The Creator of the Second Dimension

Chapter 141 Chapter 141. Web Game

Xu Rong suppressed the confusion in her heart, and first looked at the background and worldview settings of this web game.

This is an era close to the steam revolution, using a relatively rare but highly fashionable Western modern setting. People wear dresses, canes, and silk top hats. Steam trains, factories, churches, and dim street lights are walking on the fields. , the glory of modern civilization seems to have come.

But under the peace, there are hidden conspiracies, all kinds of weird monsters, villages plagued by diseases, and warriors called hunters. They wield huge sickles under the red blood moon, and the cold moonlight Shining on his fluttering windbreaker, elegant and cruel.

This story has a weird and dangerous atmosphere. Xu Rong looked at some monster settings, each of which challenged the limit of her psychological endurance, whether it was a huge monster made up of corpses, or a monster with long hair and fangs. The werewolf with sharp claws, and the clergyman with the head of a snake, looking at the text settings of these monsters, Xu Rong felt a chill down his spine, and couldn't help turning over.

"Wait, what kind of system should this background setting be?"

Xu Rong was confused, and then looked at the page of the game system, and found that it was an RPG.

Make an RPG game under the volume of web games, and it is still turn-based?

Such a trendy and fashionable setting has a very simple core?

Xu Rong continued to read. She thought that the turn-based RPG was just a simple framework, but after watching it carefully, she found that it is not simple, and it can even be said to be very hardcore.

This RPG game not only has some special mechanisms for each character, but skill effects are also divided into turn-based calculations and time-based calculations. Generally speaking, it is even more complicated than the traditional RPG games played by Xu Rong on the host platform.

"This game seems a bit difficult to play."

Xu Rong said with emotion, and then looked at the character design.

There are already some design drafts here. Although the main characters are all set by hunters, their clothing and temperament are completely different, with distinct characteristics. The overall painting style is very unified and the art level is extremely high.

In the end, Xu Rong saw the growth of characters and the economic system of the game.

"Draw a card?"

Xu Rong was immediately attracted by the settings.

In normal games of this type, character upgrades depend on spawning monsters. After leveling up, you will have corresponding skills, and you can also obtain equipment to arm yourself through spawning monsters. As for the acquisition of characters, most of them will automatically join the team after the plot is passed.

However, in this "Bloodborne: Curse", there is a function called card drawing, which can be drawn by using a token called blood echo in the game, thirty blood echoes once, and according to the plan, thirty blood echoes The response is equivalent to ten yuan recharge in reality.

In other words, this is a game that can rely on charging money to draw cards continuously.

The content in the draw card pool is relatively rich, mainly weapons, and another item called summoning stone that can be equipped. To SR, to the rarest SSR.

"Huh? Only weapons? No equipment or characters?"

Xu Rong can probably understand that some games also have a mechanism to spend money to unlock characters. Now it seems that this "Bloodborne Curse" should be similar, but with increased randomness. Whether it is a weapon or a summoning stone, it needs to be extracted.

The reason why there are only weapons is that when forming a team, there will be something called a weapon plate, plus the main weapon, there are ten positions in total. These weapons are placed in the weapon plate to improve the attributes of the characters, increase the skills.

At the same time, summoning stones can also be placed in the formation, and there are also primary and secondary points. There are a total of five summoning stone positions, which can be used in battle.

Flipping back, Xu Rong saw that when some weapons are drawn, a new character will be unlocked at the same time, and players will rely on this to obtain new characters, and the characters are also differentiated by rarity.

In a normal card pool, the probability of drawing an SSR is 3%, which is quite low in Xu Rong's opinion. If all the cards were drawn with money, it would cost thousands of dollars to draw a random SSR weapon or summoning stone.

This makes Xu Rong, who is still a student, a little curious, how rich is a person who can spend thousands of dollars on a game?

You know, a serious console game is only about 300 yuan, and there are discounts on the digital version from time to time. At the cheapest time, you can buy a well-made masterpiece for a few dozen yuan.

And web games are just some characters and weapons, how can people have the motivation to spend so much money to get them?

Then Xu Rong scanned the other mechanisms and roughly understood the operation mode of the game.

First of all, the game is just like other RPG games. It has a main storyline. Players can get some free characters when advancing the main storyline. Similarly, like traditional games, the game also has many side storylines. Get a variety of materials.

In addition, in some maps, there are battles similar to online game dungeons. After entering this battle, players will encounter extremely powerful monsters. At this time, they can send out a rescue signal, calling other players to join the battle and fight together. monster.

In the process of fighting monsters, some weapons will also drop. The system of these weapons is different from the ones that spend money to recharge. You have to draw a card to get it.

In other words, this is not only a browser role-playing game, but also a multiplayer online browser role-playing game.

After skimming through the plan roughly, looking at the skills and background settings of several main characters, Xu Rong closed it and handed it back to Holofer.

"The setting of this game is too complicated. I feel that it is the volume that web games can carry."

Xu Rong said with emotion, she suddenly looked around again, there were hardly many people in Hatsune Game's office, and she suddenly realized that this planning book that could be directly used as a game guide was made by Xu Rui alone of.

Is he really a monster?

"It's better to say that only web games can complete such development in half a year."

After completing the witch design of "Magic Girl Madoka", Holofer researched the game market according to Xu Rui's request. He knew that the development threshold of web games is extremely low. The main burden of Xu Rui's plan is actually It is in the art body, the reason why the 2D turn-based system is adopted is also for the convenience of development.

Although at first Holofer felt that with the current brand and reputation of Magic Electric, it is entirely possible to find a professional game studio to develop a console game, but Xu Rui seems to be more inclined to web games and mobile games. Small game, according to Holofer's impression, this kind of game does not make a lot of money, and it is not comparable to console games.

But to be honest, the setting of "Bloodborne: Curse" made Holofer's eyes shine. In the past, he blindly pursued the indescribable beyond mortals, so the monsters he designed were twisted one by one, but Xu Rui's plan However, it is the madness hidden in a peaceful life. Everyday things are distorted and collapsed, which is even more frightening. Whether it is the setting of the world view or the setting of monsters, it is very suitable for Holofer's appetite, and he can't help but look forward to it. from the release of the game.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like