Game Entertainment Empire

Chapter 342 It's okay, I know the difficulty

When Yang Chen was talking about the latest game design ideas in the Nebula Games office.

In Shark TV, Chen Xu, who continued to broadcast "Digging for Ascension" in a new day, already felt that his whole body was about to collapse.

How many times, he climbed up the mountain and reached the mountain snake road like a pile of garbage; how many times, he swung his sledgehammer, and then fell down from the mountain snake island accompanied by the BGM of "Assassin's Creed".

After 8 hours of live streaming, he is back home again!

He is home again!

When he first left the mountain of garbage, he thought it might be better to fall from the scene above and not fall to the ground, but he found that he was thinking too much.

Countless traps, countless pits, he returned to his hometown countless times!

"How could there be such a game, how could there be such a game!?" Chen Xu, who was sitting in front of the computer, repeated these two sentences back and forth.

The audience in the live broadcast room wanted to laugh but felt pitiful, and left a sigh.

'Hey, another anchor is crazy'

‘Speaking of which, this is simply full of malice. This game is used by Mr. Yang to trick us, right? '

'I feel sorry for Brother Xu, after a day of fighting, I am still on the right track. '

'Hey, don't mention the upstairs, it kind of rhymes. '

The audience happily discussed, and in the game circle, ordinary players are naturally fine, but countless anchors on the live broadcast platform are immersed in the fear of jumping off the platform and the hammer.

On the other side of the Nebula game, looking at the project name "Sekiro: Shadows Die Twice" on the projector, and the next news release about their previous release of "Leaping King" and "Digging for Ascension" The name of the game, Wang Ye, Chen Shu and others below couldn't help mourning for the future players.

This is the rhythm of torturing players to the end!

The hard-core ACT action elements, plus the value of the BOSS second character, and the skill changes of the various stages of the BOSS, this is purely to hang the players up and fight.

Although the game hasn't been made yet, after Yang Chen explained the core gameplay of the game just now, all of them have an idea in their hearts.

This game is just wrong.

"Hardcore and refreshing battles, clean and tidy slaying and blocking, the most important point is that in this game, the biggest enemy of the players is not the BOSS inside, but the players themselves, constantly breaking through their own limits. That's the core of this game." Yang Chen looked at the expressions of everyone, and immediately understood what they were thinking, and then said.

The biggest enemy is yourself? Constantly breaking through your own limits?

Why does this sound so familiar? Didn't you already say that when you promoted "Jumping King" and "Digging for Ascension" before?

Who are you kidding!

Thinking of the players howling all over the Internet, everyone present couldn't help pursing their lips.

Suffering games are suffering games!

"As for the judgment of NPCs in the game, including making the AI ​​program as stupid as possible, of course it's not the really stupid one, but the mechanical one." Yang Chen looked at Wang Ye and the others who were in charge of the core. Said the members of the development.

Like "Sekiro: Shadows Die Twice", a boss monster with too high AI will be a disastrous experience.

In other words, this type of game is not simply difficult for the sake of difficulty, but a regular and rhythmic difficulty.

The ingenious boss design allows players to master the skills of the boss step by step, their attack rhythm, and finally kill them.

It can be said that there is no way to experience the sense of accomplishment and refreshment of breaking through the self by watching videos or live broadcasts.

Watching live broadcasts and videos, you will always only be able to experience how others abuse the BOSS, or how the BOSS abused them.

But the sense of accomplishment that gradually becomes stronger and breaks through the self to defeat the enemy has nothing to do with you.

This is exactly the core content of this type of game. Otherwise, just relying on a live broadcast effect, players will suffer when watching the anchor. Games of the type "Sekiro: Shadows Die Twice" and "Dark Soul" absolutely Not going to be a label, or even a benchmark.

Suffering and difficulty are just the appearance of this type of game. Only by experiencing it can you understand the soul of this type of game.

For example, the two games "Jumping King" and "Digging for Ascension" have caused a burst of traffic enthusiasm, and even now they are still ranked in the top two most searched games in the official blog game category, even Jiasheng and Phoenix. While releasing the news of the upcoming 3A game promotion conference, none of these two hot search terms have been done.

But Yang Chen knew very well that if these two games were not free, and the price was changed to be lower than the price of ordinary indie games, even with the addition of Xingyun Games, the manufacturer's IP, the sales would not be very good.

Because the gameplay of the game is determined by the player experience, it is difficult to get happiness in these two games except for shaking M.

It's just because their sunk costs are too high, who can afford to work hard for six or seven hours, and then return to the pre-liberation after a mistake.

The pre-battle save system in "Dark Soul" and "Sekiro: Shadows Die Twice", as well as the fact that the money lost after death can be recovered, or only half of it can not be recovered, all reduce the sunk cost of the game.

The accumulation of these reasons is also why Yang Chen treats it so seriously. "Sekiro: Shadows Die Twice" or a game like it is by no means a superficial game.

In the memory of dreams, many games are called "Dark Souls" soul games, but how many of them can learn the essence?

The boss's skills and attack methods are mastered and then defeated in a way similar to the back picture, so that players can feel the joy of progress and the joy of progress.

If you are a boss with a high AI blood mother, you will adapt to the situation. You used a small skill in the first round before, and then used a big move in a different situation the second time. Which player can stand it!

Faced with this situation, it is estimated that 90% of the players have a mentality - let's not save this young master, whoever loves to save will save.

"Mr. Yang, is this difficulty really okay?" During the questioning stage, Wang Ye asked Yang Chen worriedly.

If you don't set the difficulty option, it will directly be this kind of hell-level difficulty, which is so discouraging.

There is no company in the market with such ruthless games!

"It's because we don't have one that we're going to do it. Could it be that the first video game fell from the sky?" Yang Chen looked at Wang Ye and said.

"Besides, I know how difficult the game is." Yang Chen had a very happy smile on his face.

Looking at Yang Chen's smile, Wang Ye and the rest of the people present shuddered involuntarily.

It's not long since autumn, why is it so cold?

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