hatsune Video Network, officially started the research and development of the game.

Web games rely on web pages and browsers, and cannot achieve too complicated special effects and calculations, but "Bloodborne: Curse" is a turn-based RPG, which does not require many troublesome special effects, avoiding many problems in game production, and the development progress is very fast. quick.

It wasn't until the actual production started that Holofer felt that Xu Rui's idea of ​​making web games was not a slap in the face. Let's not mention the pros and cons of console and computer games. Let's take mobile games, which are also lightweight games, currently popular in China. There are more than a dozen brands of mobile phones in use, and each brand has more than a dozen different models. These models are completely different in terms of memory configuration, operating system, and even the shape and size of the screen.

If you want to make a mobile game, you must match all these models, optimize and debug it. This work is cumbersome but necessary. Otherwise, it is very likely that the game cannot run on a certain brand of mobile phone or the resolution is strange. Bad conditions such as overload.

However, for web games, the task of adapting this model is handed over to the mobile browser. As long as certain browsers can run normally, then the web game can run normally, which reduces many troubles in development.

After confirming the work, Holofer immersed himself in coding again.

The planning book that Xu Rui handed over to Holofer only had an outline of the main plot, while the specific details and plot needed to be written by Holofer. Although some people said that no one would pay attention to the plot of this kind of game, Huo Luofei Luo Fei still took it seriously.

"Since people say that players will not read the plot carefully, then I will break the plot down!"

He suddenly had a new idea, and the speed of typing on the keyboard became faster and faster.

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