Game Entertainment Empire

Chapter 609 This Wave Is Steady

Looking at the attribute system in "The Witcher: Wild Hunt", Quincy felt very strange.

No matter how you look at it, this is a traditional ARPG game, and there is nothing surprising about it.

And it's not like in "The Elder Scrolls: Skyrim" and "The Legend of Zelda: Breath of the Wild", the equipment in the game even has a level requirement, and it cannot be used if it is less than the level.

Is this really an open world game?

Quincy felt strange.

And apart from the numerical system setting of the game, the gameplay and combat system can only be said to be excellent, but they have not yet reached the point where people can write a lot about it.

If this game is made by an ordinary manufacturer, it will undoubtedly be a dark horse work;

But if it was made by game makers like Nebula Games and Powerstorm, it can only be said to be above qualified, far from being excellent.

Not only Quincy, but many players actually felt a little strange.

Since the original "The Elder Scrolls: Skyrim" was born, the concept of a free and open sandbox has emerged, including subsequent games. In fact, many games have adopted the same design concept as "The Elder Scrolls: Skyrim", and in the follow-up slowly Complete.

However, "The Witcher: Wild Hunt" has gone back to the old-school RPG road, that is, using tasks to drive the plot and character portrayal. The same premise is that players need to have a reason to do tasks.

There is no doubt that the reason is to improve Geralt's level, gain more experience, or for some special props.

Compared with ordinary players, Mi Huyou, the project team leader of "God of Origin", which was launched a week after "The Witcher: Wild Hunt", also had the game experience of "The Witcher: Wild Hunt" in the first place.

But before arriving at White Orchard, Mi Huyou had already stopped playing "The Witcher: Wild Hunt".

The main purpose of the game experience is to see what kind of game "The Witcher: Wild Hunt" is.

Although according to Yang Chen and the information released by Nebula Games before, it is certain that "The Witcher: Wild Hunt" is not a game of the style of "The Legend of Zelda: Breath of the Wild".

But I'm still a little scared, what if Nebula Games' "The Witcher: Wild Hunt" doesn't take the usual path again?

But now I have experienced the beginning of "The Witcher: Wild Hunt" for a while,

Mi Huyou was completely relieved.

What an open world! This is the traditional linear ARPG!

Multiple choice dialogue? Even if it is made into a multi-line game, it is still linear rather than open!

How does the player feel free?

And he also noticed that the experience obtained after killing the ghouls is very little, so it is certain that the place where a large amount of experience is obtained must be the task. In the dialogue branch option of the Lenovo game, Mi Huyou feels that he has completely seen through "The Witcher: Wild Hunt is the game.

This is a linear RPG game with an open world skin!

And even though their "God of Origin" is a stitch monster, it is also a real free and open world gameplay.

Is it possible that this game can also rely on linearity to allow players to play with an open feeling?

The probability is too small. If it can be done, then this game can be said to be comparable to the great RPG game "The Elder Scrolls: Skyrim".

He didn't believe that he was really so unlucky that he could hit the muzzle of the gun every time.

With a smile on his face, Mi Huyou quit "The Witcher: Wild Hunt" from the game.

This wave is steady.

………………

Quincy, who is far away across the ocean, is still continuing the experience of the game. After killing the ghoul in battle, he and Vesemir are looking for the trace of Yennefer according to the prompt of the plot.

What makes Quincy feel more comfortable is in the game. As long as the horse is running on a trail, press and hold the running button and the horse can automatically advance along the trail. At most, it can make its own choice at the fork.

This is much more comfortable than when he was playing "Red Dead Redemption" before. Many times he would go to a place in the wild, and he even needed to run for a few minutes on horseback. At the beginning, he looked at the unique and beautiful scenery of the west, which was indeed very enjoyable. .

But in the later stage of the game, the scenery was not as attractive as it was at the beginning. The boring horse running gave him a very bad feeling, but the automatic running setting of the horse in "The Witcher: Wild Hunt" made him feel that it was still Very convenient.

Of course, his focus is still on the plot content of the game itself. In fact, Quincy also understands that since the battle system Nebula game has not made much innovation, and the level setting is also a traditional RPG style, plus the previous The branch of the dialogue, then obviously the highlight of the game should be on the plot.

On the way forward, Geralt, who was manipulated by Quincy, encountered a businessman who was attacked by a griffin. After driving away the griffin, he had a conversation with the businessman. Quincy did not choose to ask for the money from the businessman.

But I got some news that people don't seem to have a good attitude towards demon hunters. Not only are you not admired by others, but you are even feared by others.

In the village named White Orchard, Quincy manipulated Geralt to complete some tasks, and it was these tasks that made Quincy gradually attracted to the game.

Unlike ordinary RPG games, where side missions are sending letters or killing dogs, the missions in "The Witcher: Wild Hunt" are actually nothing special if you look at them in essence. They are about protecting someone and finding someone. , or kill someone.

But the most important thing is that these tasks have their own stories, a plot of their own, and are connected in series.

Quincy didn't notice anything at first, but as the missions cleared, he quickly realized that the missions were connected.

For example, in the game, Geralt went to the White Orchard to inquire about Yennefer, which used to be the territory of Temeria, but is now occupied by Nilfgaard. In the tavern, Geralt learned about the local military camp from a mysterious population. Know the news about Yennefer.

But after Geralt went, the other party asked Geralt to get rid of the hurting griffin, and then told him about Yennefer.

In the mission, Geralt will meet an exiled hunter, and he will tell Geralt that he and the son of the former lord are gay, but then the news spread, the son of the lord Unable to bear the attack of gossip, he hanged himself, and he was also exiled.

But at the same time, there is also a side mission of the devil in the well in the White Orchard. According to the clues and content obtained from the mission, it is the mistress of the family who can know the talk. When the lord came to seek reconciliation, she still laughed at the lord. The dead son was finally hanged in the well by the angry lord and became the day spirit.

In addition, it is the choice in the game. For example, there are people making trouble in the tavern, and the proprietress is beaten to death by the troublemaker. At this time, Quincy manipulates Geralt to appear on the stage to deal with the troublemakers. .

He thought it was helping others, but the store didn't appreciate it and would look at you in fear.

At this time, Quincy realized that others might not thank you for your so-called 'goodwill'.

Of course, in addition to the connection between these tasks and the background world view of the game, a small game in the game also made Quincy feel very interesting.

That was the Gwent card he had learned in a tavern from a scholar who wanted to record wars.

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