Game Entertainment Empire

Chapter 775 Derivation of Battle Royale

In fact, battle royale games are not just games like "PUBG Mobile" and later "APEX Heroes" and "Fortnite".

It's just that they mainly highlight this element. For example, the individual competition mode in traditional FPS can actually be regarded as a kind of battle royale.

Even if you don't stick to video games, it is also a model to put it in traditional sports single-player competitions.

If I have to say it, the battle royale is just a more specific derivative of this gameplay, and the battle royale type of game only highlights this theme more and takes it as the main feature.

And it's not just battle royale.

Battle royale games such as "PUBG Mobile" and "Fortress Night" and "Escape from Tarkov" are survival-oriented games. On the surface, these are different types of games, but in fact their cores are actually different. Not big.

Survival, RPG-style development, and exploration are the three main key points, and the branches extending from these three main key points are different manifestations.

Taking the cultivation element as an example, "Escape from Tarkov" is relatively obvious. For example, in the game, players can choose to kill the opponent to obtain the opponent's equipment and escape to bring it out. This is an obvious cultivation element.

RPG-style development, and use it as a bait to catalyze players to achieve the goal of PVP.

The victory determination of "Escape from Tarkov" is not about how many people you kill, nor is it like "PUBG Mobile", telling you that only you can survive in the end, but implying players to achieve it in another way. The purpose of PVP.

That is to kill other people, grab their equipment and take it away, so that you can become rich and powerful.

However, "PUBG Mobile" and "Fortnite" play down the elements of cultivation, and put PVP on the bright side to hint to players.

There is only one winner in the end, and if you want to win, you have to kill others.

Both games have elements of each other, but they have different styles and genres.

This is the obvious difference.

As far as Yang Chen is concerned, relying on the main game of "Real War", it is quite simple and convenient to develop "PUBG Mobile".

Relying on the structure of its own game, even as long as the relevant permissions and resources are released, the internal development team of Nebula Games is not needed. Yang Chen believes that as long as this idea is released, even a folk MOD master can develop it alone. Of course Compared with the development team of Nebula Games itself, time and quality will definitely be a big problem.

Officially benefiting from these reasons, Yang Chen chose "PUBG Mobile" because it matches "Real Battlefield" quite well. This is a realistic game.

If it is a cartoon style, or a sci-fi style, then Yang Chen will be more inclined to choose the two games "Fortnite" and "APEX Heroes".

As for the game content of "Real Warfare", in fact, it can be said that it has been polished quite maturely, and it is not much different from the "Armed Assault" in the dream memory. "War" was successful, but it can be said that Xiao He was successful and Xiao He was defeated.

Because it is too complicated, in "Real War", players need to use almost all the keys on the keyboard, except ESC and WIN, which are not used in conventional games, 26 letters, small keyboard, number keys plus alt and The combination of ctrl and letter keys, just the keys in the game can remind the player to recite the teacher's memory in junior high school.

Of course, although it is hardcore, there are still many niche players who regard it as a masterpiece.

As for the content of the original game, Yang Chen didn't plan to make any changes, and kept it as one of the modes. After all, there are still a small number of players who like this kind of hardcore simulation game.

…………

Regarding the GDD design of "PUBG Mobile", it is much more convenient to write about games such as "God of War" and "Bloodborne Curse".

Because the entire framework is based on "Real War", what Yang Chen really needs to design is basically only the gameplay and related values.

Such as map size, gun accessories, and other content.

Of course, it is not possible to use all the content in "Real War", and some functions need to be deleted for real implementation.

In the conference room of Xingyun Games, everyone looked at Yang Chen who was sitting at the top with curious expressions.

Everyone is well aware of what their new project will be next, and it is likely to be based on the content of "Real War".

It just makes everyone feel curious about how Mr. Yang will lead them to improve the content of "Real War".

Regarding the big failure of this game, not only them, but also the industry has specially studied it.

Just like why Xingyun Games' sandbox open world game can succeed repeatedly, the big failure of this game is also studied in textbooks.

The final conclusion is that it is not that the quality of the game is not good enough, but that the operation is too complicated, and there are not many substitutes for games that are also FPS games.

When "Real War" was launched, the slogan was to focus on real war.

Actually?

It's really a real batch, but the real ones are too complicated. It's fun to play, but it's too tiring to play.

Surveying the terrain, observing the weather, repairing firearms, and various complicated operations all make players daunting.

Hardcore players liked it, but ordinary players were dissuaded.

But if you want to delete and simplify these contents, you will lose the core of the game itself.

Not knowing the messy thoughts in everyone's mind, Yang Chen took a sip of tea after everyone arrived, connected the projector to the notebook with a smile, and opened the relevant documents.

"PUBG Mobile"

Looking at the four big characters on the introduction project book, the rest of the people didn't respond, but Wang Ye and the others thought of something, and their hands on the keyboard shook involuntarily.

In their minds, a bald head, a water tank and a sledgehammer suddenly appeared.

Although it was just a small game, the impression in their heads was simply too deep.

But then Wang Ye and others were attracted by the GDD document on the screen.

Gu-raising game, put X number of players into a sand table, and through the electric circle and poisonous circle, the circle is continuously reduced, and the range of players' actions is compressed. In the end, only one person or a team can survive to the end.

This is the main gameplay mode, and it's not complicated. Everyone present already has a concept in their minds.

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