God-level Game Designers Start From Scaring the Crying Anchor

Four hundred and ninety-six, a little difficult to pass the trial

After clearing "Devil May Cry", many players not only feel the unprecedented refreshment, but also have difficulty controlling their complaining soul.

"Devil May Cry is really cool to play, but how did it change from a royal drama about defeating the devil to save the world to a family ethics drama?"

"Originally, Virgil's force was quite full, and as the final boss, he also had a lineup, but I didn't expect it to be arrogant."

"Don't Gou Thief know that Aojiao has retired from the environment now?"

"You all said that the angels can retreat from the environment! It's not quack killing now."

"Speaking of angels, there are demons in Devil May Cry, but why haven't you seen an angel?"

"Don't talk about angels, Dante and Virgil's father don't know who they are! Only know that his father is a devil."

"They didn't explain how their mother died!"

"And have you noticed that the blonde girl looks exactly like Dante's mother!"

"Yeah! I heard that she came from the devil world, is it a reincarnation?"

"And Yan Nero, the wife of the wife, who is her wife? Why does she only appear on the phone? She doesn't even have a face."

"But from their conversation, something should have happened, or Nero wouldn't have exploded after calling her."

"That's more than an outbreak! It's a medical miracle, isn't it? Reborn from a broken arm, the gecko is not as fierce as him."

"How can you say that Nero is also a demon! What's wrong with growing an arm again?"

"The game is cool, and I've cleared the game. The problem is that there are so many pits, is Gou Thief going to fill it?"

"Haha. What do you think! It's the thief's incompetent temperament."

"If you want to fill the hole, please fill in the hole of "Dark Soul" first."

"Crowdfunding kidnapped the thief Gou and locked him in a small dark room. When will the pits be filled, and when will he be released."

"I'll pay ten dollars."

"Don't forget, thief Gou knows kung fu, and it is difficult for three or five big men to get close."

"I don't care, I just want to fill the hole quickly."

"Seconded!"

While the topic of players shifted from "Devil May Cry" to filling the pit, Xun Ze was preparing for another thing, which was the virtual warehouse transplant version of the previous game.

The game manufacturers that have reached cooperation with Xun Ze now did not immediately develop new games for use in the Galaxy virtual warehouse, but transplanted games with good sales and reputation in the past.

They don't have Xun Ze's plug-in, and they can't be sure whether a game will be popular with players after it is made, and whether it will make money, or even if it can make a return.

Gu\u003c/span\u003e Especially to develop a virtual warehouse version of the game, the cost of all aspects will increase a lot, and the number of players who buy the Galaxy virtual warehouse is limited, which undoubtedly increases a certain risk.

To be on the safe side, these game makers have all decided to start with the transplanted games. These games have a certain player base. After they are transplanted into the virtual warehouse version, there is no need to worry that players will not buy them.

And after the experience of porting games,

They will develop new games in the future, and they will not be smeared, and they do not know what problems should be paid attention to, thereby reducing the risk of the development process.

The idea of ​​these game makers to maintain stability is understandable, but Xun Ze didn't plan to transplant like them. After all, there are still many games in the original world that have not been moved over!

But many players have conveyed their hope to Xun Ze through various channels, that is, they hope to be able to play some transplanted games, such as "Titanfall", and they would like to drive BT in person.

Since players' expectations were so strong, Xun Ze naturally wouldn't turn a blind eye. He set up a project team to be responsible for this matter. As for which game was the first to be ported, Xun Ze couldn't help but recall the time when he had just crossed over.

At that time, he could only be regarded as a newcomer. Even if he had the system and the wisdom of countless game designers in the world, he still didn't understand enough about making games.

Therefore, looking back at his "Virgo" and "Ghost Fear" still has many shortcomings, even if he later improved the model in the game, and improved the AI ​​of ghosts, etc., he still failed to completely make "Ghost Fear" Take it to the next level.

Now there are Galaxy virtual warehouses and advanced AI like Emily, transplanting "Ghost Fear" to make up for his regrets. Xun Ze thinks it is a good choice. There is a good saying, don't forget your original intention!

Besides, he didn't give up other old games, he just put them in the back, and there are some old games that are not suitable for porting, such as "Cup Head" with the main screen, "Go to the Moon" with the main plot, etc. .

"Fear of Ghosts still adopts the original gameplay and finds out the type of ghosts based on clues, but you can add more gameplay in the process of finding clues..."

Thinking of this, Xun Ze began to think again, "For the players, they are too familiar with the ghosts in the game. If you want to scare them like you did back then, a simple transplant will definitely not work... But I don't want to directly jump in the face. This is a way to scare players...

Then you have to find a way to make the players scare themselves. It is best to make the players suspicious of each other and not let them cooperate too comfortably, um... the whole element of werewolf killing? But isn't this just another game?

Wait... Another game... It seems that on Aquamarine, there is another game type that has not come out! Just taking this opportunity to put the ported game on the agenda together with the new game.

It's just that the new game is a bit difficult to pass the trial..."

Xun Ze thought of a horror game - "Dead by Daylight".

This is an asymmetrical confrontation type game, in which players will play the role of a butcher or a survivor in a tense and exciting confrontation. UU Reading www.uukanshu.com

As for why it was an asymmetrical confrontation, it was because there were four survivors and only one butcher, but the butcher had powerful abilities and could not be killed.

Survivors must repair the generator while avoiding the butcher's pursuit. Only after a certain number of generators are repaired, the two survival doors will be opened, and the player will have a chance to escape.

In the face of a powerful butcher, the survivor can only rely on flexible positioning, tacit cooperation, and skilled use of skills and props to deal with the butcher. Otherwise, even if the number of people has an advantage, the butcher will soon be defeated All down.

As a horror game, the butchers of "Dead by Daylight" are very hideous, and the horror atmosphere of the map is also well rendered. In addition, when the survivors are being chased, they can still hear their own rapid heartbeats and feel nervous. Immediately brought it up.

The reason why the game is difficult to pass the trial is mainly because the background setting of the game is a bit dark, and the screen is also a little bloody, especially when the butcher sacrifices the survivors, but the survivors are hung directly on the iron hook like meat. .

The blood-stained and rusty hooks directly pierce the player's screen. Not everyone can stand it. The computer version is still like this. The more realistic virtual warehouse version may scare some timid players.

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