Game Entertainment Empire

Chapter 527 This is a bit different

Yang Chen and the players naturally didn't know that this game, which Yang Chen commented as four different, was actually just a market tester.

With the launch of the public beta of "Twilight of the Gods", most players entered this game for the first time, wanting to experience it and see if it is fun.

As the first batch of players entered the game, the initial evaluation of "Twilight of the Gods" came out soon.

According to the player reviews of the game Starry Sky, "Ragnarok" only got an ordinary score that passed the passing score.

7.5 points, and this score seems to continue to decline.

However, in terms of ratings, there is a bit of polarization.

Some players gave very good reviews, while some players gave a lot of bad reviews.

Regarding the evaluation on the Internet, NetDragon and Phoenix Games were not too surprised.

Especially for Phoenix Games, it was determined from the beginning that the game "Twilight of the Gods" was only used to collect big data information.

Faced with such a situation where word of mouth may collapse in the early stage, Phoenix Games did not panic too much.

Qi Da in NetDragon looked at the online reviews of "Ragnarok" and showed a thoughtful expression.

'It feels great, the competition of mythical heroes from various countries, I am so awkward playing in this FPS mode, I can't aim at all! '

‘Speaking of which, the system in “Twilight of the Gods” where a soldier can get half of the economy when he dies is simply amazing! Finally, you don't have to be crushed by other people's equipment! '

‘I just feel that this game is too troublesome. After the 3D scene, the perspective is so difficult. Every time I can’t find my way in the wild area. '

'+1, I feel that the God's perspective of "League of Legends" is better. It was a bit interesting at the beginning, but it really didn't feel much after playing. '

'And the balance feels great! Some heroes in "League of Legends" get two or three kills in the early stage, and it is unreasonable to directly kill and snowball all three lanes. In "Twilight of the Gods", it feels that it is more about teamwork. '

‘But it’s boring to play around with one map, it would be great if there were more maps. '

'I'm dazzled by equipment synthesis,

Each hero actually has its own exclusive, too lazy to learn. '

Looking at the evaluations on the Internet, the big data of Phoenix Games has not yet been calculated, but Qi Da can still see something based on the feedback from the current players.

Pushing his eyes, he opened his small notebook, and a confident smile appeared on Zida's face.

These elements of the FPS mode are temporarily discarded, because they have no intention of making a game like "Twilight of the Gods".

So good or bad reviews in this area are actually not too important, the key point is the feedback on the game content.

Judging from the evaluation of current players, the economic system is quite well received. This is also the concession made by "Twilight of the Gods" in order to lower the threshold for getting started.

Teamwork makes players feel more involved, and enables players with poor skills to play important functions.

There is also the boring gameplay of the map, and the learning cost brought to the player by the complexity of the equipment.

Players' feedback on the game was divided into positive and negative, as well as reasonable and unreasonable, which were recorded by Qi Da in his own notebook.

Then Zida showed a little depressed expression when he thought of something.

Originally, he was responsible for this type of game project alone.

Although the resources he has are not high, it is his own project anyway.

But now it is jointly developed with Phoenix Games, which is completely different.

All kinds of resources have been tilted a lot, but his position in the project is no longer the boss, and he has directly changed from the original leader to the deputy.

To put it simply, if the game is done well, he has credit, but the credit is not necessarily great, but if the game is poorly done, he will definitely share a big scapegoat with him. This is beyond doubt.

…………

After learning about the situation of "Twilight of the Gods", Yang Chen didn't pay too much attention, and explained to Chen Chuan about the next minor version update of "League of Legends", and he was busy with his own affairs.

As for the version update plan, in fact, Chen Chuan Studio has already completed the production, and will wait for the time to go online.

The main content is to add a new mode: Polar Smash Bros., which is more focused on entertainment gameplay.

The second is the newly added heroes and skins. For the heroes, there are five new heroes in different positions in the bottom lane duo, mid lane, top lane, and wild area.

The skin aspect is mainly IP linkage, such as the linkage Ezio skin between Shadow of the Blade and Assassin's Creed.

The content update of the skin is not the focus, the main content is the new mode and the update of five heroes in different positions.

After confirming the launch date of the update, Nebula Games and Yang Chen directly announced the news on the official website.

Of course, because of the version update and the reason of "Twilight of the Gods", the new version of "League of Legends" still has some welfare plans.

For example, if a player logs in and plays a normal game within a limited period of time, including man-machine mode, he can choose a skin fragment arbitrarily, and at the same time obtain game points by decomposing unnecessary skin fragments through subsequent free upgrades and unlocked boxes at the hero level. Then upgrade the skin fragments into permanent skins.

Yang Chen didn't want to lower the drop rate or anything, because each hero can only get one free treasure box, and the source of the treasure box can only be obtained through upgrades and official events, so there is no other way.

If you want to collect all the skins without krypton gold, unless you are really the Emperor of Destiny, and the background code can't match your kind, otherwise it is almost impossible.

So in terms of the drop rate, Yang Chen didn't deliberately lower anything, everything still depends on the player's own luck.

With the update of the "League of Legends" version, the focus of most players has also returned to "League of Legends" from "Twilight of the Gods".

Especially for players who have played both games, except for some players who prefer the style of "Twilight of the Gods", most of them still think that "League of Legends" is relatively more interesting.

The most important thing is also the key to learning costs. For example, after a certain element in a game becomes popular rapidly, subsequent games rarely change it.

Because this involves the player's learning cost, just like many high imitation "League of Legends" and "DOTA" games in Dream Memory, hero skills will be improved. Because in this type of game, different and interesting skills of heroes are always the main ones. The gameplay, but most of the equipment will not be improved too much, at most change the skin but the effect is still the same.

For example, if you call Infinity Blade and Cannon, the effect is to add attack plus crit and crit damage, then I call it Iron Broken Tooth or something, and the effect is the same as yours. Even if you sell it for 3800, you need 3 accessories and a handling fee. I also sell 3800 in this game and need 3 accessories and a handling fee. In short, the skin is exchanged but the content is not exchanged.

It can be said that the player's learning cost is reduced to the greatest extent. For example, anyone who has played "League of Legends" knows that the assassin has Youmeng and Curtain Blade, these high-attack armor-piercing armors.

If you change the skin, the effect is still the same. Players will know it at a glance, and the learning cost is greatly reduced.

But if you insist on playing something special, not to mention the skin, but also the inside, unless you have something that particularly attracts players, there is no doubt that most players will choose to leave in the face of this rising learning cost.

After all, you can basically understand the hero skills after just playing, but if the equipment is different, the learning cost will be greatly increased.

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