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Chapter 614 Still need to choose? Definitely want them all!

Players who have experienced "The Witcher: Wild Hunt" on the Internet soon started a heated discussion about the plot content of the game.

Although "The Witcher: Wild Hunt" is actually a linear plot, the world creation with strong plot and strong background, coupled with a large number of side missions, and multiple options, makes players have a completely different experience in the game. A woven breath of freedom.

It's different from "The Elder Scrolls: Skyrim" that makes a world and then lets players play as dragonborn to complete their own stories.

In "The Witcher: Wild Hunt" from beginning to end, players are allowed to play Geralt and play the white wolf to experience a story.

But the most attractive part is the choices made during the plot, any choice brings a completely different situation.

This is pain and joy for players with difficult choices.

Every time they encounter extremely tangled plot options, players have to back up a save file in advance before making a choice.

Then after passing this plot, reopen the previous save file, and continue to experience the ending of another choice.

Although in most cases, the ending is not as beautiful as the players imagined.

At the same time, most of the tasks in the game are like the "trolley problem". From an objective point of view, you can't find a way to get the best of both worlds. You can only follow your feelings and choose what you think should be done. Right choice.

At the same time, in "The Witcher: Wild Hunt", compared to "The Elder Scrolls: Skyrim" produced by Nebula Games, the dynamic interaction in the game is more obvious and more directly expressed.

After completing a certain task and returning to the original place again, players can directly feel the changes brought about by their actions.

For example, if a prisoner is caught and handed over to the army, you can see him hanged on the gallows later, or executed in public.

For example, in the game, players control Keira, the first female sorceress Geralt met who can drive piles. Here, players can feel more clearly that each of their choices will change the future.

At the same time, the plot of the female sorceress who can drive piles was also formalized, which made the players deeply realize that what Yang Chen said at the press conference was not empty words.

Like this kind of plot, there are many more in "The Witcher: Wild Hunt", which is similar to the previous "City in the Sky" developed by NetDragon. The task structure of running, killing, collecting, and just to make the open world more full different,

Every side mission in "The Witcher: Wild Hunt", even if it is essentially running, collecting, and killing monsters, is presented in front of the player in another way.

Each side mission has a story behind it, which can bring the player to see the cruelty of the world, or tell the player a moving story.

Even in the game, every suspicious line of dialogue, every erratic look and movement, has a hidden terrible plot behind him.

These side plots do not exist independently, but completely supplement the world view and background in the game, and even these side plots are also connected with the main plot.

If you have completed some sub-plots before proceeding with the main plot, although these sub-plots will not change the ending of the main plot, it will make the player sigh, so it is!

The impact and changes brought about by various choices allow players to immerse themselves in the game more.

Even though the players are playing Geralt the White Wolf, it is the players themselves who actually make the choice.

This is not only the adventure of Geralt the White Wolf, but also the adventure journey of the players themselves.

The more direct, even naked, dynamic interaction effects allow players to realize how much influence and consequences each decision they make has.

In addition, that is the immersion setting of the human design.

After the release of "The Elder Scrolls: Skyrim", including the follow-up "Red Dead Redemption: Redemption", in most open world games, the characters played by players can always do some extremely destructive things in the game without any fear. things.

For example, killing everyone in a city, or blocking the road, killing passers-by, or even having a shootout with the police in the town.

And many players seem to be keen on it, so that most games even regard it as a must-have selling point of the game.

But these elements will not work in "The Witcher: Wild Hunting", because Geralt is just a witcher. He is not a good person, but he is also not a person who takes pleasure in killing.

In the sand table open world of "The Elder Scrolls: Skyrim" and "Red Dead Redemption: Redemption", this setting can make players feel novel.

But in an immersive game with a strong plot and strong background like "The Witcher: Wild Hunt", introducing the same setting would be superfluous.

…………

The choice of multi-line plots, and enough excellent plot stories, made "The Witcher: Wild Hunt" quickly spread among the player community.

‘Speaking of which, when I got to the story of Keira, I was really surprised! I thought that woman would have a good end, but two of the three endings were dead, one was pierced by a pillar, and the other was directly chopped off by my sword. '

‘Anyone notice the gwent card in the game? It feels quite interesting! And in the game, it seems that NPCs also like to play cards, and many plots are related to Gwent cards! '

'+1, some tasks do not need to conflict, as long as you win the others in the game of cards, you can complete the task. '

'Gwent is so much fun! I feel that the name of this game should be called "Wizard: Gambling". Ever since I learned how to play Gwent, I don't want to find my daughter at all. I want to play cards with NPC every day. '

'I want to cry, I was playing cards with someone, and the opponent offered to use my silver sword as a bet, and then I lost, and I haven't saved it yet! My silver sword, the symbol of the witcher, is gone! '

'233333, I haven't lost a Gwent card until now. As long as I read the files diligently enough, no one can beat me in the Gwent card duel. '

‘I don’t feel like it should be called wild gambling, but it can also be called crazy whoring! The indescribable services in the big cities, as well as all kinds of sorceresses, had a serious impact on my young heart. '

‘By the way, Yennefer and Triss, who do you choose? Triss is such a cute little bird, but Yennefer's Queen Fan is simply irresistible! '

‘Is this still an option? Definitely want them all! '

As players experience more and more content in "The Witcher: Wild Hunt", there are heated discussions on the plot and gameplay of the game.

The consequences of a side mission that is difficult to choose, or the characters portrayed through the plot, have made countless players linger.

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