Game Entertainment Empire

Chapter 753 Officially Designated Weak Chicken Mode? Who does this look down on!

If you insist that "God of War" is a mowing game, there is actually no big problem, but at that time, it was limited to the highest difficulty, which is the so-called weak chicken difficulty, just to allow players to experience the story of the game smoothly .

And when the difficulty is slightly balanced upwards, players can actually feel a little difference brought about by the game, and the lethality of the boss will increase significantly.

But basically as long as the death is not intentional, it is basically difficult to die.

It can be said that since the birth of the "God of War" series, no matter whether it is a change in the gameplay elements or something, there is one point in the core of the entire game that has never changed.

That is cool!

In "God of War", there will never be a situation like in "Dark Soul" where the player hides behind the shield, waits for the BOSS to finish a set, and then goes up to get a pedicure.

Holding various weapons such as chain blades and axes, killing mobs and bosses in various ways, this is the characteristic of "God of War".

It can be said that in "God of War", how to kill mobs is just an introduction. What really makes players happy is that as the game progresses, more combos are unlocked, and then various combos are used to make tricks. Abuse monsters.

Especially when facing huge monsters, Kratos's "small" body is in contrast to the BOSS, and then he went up and down to kill him with the blade of chaos in his hand. This kind of visual impact is simply amazing.

In Shark TV, Chen Xu was still live broadcasting "God of War". After cleaning up the monsters on the deck, the ship suddenly shook violently. Along with the fluctuation of the waves, a huge head resembling a sea snake suddenly penetrated the sea from inside the cabin. The deck of the ship rushed out and raised its head to the sky with a roar.

'Hydra'

The name of the monster appeared on the screen, and the blood bar of the boss battle also appeared below.

"The BOSS battle is about to start? So soon? Is it about to fight the BOSS just now?" Chen Xu widened his eyes, looking at Hydera in front of him, or a head of Hydera.

Regarding the content of the "God of War" trilogy, Yang Chen has changed a lot compared to his dream memory, such as the part of the boss battle.

In the middle of the miscellaneous battle that has nothing to do with the plot, considering the filling of the entire content, part of it was deleted.

As for the boss battle, it adds more attack and countermeasures for the boss.

For example, when fighting on the deck, Kratos was required to enter the cabin first, and then encountered one of Hydera's heads.

However, due to the small cabin, Hydera's head basically has only one attack method, and that is to arch forward.

You only need to block the real machine defense, and then go up and slash twice, giving the player the feeling of a turn-based game.

In fact, this type of teaching level mechanism is considered traditional in the "God of War" series.

For example, when Kratos went to Northern Europe, he encountered the first Nordic god Baldr. The battle was basically the same, with repeated attacks, blocks and dodges.

Giving BOSS more means of attack, rather than simply three axes, this is a place that has changed a lot in the game.

"Is this a QTE? A benefit unique to low difficulty!?"

Facing Hydera's attack, Chen Xu made a mistake and was directly bitten by Hydera's bloody mouth, but what was unexpected was that he did not die directly, but a pause appeared on the game screen, and at the same time a game interface appeared The system prompts, obviously this is still a teaching level.

Chen Xu looked at the explanation, and then he realized it.

The attack just now should cause a lot of damage to the player, but the same attack player can choose not to dodge, but to hard anus.

And this is almost a mechanism similar to shield counter. If it succeeds, not only will you be fine, but it will also cause a lot of damage to the boss.

Similarly, under high difficulty, players need to calculate the timing of the BOSS attack and then counterattack, similar to the shield counter in "Dark Soul" and the sword sword in "Monster Hunter".

But in low difficulty, this will be expressed in the form of QTE. Players only need to press the corresponding button within a certain period of time, and it will be automatically triggered.

To put it simply, it is the official built-in semi-automatic counterattack plug-in, but this is only available at the lowest difficulty level, and the player needs to trigger it manually for the upper level of balance difficulty, but the judgment time is much longer, as long as you pay attention to it, it is impossible fail.

This is also Yang Chen's improvement of the in-game system, all in the QTE mode, which is not a good way.

Although the QTE of "God of War" is top-notch in the memory of dreams, it is still due to the constraints of the game technology at that time. This can be seen from the changes made in "New God of War". It's not the main thing anymore.

But although the QTE mechanism has many flaws, it also has merits. For this, Yang Chen chose to keep the QTE mechanism in the trilogy of "God of War", but it is expressed in another way.

According to the difficulty of the game, the low difficulty is a pure QTE mechanism, and according to the difficulty, the high difficulty is similar to the current mainstream ACT and ARPG combat mode. Players need to perform operations similar to shield counter according to the reaction.

In fact, this can be regarded as a dynamic QTE performance, because in the QTE gameplay, the difficulty increases and decreases, basically based on the QTE appearance and the player's reaction time.

And this shield counter mechanism, to a certain extent, can be said to be an advanced QTE.

Arranging QTE in this way in "God of War" was also decided by Yang Chen after thinking for a long time.

First of all, the positioning of the game "God of War" is a linear ACT game. Even in the new God of War, it has some RPG elements, but in fact it still prefers ACT.

All kinds of combos, tricks to abuse BOSS, and the depiction of epic battle scenes, these are the characteristics of "God of War".

But for novice players, it is a bit difficult to abuse the boss with tricks.

Yang Chen felt that he had the right to speak.

How to let them also experience the fun of "God of War"? Obviously QTE mechanic reference would be a good mechanic.

Of course, not all skills of the BOSS can be counterattacked through the QTE mechanism.

For some common attacks and skills that do not do much damage, players still have to dodge and defend by themselves.

As for the improvement of the QTE system in "God of War", there are still some elemental trade-offs. As a player, Chen Xu is obviously not clear.

Looking at the explanation of the barrage in the live broadcast room and the prompt of the system QTE, Chen Xu now has only one idea.

Meaning, this is the official cute new model?

A mode that only weak chickens play? The system prompts QTE to counterattack.

"No! Who does Xingyun Games look down on! It means that the QTE mechanism is exclusive to the simplest difficulty. I'm afraid that players who choose this difficulty will not be able to pass the level? Who do you look down on!"

"I can't bear it, I can't bear it, change the difficulty! I have a bad temper, I can't bear it."

Looking at the weak chickens all over the screen, Chen Xu didn't even fight the ongoing boss, and directly ALT+F4 forcibly exited the game.

Reopening a new file, can he bear it?

Isn't this looking down on people!

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