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Chapter 610 Tram Problem-style Task Design

After taking a nap and completing all the tasks in the White Orchard, Quincy continued with the main task.

At the beginning, Quincy actually felt that "The Witcher: Wild Hunt" was quite average. Although the graphics were indeed top-notch 3A productions, there are countless games with good graphics. Say absolutely can not attract him.

And the combat system in the game is not as special as "Sekiro: Shadows Die Twice" and "Dark Soul", and the gameplay is not as interesting as "The Legend of Zelda: Breath of the Wild".

He doesn't even feel very free in the whole world, not as free as "The Elder Scrolls: Skyrim" and "Red Dead Redemption: Redemption", and there are still some limitations in many places.

But as he advanced the mission of the game and the plot of the story, he slowly began to immerse himself in the game.

The game is full of dark fairy tale stories, and the dialogue branch in the mission process is like a tram problem.

On two tram tracks, a madman tied five people on one track and one man on the other.

As you who decide the fate of these 6 people, whether you decide to save five people and give up that one person, or give up that one person to save five people.

In "The Witcher: Wild Hunt", Quincy fully felt the pain of this choice.

It didn't feel that much back when the manipulative Geralt was still in White Orchard, though there were quite a few side quests that offered those options, like helping the blacksmith find the man who started the fire.

After finding the other party, you can take a sum of money from the other party to settle the matter, or take the other party to the blacksmith, but if you choose to take the other party to the blacksmith, the other party will be executed.

And in the tavern, you may help the tavern owner to deal with the troublemakers out of your own justice, but others will not appreciate it, but are afraid of you and afraid of you.

Including manipulating Geralt to pursue the news of Yennefer, getting the news from the military camp stationed not far from White Orchard, after disposing of the griffins, returning to the tavern to find Vesemir and continuing to set off, only to find that Yennefer took Neil Fogard's soldiers took the initiative to find the door.

After the logistics met with Emperor Emhyr, Geralt received a commission to find his adopted daughter: Ciri, the daughter of the prophecy mentioned in the previous trailer.

Yennefer went to the Skellige Islands to find clues, while Geralt went to Velen, the no-man's land, to find Nilfgaardian informants to search for clues.

Quincy also completed some tasks along the way,

Compared with the side missions in the previous White Orchard, the missions after entering Waylon completely brought the design of the "trolley problem" to the extreme.

Tear off all the hidden coats and tell players what kind of game "The Witcher: Wild Hunt" is.

On the way, the player will meet a priest, and he will tell you that in order to prevent the corpses in the mass grave from being desecrated by creatures such as ghouls, you need to burn those bones.

It seems that this is a good man, a priest doing good deeds, but when you go to one of the mass graves, you will find that a medicine powder merchant is not dead and is being besieged by ghouls. After saving him, He will tell you that the pastor is actually not a good person.

He stocked them with powder, but a wave of black people came, trying to kill them and fake their deaths with ghouls.

Believe in a drug powder merchant who is doing all kinds of evil, or the priest who entrusted you before, this is the choice the player has to make.

These side missions are just a small episode, or more like a prelude to the game for players to adapt.

After completing several side missions, Quincy controlled Geralt to inquire about some news, and came to the location of the Nilfgaardian informant, but found that he had already been found and killed by the wild hunting.

According to some clues left by Nilfgaardian informants in the basement, Geralt found that all the information pointed to the Lord of Crow's Nest: Baron Bloody.

According to Geralt's inquiries, the former Temerian officer took advantage of the defeat of his army to occupy the crow's nest of Velen Lord Vesselard, and stationed in Nilfgaard in the south of Velen. The empire negotiates and negotiates, but it is because of its violent temper and murderous character that it is called the bloody baron by everyone.

Originally, Quincy thought that this would be a very cruel warlord, but after actually meeting the Bloody Baron, Quincy discovered that this person seemed a bit different from what he had heard in the rumors. Unlike his bandit-like appearance, According to the information he got, he had indeed met Ciri and took him in for a period of time in Crow Castle, and warmly entertained Ciri and a little girl that Ciri had rescued on the road at that time.

But facing Geralt who wanted to know more about Ciri, the bloody baron made an exchange request.

He told Geralt that his wife Anna and his daughter were missing, and that he wanted to find his wife and daughter, and if Geralt could help him find them, he would tell Geralt the news about Ciri.

In the process of investigating the news of the baron's wife and daughter, Geralt discovered some information hidden by the baron.

In fact, his wife and daughter did not disappear, but ran away from home premeditatedly.

During the war, the baron was away fighting all the year round, and his wife cheated on her marriage and fell in love with a so-called childhood friend, and was going to divorce the baron. After the baron knew the truth, he planned to live with it, but Anna insisted on divorce , So the baron was furious and directly killed the man, and forcibly took Anna and the child away.

Afterwards, whenever the baron started to drink heavily, Anna would appear exactly when the baron was drunk enough to stimulate him with the most irritating words. Then there was domestic violence.

Finally one day Anna couldn't bear it anymore and decided to run away with her daughter. Before leaving, Anna found the old witch and hoped to abort the child.

Looking at the child's body, the baron subconsciously thought that he had killed his child while drunk, and regretted it until he buried him.

But on the one hand, the baron didn't want to lose face, and on the other hand, he was very worried about the safety of the two of them, so he tried his best to find the two of them, until the appearance of the white wolf Geralt gave the baron hope.

When it comes to finding someone, there is no one more professional than a demon hunter.

Regarding the previous plot of the Baron, although it has been reversed, it made Quincy feel a little interesting, but it really made Quincy feel very entangled. At the same time, he understood that in "The Witcher: Wild Hunt", every choice will bring different results. What will pay the corresponding price is the follow-up plot of learning that the baron's wife Anna was kidnapped by the old witch as a slave.

It is a plot that really uses the "trolley problem" design to the extreme in the game, and it is also one of the most outstanding plots in "The Witcher: Wild Hunt".

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