Game Entertainment Empire

Chapter 798 The players' hair is gone, how can I have the nerve to stare at their wallets?

In the conference room, looking at the GDD document in front of him, Grayson asked Yang Chen a question he was more concerned about.

"The content of the game itself, it seems that many points can be split into separate DLC!" Grayson asked Yang Chen while rubbing his chin.

Asking this question, not only the UEgame crowd next to Yang Chen were stunned for a moment, then silently lowered their heads.

"It's just some curiosity, nothing else." After the words were spoken, Grayson also reacted, and quickly added.

Be reserved, don't be in such a hurry!

Looking at Grayson, Yang Chen who was sitting in his seat was also a little speechless.

But this vision is really accurate, because the games in the "Borderlands" series are basically DLC monsters. In fact, the content of the game itself is not very rich, and basically all the remaining supplementary content is added. It's in the DLC.

If you want to truly experience the perfect content and its unique features, DLC content can be said to be an indispensable part.

Especially the world view and plot.

Simply speaking of the world view, in fact, the world view of "Borderland" is still very good.

The background of the game is set in the future. Humans have achieved space colonization and opened up six galaxies for activities, but they have also moved towards extreme capitalism: several major arms manufacturers have dominated human society.

Arms dealers have repeatedly broken out into interstellar-level corporate wars, and this turmoil in turn has made the arms industry's gun business flourish.

Human beings name the planets after Greek mythological characters, and the origin of the story of the game takes place on a relatively newly developed planet "Pandora".

Pandora was initially occupied and colonized by the Dahl Company because of the production of special mineral deposits, and it was extensively excavated, and the environment was also damaged to a certain extent.

In the development of Pandora, the Dahl company used criminals as free labor for the sake of cheapness, and at the same time immigrated a large number of civilians, scientists, technicians, etc., and these people fell into anarchy after the withdrawal of the Dahl company. Soon, Pandora became It has become a no-man's land where bandits run rampant.

However, this seemingly useless planet has a huge treasure - the secret treasure, the alien black technology repository left by the former owner of Pandora, the Ered people, although it is not known what is inside, But its value is obvious.

This kind of space western has the first visual sense of wasteland punk, and it can be said to be quite outstanding with the crazy performance effect.

However, the original plot, including the world view, is not directly displayed in front of the players in the game itself, but is gradually and completely displayed in front of the players through several sequels and N DLCs.

So in terms of the plot, Yang Chen does not plan to launch several series or DLC like the "Borderland" in the dream memory, because the storyline of "Borderland" itself is actually very thin, due to the style However, the plot performance of "Borderland" is bound to be impossible to immerse players perfectly like "Red Dead Redemption". It is also limited by the core of the game, and it has no way to create a game like "GTA". A perfect Los Santos, and then let players experience the lives of Trevor and Franklin in this Los Santos.

This has something to do with the game characteristics of brushing and brushing.

Including the "Diablo" series, in fact, they did not escape from this circle. The early "Diablo 2" was an innovative breakthrough because of the game era at that time.

The battle stories of Diablo, Baal, Mephisto, the Three Demon Gods and Hell and Heaven are impressive.

But by the time of the third generation, the plot of the whole story was limited by the era, coupled with the performance of the game itself, God's bird's-eye view, debris filling, and the equipment-driven gameplay.

Although the plot is not bad, for most players, if there are no clues related to the previous game, it can be said that it is difficult to immerse in the plot of the game itself, not to mention that it also uses fragment-filled narrative techniques in the game.

If I have to say the most impressive thing, that is that the archangel has become a black man, and the player is called a Nephalem, and the information manuals collected in the map are basically things that most players will not even take a look at. That's it.

As for why the Archangel Tyrell became black, well, it’s definitely not politically correct anyway, but in order to conform to the plot of the previous story, when the Archangel Tyrell fell, the atmospheric friction generated very high heat, which caused a fire and then Burn yourself black, isn't this a normal thing?

So in "Borderless Land", Yang Chen does not intend to use the story content as a selling point for the follow-up DLC. Ontology can enjoy the greatest fun.

This point Yang Chen is still very considerate of the players, putting the plot and world view in the DLC, if the game content itself is rich enough, then this is normal.

But as a casual game, the focus of "Borderlands" is obviously not on the story, because of its brushy nature, it is destined not to let players immerse themselves in the story.

Because the story requires a coherent immersive experience, and brushing is a time killer.

And as a game of swipe and swipe, the player is worried, maybe his hair is gone, how can he have the nerve to stare at the player's wallet in this situation?

…………

After determining the direction of the entire game, UEgame did not return all its staff to the headquarters in North America, but partly stayed at Nebula Games, and partly stayed at Huaxia UEgame's branch.

Like most games, although it is developed by Nebula Games and UEgame.

But in fact, most of the content output, such as art modeling, is determined and handed over to the outsourcing team.

If a 3A game wants to complete the development quickly, outsourcing is absolutely indispensable, even including some game manufacturers in the industry, and there is another game where 90% of the content is outsourced, only The core elements of ten are completed by the own team, and then the content produced by the remaining outsourcing teams is combined.

On the other hand, I probably can't wait to get Yin Yang Qi Qi back, after confirming the follow-up related content with Nebula Games.

UEgame can't wait to announce the latest news.

Even before UEgame started organizing the corresponding press conference, it has already announced the latest news of "Borderland" through official blogs, official websites and other media channels.

At the same time, UEgame also took a special look at Apex games.

Seeing Grayson's more than a dozen official blog posts in two days, Yang Chen in Xingyun game couldn't help being speechless for a while.

Domestic players, as well as some media, all say that they are official bloggers, posting some news content every now and then, but Grayson's trend is much stronger than him.

Smacking his mouth, seeing that Grayson also tweeted about his official blog, Yang Chen responded with a smile, and by the way, also tweeted about NetDragon and the Big Three.

It's not impolite to come and not to go.

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