Game Entertainment Empire

Chapter 797 The core problem

Regarding the game development direction of "Borderless Land", it mainly focuses on the plot and task design, map levels and related development combinations, which is the so-called BD.

The plot and the map are basically based on the planet Pandora. At the same time, the plot of the main line is still based on the original world view, but it is better mixed.

In terms of game difficulty, there will be two difficulty levels: easy and normal.

In the simple mode, it is basically prepared for players who have no FPS experience. It mainly allows players to experience a basic gameplay of the game and the plot of the entire game.

But at the same time, in this difficulty, the experience and equipment explosion rate that players can gain will be much lower than in normal mode.

On normal difficulty, players will have some challenges, especially in the early stage. Players need to avoid the damage of monsters through reasonable positioning, or if they are very lucky and get very powerful equipment in the early stage, they can play it into a cut Grass play.

The main purpose of doing this is to give players a sense of accomplishment, and this is also the core point of this type of equipment-driven game.

Before this, it was very difficult to fight monsters, and maybe even couldn't beat them, but after upgrading and getting better equipment, I can fight easily, and after matching a mature game system, I can not only farm It's very easy, and I can change the pattern to brush.

This is actually consistent with the experience of players in Black Soul who constantly strive to improve their skills and then defeat the BOSS.

The final purpose is to make players feel refreshed and have a sense of accomplishment. The difference is only in the middle process.

In addition, in terms of balance, it is actually a big difficulty.

As I said before, the direct slashing is simply disgusting for the game experience of those players who have been slashed.

But you can’t just ignore it. If you plan to run the game for a long time, because it will change the balance of the game, unless a certain profession is so handsome that it feels cool, don’t worry about the strong and weak light. The shape allows the player to choose.

Just like in "League of Legends", no matter how badly heroes such as Yasuo and blind monk are cut, as long as their core "handsomeness" still exists, there will be no shortage of players who use them.

Yasuo is in the line of soldiers E to E to make the question mark unable to catch up with him. No matter what the situation is, the blind monk player can come and show his eyes and WR flash. Isn't this happy?

As for when E comes and goes,

Died of unknown AOE, record changed from 0-20 to 0-21, playing a blind monk who was chased from the jungle in the upper half to the jungle in the lower half?

But what does it matter? I can still E to E, I can flash, I can still flash R, wasn’t I handsome at that time?

At that moment, I was the most beautiful cub in the entire Summoner's Rift.

But if you are a weak hero, anyone can ride shit on your head, and it’s fine if your hero skills are not happy, the model looks like the big crab Urgot, and you still want players to play ?

Obediently wait for the pity of the designer, and remake it.

Taking these factors into consideration, Yang Chen is more inclined to limit the balance of "Borderlands" first, so that he can have a better control over the balance of the game.

…………

After the National Day, it will be half a month before the launch of "PUBG Mobile".

There are still a large number of players who continue to join it, but compared to the early days, no one would play it differently, and now basically most players have a clear understanding of this game.

For example, the selection of the jumping point, the selection of the final round, including the importance of the vehicle, etc. For the core players, the internal matching mechanism of the Nebulas game operation team has actually divided the players into two different levels.

Of course, more of them are ordinary players. It is common for them to cross the road and reckless all the way.

In the office of Xingyun Game Headquarters, Yang Chen met Grayson and a team dedicated to game development that he led together.

The content of the meeting is naturally the "Borderless Land" that has been determined before.

"American manga-style cartoon wasteland punk?" In the conference room, a bearded man from UEgame looked surprised when he saw Yang Chen displaying a complete GDD plan.

"It's actually just a cartoon promotional technique. If you look at the thick lines and outlines, "Borderland" is actually a realistic game, but because the crazy style of the game is not suitable for a realistic style, it is very good to cut in with the style of Meiman. It's a coincidence, and from the "Uncanny Valley Theory", when the people in the game are very similar to real people, the players will feel more uncomfortable, but if there is a certain gap, people will be more accepting." Yang Chen listened The questions of everyone on UEgame have also been answered.

Not surprisingly, they will be the next to develop Borderlands.

Nonsensical, classic American comic style, and various metaphorical content, plus a unique and crazy temperament.

In fact, regardless of the core gameplay mode of "Borderlands", which is mainly based on brushing and brushing, it is only about its external elements. UEgame's team is quite suitable for the development of this game.

Of course, apart from the people from UEgame who will participate, Yang Chen will also bring some employees from Nebula Games to participate in this project.

The main purpose is to train employees and accumulate experience in this area.

From the perspective of game content production, the current game art technology, including modeling, etc., is not a big problem. What takes time is the numerical system.

In particular, Yang Chen referred to several series of "Borderland" works in the dream memory, and the numerical value can be said to be even larger.

Of course, players will have to be more enthusiastic by then.

Following Yang Chen's speech and explaining some of their doubts, everyone present couldn't help but secretly nodded.

For Yang Chen, everyone is quite convinced. Although they are not employees of Xingyun Games, firstly, Yang Chen's identity is placed here, and secondly, Yang Chen's achievements are placed here.

No one can underestimate Yang Chen, even for them, this time is still a learning opportunity.

Throughout the meeting, everyone had very serious expressions, but there was one exception.

That's Grayson.

Although for the development direction of UEgame games after the new century, he is not directly involved in many, and more is at the helm in the general direction.

But as Grayson who also worked hard all the way from a white body, he is also one of the famous ancient giants in the North American and European game circles.

He is no stranger to the content of the game.

Looking at the content of "Borderland" in front of him from UEgame's CEO status, Grayson waited until the meeting was almost over, and asked Yang Chen a core question.

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