Game Entertainment Empire

Chapter 615 Do You Like It? It's just gluttonous!

A week after the release of "The Witcher: Wild Hunt", Tenghua's "God of Origin" also went online under a lot of publicity.

Although it is said to be a stitch monster, and it is quite miserable to be scolded by players, but after all, they are two different types of games, and they are backed by Tenghua.

On the day of its launch, "God of Origin" was not too unexpected, successfully overtaking "The Witcher: Wild Hunt" on the domestic daily sales list.

For some players who are interested in "The Legend of Zelda: Breath of the Wild" but don't have a switch, "God of Origin" is actually quite attractive.

It is this element that caused "God of Origin" to suffer from word-of-mouth controversy, but there are still many players who choose to buy it for the first time.

But soon after the players experienced the game content of "God of Origin", it directly caused a wave of bad reputation.

From the perspective of the hard power of the game, that is, the optimization of the game, the action system and the model screen including dubbing, although "God of Origin" is not the best, it is also of good quality.

However, you are not afraid of not knowing the goods, but you are afraid of comparing goods.

Many players directly compare "God of Origin" with "The Legend of Zelda: Breath of the Wild".

It turned out that apart from the similarity in appearance, the core and subtle parts of the game, "God of Origin" simply did not learn at all.

Just looking at the surface of the game, it will be very interesting to think of the content of "The Legend of Zelda: Breath of the Wild", but after experiencing it yourself, it is another feeling.

The reason is that "The Legend of Zelda: Breath of the Wild" looks simple, but in fact it fully creates the player's sense of distance, expectation, and lighthouse effect in the game.

If you observe carefully, you will find that most of the mountains, stones, and even terrain in "The Legend of Zelda: Breath of the Wild" are triangular.

When the player arrives in an area, the first thing he sees is the highest point of the triangle, and this highest point is the lighthouse effect.

After the player boards the lighthouse, the terrain behind is flat, allowing the player to discover various strange areas on the flat floor, which can be lighthouses, forests, lakes, and monster camps, and this is the second extended area. lighthouse.

With the same design, when players arrive at the second lighthouse due to curiosity or other reasons, they will find a new lighthouse.

The cycle goes back and forth, constantly hooking the player's curiosity and desire to explore.

The second is the sense of distance in the game, such as the mission in the game, sometimes in order to allow the player to explore the map, the player will travel to a certain place, and the sense of distance in the middle is very particular.

For a game like "The Witcher: Wild Hunt" that is driven by plots and missions, even if the sense of distance is not well designed, it is just a little annoying to the players, and the most you can do is run around, of course, the premise is that the subsequent plots are not so lengthy. .

But for a game like "The Legend of Zelda: Breath of the Wild", which mainly focuses on exploration, if the sense of distance is not well grasped, it will be a disaster.

In plot games, if the sense of distance is not well controlled, players will still have a clear goal, but in free exploration games, if the sense of distance is not well grasped, then the player will be at a loss, and the ensuing is likely to be retreat. swam.

Of course, if it is normal, although "God of Origin" has many flaws compared with "The Legend of Zelda: Breath of the Wild", but with the quality of hard power, it will not die.

But the key point is that the operation team of "Origin God" collided with "The Witcher: Wild Hunt" a little unbelievingly, and it didn't collide with "The Witcher: Wild Hunt" on the first day.

It might have been better if "Origin" and "The Witcher: Wild Hunt" were released on the same day.

Because "The Witcher: Wild Hunt" is a game that is different from the open world of the previous Nebula games. This is a game with a strong plot and a strong background. Players need to be substituted into it to feel the greatness of the game.

At the beginning, the word-of-mouth of "The Witcher: Wild Hunt" was not too high. In the public reviews of websites such as Game Star, the score of "The Witcher: Wild Hunt" was only about 8.8 points at first impression, but as players immersed Go in and assume the role of the white wolf Geralt, to choose the story to go next.

Players are more and more able to feel the charm.

Compare "The Witcher: Wild Hunt" to the previous Nebula game "The Elder Scrolls: Skyrim".

That’s where The Witcher: Wild Hunt is more like: Baby, Mommy’s taking you to the playground.

And "The Elder Scrolls: Skyrim" is: son smash! Your father took you to play with mud and build a house today.

…………

In Shark TV Chen Xu's live broadcast room, although there was a ten-minute delay in the room, Chen Xu was still broadcasting "The Witcher: Wild Hunt".

From the beginning of stepping into the White Grass Garden to find Yennefer's whereabouts, and then seeing Emhyr and learning about Ciri, when he went to Velen, he encountered the first task that made him extremely entangled: the bloody baron.

There is no choice between the best of both worlds, only the cruel reality, and when he met Keira, the first female warlock in the game, he was deeply moved.

And when he went to Novigrad later, Geralt met Triss, his former lover when he lost his memory.

Completely different from Queen Yennefer's aura, Triss is like a bird in front of Geralt.

Although the journey of searching for a girl in the game is magnificent and thrilling, including the defense battle in Kaer Morhen later, it is even more spectacular, but Chen Xu's main attention is still on Geralt, Triss and Ye Mohan. Naifa's body.

Of course, it's not that the rest of the plot is not exciting enough, but for his live broadcast, it is obvious that this kind of "partisan dispute" is more popular with the audience.

Watching a group of viewers from Team Yennefer and Team Triss express their opinions to each other in the live broadcast room, Chen Xu in front of the computer couldn't help curling his lips.

And among them, there are actually quite a few Xili players.

childish! Do you really like the characters in the game?

It's all about looks! Otherwise, why would there still be the Hillary Party?

Do you like it? You are the bodies of greedy people!

As for me, of course I want them all!

Looking at the latest task of "Triple Tango", Chen Xu couldn't help showing a smile on his face.

Geralt, who controls the character in the game, came to the tavern of the mission target.

Pushing open the door, Yennefer, who was only wearing underwear, came up to him.

'I thought you weren't coming. '

Then Triss, who was next to her, also walked up to Geralt.

'We can't wait to show you. '

Whoops! Who can stand this!

Threesome! ?

Looking at his live broadcast room and the delay of opening, Chen Xu decisively chose to temporarily close the live broadcast room.

No way, this part of the content cannot be broadcast!

As for the audience in Chen Xu's live broadcast room, they were stunned for a moment when they saw the suddenly dark live broadcast room, and then immediately realized something

"?????"

"What's the matter, brother? Eat alone!?"

"Fuck! Eat alone! Is there any humanity!"

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