Number One Game Designer

Chapter 231 Planning for the New World

There are only two characteristics that RPG games have always followed. Little people prying marbles... Ah no, big history.

Because most RPGs are completely single-player games, in this game, the player can be the absolute protagonist.

So the player can be a dragon born once in a hundred years, a nephalem, the one who destroys darkness, or the only righteous person.

In short, in RPG, factors related to immersion and the psychological needs of players, etc., let players abandon their ordinary identities in reality, but change them into powerful professions, unparalleled bloodlines, and let the whole game world revolve around themselves. It's a simple way to improve "coolness".

But if this game can be online, and many people can be online, then it is not good to be so sloppy about the player identity settings.

Just like dragonborn, only when there is only one dragonborn in a world can be regarded as the protagonist, but if there are a million dragonborn in a game world, these one million dragonborn are worse than you and richer than you The heart is that luck may be better than you. In this case, the experience can never be said to be good.

So in this era of real online games, the ethos that the protagonist in the RPG brought out of this world must be the real man must be abandoned. The official needs to tell the players that you are ordinary people in this world, but you You can accomplish your own feats in this world, do extraordinary things with an ordinary body, or accomplish things in this world that you cannot accomplish in the real world.

That is to say, in the stand-alone era, planners need to look away from those great figures across the ages, and need to focus on the self-realization of players.

And Fang Xi's first step in this method is: first create a world that is as real as possible and full of opportunities.

The communication with Kirkle was not strenuous. This person who doesn't seem to be very talkative and always likes to immerse himself in his own world is unexpectedly gentle when talking about game-related topics.

Fang Xi also finally understood why it seemed that Kirkel had many unbearable shortcomings, but he was still responsible for this studio with 200 people.

Love, enthusiasm. You can feel his pure love for the game in this guy.

"The basic situation is like this." Fang Xi ended with a phrase he liked.

During the two hours, Fang Xi and Kirker talked over and over for a long time about the 48 pictures similar to storyboards. Kirker raised various questions about each picture in detail, and Fang Xi Also patiently give answers one by one, such as:

Seeing the back, Kirkle was a little puzzled:

"Why does this protoss look so...not elegant? If you want to create a representative of technological civilization, why not design them as the complete opposite of the Zerg?"

"Because in the plot, the protoss were born on a planet with a harsh environment, and in the setting of the universe of No Man's Sky, the initial appearance of the race is positively related to the environment. In this environment, they honed their hearts. In this case, the social cognition of the Protoss is naturally shifted, and they don't pay much attention to appearance."

A very reasonable explanation, Kirkle nodded.

Of course, there are things that Fang Xi cannot answer:

"Then how do they breed offspring? Is there any genetic adjustment project?"

Fang Xi was speechless: "I don't think this aspect belongs to the main plot, you can play it freely, as long as it's not too outrageous."

Kirkle nodded happily, free play, his favorite content!

"But about this game,

The first thing you need to complete is to be familiar with the Jinghong engine, as well as the special update iteration of Jinghong engine for interstellar games. "Fang Xi confessed. The new 81 Chinese website is the fastest updated computer terminal:

Kirkel is no stranger to this one. After the contract with Hongyi was completed, someone brought them the Jinghong Engine. Kirkel also loves this huge game engine. Although it is huge and complicated to operate, it is relatively The function is also very powerful. If there was this engine before, Kirkle feels that the performance of the 3D love game he is doing now can be improved by at least 30%!

As for the game engine, the engine can be regarded as a large framework, and there are many small algorithms, frameworks, logic and other things in it. The existing scripts of the current Jinghong engine are all for the performance of the city. Bird Studio is going to make a completely different new game, so the first step is to sort out the effects that need to be achieved, and write special scripts and frameworks for these effects, so that it will be much more convenient in the future.

To Kirkel's surprise, Fang Xi had already sorted out all these for him.ァ新ヤ~⑧~1~中文网ωωω.χ~⒏~1zщ.còм

There are three most important parts:

[Astrophysical effects and visual effects. 】

The most important part of this game is about travel in the universe. There are countless planets and various meteors, meteorites, etc. in the universe. If you want to build this universe, these parts are the most important. Say this The cornerstones of the world are not too much. The physical effects of celestial bodies determine the later game effects. Most of the logic must be realized around these things.

[Can land on asteroids and meteorite belt collisions. 】

The effect of the planet is a big aspect. The common meteorite belts and other things in the universe are the icing on the cake. These things are also very common in the universe. If they are set up properly, players can realize many interesting tactics in the universe.

[Space stations and escort fleets that can be deployed or destroyed. 】

In addition to the environment, there is the space station that needs the program logic of line of sight.

In the preset, basically every galaxy will have a space station. This is the outpost of a galaxy, and it is also the core. It is the place where players search for tasks, deal with people, and rest for supplies, so this existence is also very important. of.

And in the setting, hostile forces can attack here, and players can also attack here if they choose to be star pirates. The space station is the core point of interaction design.

In addition to these, Fang Xi also listed a lot, such as the super giant fleet and cargo ships related to the player's later operation and battle.

There is also a list of hopeful large-scale battles that players can join or lead.

and small-scale intra-atmospheric ship combat.

More about the construction of planetary civilization and galaxy civilization.

I also hope that Kirkle can create a variety of NPCs and port areas as well as civilization-specific culture.

On planetary creatures, Fang Xi also hopes that creatures can add some secondary or even tertiary biological behaviors in addition to animal instincts.

Although it is an epic war in space, once there are more players, those who play business, those who play war, those who run business, those who collect honor in the lineup, and there may even be pure fishing leisure parties, all these aspects need to be considered.

But generally speaking, these are also long-term goals, which need to be realized step by step.

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