God-level Game Designers Start From Scaring the Crying Anchor

Four hundred and ninety-seven brings fear to players

In order to make "Dead by Daylight" easier to pass the trial, the game's settings and graphics and other elements need to be modified to some extent, just like the original "Jedi Survival".

The background setting of the original "Dead by Daylight" is that evil spirits take the hope of mankind as food, and for this reason evil spirits have created illusions. These illusions are based on the scene of tragic murders. Survivors are to live in this illusion. , to avoid the butcher's pursuit.

There are twenty-four butchers in the game, all of them human, but also murderers who commit crimes.

However, due to various reasons, after being captured by evil spirits, they suffered unimaginable torture, and finally completely lost their humanity and self-awareness, and turned into bloodthirsty killing machines that helped evil spirits harvest human souls.

Dead by Daylight also has a subtitle - Death is not an escape.

It means "death is not liberation".

Whether the survivor was killed by the butcher, escaped from the survival gate, or jumped into the cellar, he would return to the starting place for a new round of reincarnation.

In this way, the evil spirits make the survivors ignite hope again and again and fall into despair again and again. For evil spirits, such hope is delicious enough to eat.

This setting does seem a bit dark. Whether it is a survivor or a butcher, they are just playthings of evil spirits. No matter how bloodthirsty they kill, no matter how hard they try to survive, it will only open another cycle of despair.

Xun Ze intends to keep the setting of evil spirits, but evil spirits no longer take the hope of human beings as their appetite, they are more like indescribable things, and their mere existence will cause certain pollution to human beings.

When this pollution is too serious, it will cause great harm to people's body and mind.

Therefore, human beings have developed a way of purification, which is to let people enter an illusion and face the pursuit of pollution.

Since pollution has no specific form, it will appear in the form of various butchers. As long as it can escape the pursuit of the butcher, part of the pollution can be removed.

Even if you are unfortunately killed by the butcher, you will not burp the fart directly, but it will only remove a little less pollution.

Although it is impossible to completely purify pollution, it can at least alleviate the damage caused by pollution, and life is full of hope.

As for the in-game graphics, try not to be too bloody.

For example, when the butcher is attacking the survivors, he should not be too bloody. He can replace the splashed blood with sticky materials such as oil. The external explanation is that this is an illusion, and things in reality will have certain distortions.

The butcher's sacrifice to the survivors is not like meat, directly hanging on the hook, but directly tied to a chair, so that the scene will not look too bloody, and the caught players will not be hanged. It's uncomfortable, and it doesn't scare anyone.

The screen and settings have been greatly changed, but Xun Ze doesn't want to make changes to the horror atmosphere of the environment, otherwise "Dead by Daylight" will be farther and farther away from the horror game.

After the background setting is finalized, the next step is the setting of the butcher. The original game has twenty-four butchers, and Xun Ze intends to move them all over. As for the linked butcher, he has so many game IPs in his hands, so he doesn't have to worry about no linkage. Butcher use.

A trap killer who can set up traps; a ghost killer who can walk through the ghost world through the death knell of skeletons; a chainsaw killer who can smash survivors to the ground with one blow.

There are also nurses who can teleport regardless of obstacles; witches who can set up ghost traps; doctors who can perform electrotherapy on survivors; huntresses who can throw throwing axes.

A clown who throws poisonous wine and creates a poisonous mist; a wraith that can become invisible and move faster; a legion with wild rage; a plague that can infect survivors.

Oni warriors with a large attack range; death gunmen who can shoot survivors from a distance and drag them over; blighters who are good at rampaging; conjoined twins with one person as two horns.

And the agile trickster who can throw throwing knives.

There are as many as twenty-four butchers, and there are also a lot of survivors. There are a total of twenty-seven people to choose from, and each survivor has its own unique skills.

Gu\u003c/span\u003e Skilled use of skills can gain more vitality in the unfavorable situation of being chased by butchers.

Whether it is a butcher or a survivor, they all need to increase their level to obtain exclusive skills.

For example, at levels 5, 10, and 15, additional skill slots will be unlocked, and at levels 30, 35, and 40, the character's exclusive skills and inheritance will be unlocked.

After unlocking the skill inheritance, other characters can also use the skill.

In addition to skills, survivors can also use props to survive.

Such as medical kits, after getting the medical kits, survivors can heal themselves, or heal injured teammates.

Toolboxes can be used to repair generators, or destroy the chairs of sacrifice survivors.

The flashlight can "blind" the butcher, causing the butcher to lose sight or to save teammates caught by the butcher, but using the flashlight has certain risks.

Because the flashlight has to be aimed at the butcher's face, the flashlight can only be effective, and at this time, if the butcher reacts quickly enough to look up at the sky or look down at the ground, he can avoid being blinded.

At this time, the distance between the survivor and the butcher is not far, and it is very likely that the butcher will cut him. If the blood volume is unhealthy, he will fall directly to the ground. If he fails to save the life, he will put himself in.

In addition to flashlights, Xun Ze also plans to add firecrackers, which are ground-breaking props. Now many places can't set off fireworks and firecrackers. Let players have fun in the game!

In the computer version of Dead by Daylight, the butcher is in the first-person perspective, while the survivor is in the third-person perspective, which allows the survivor to have a wider field of vision and allows the survivor to find the butcher faster.

After all, the butcher's movement speed is faster than that of the survivors. If the butcher cannot be found in time, he will easily be caught up by the butcher and cut to the ground.

However, in the virtual warehouse version of "Dead by Daylight", in order to pursue authenticity as much as possible, whether it is a butcher or a survivor, it is a first-person perspective.

In this way, the disadvantage of the survivors will become greater. Xun Ze intends to improve the five senses of the virtual warehouse version of the survivors, so that they can have better vision and hearing.

It is easier for survivors to find the approaching butcher, UU reading www. At the same time, uukanshu.com slightly increases the blood volume of the survivors. Unless they encounter a butcher with special abilities, they will not be cut down in one or two strokes.

There are many maps in "Dead by Daylight", and each map has its own characteristics. Xun Ze intends to keep all of these maps and add some linked maps.

The terrain of each map is not static, or in addition to some fixed buildings, other buildings will be randomly generated, making each game full of variables.

For example, in the farm map, several new houses will be randomly generated. They are located in different locations and have different structures. Some houses in the computer version only provide a bunker or the like.

But in the virtual warehouse version, all randomly generated houses can be entered and interacted with.

Of course, in the official game, the content contained in it is definitely more than what Xun Ze has recorded so far, and there are many details that need to be added.

But it doesn't matter, the big framework has been built, and the next step is to create a different horror world for players.

After finishing the design draft, Xun Ze couldn't help laughing and said, "Bring fear to the players!"

When Xun Ze finished saying this, many players and streamers suddenly felt a chill, but they didn't know exactly what was going on.

(https://)

Please remember this book's first domain name: . Mobile version reading website:

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like