Game Entertainment Empire

Chapter 341 This is to let you better understand the game development ideas

Whether the difficulty of a game is high or low, in fact, the ability of the designer is still very much considered. First of all, the difficulty setting is the simplest and most violent.

Simple numerical difficulty setting, for example, a BOSS has an attack HP of 100 in easy difficulty, and the attack and HP of a difficult difficulty BOSS have become 1000.

And most of these games will appear in mobile games or online games, purely to allow players to better krypton gold and then pass the level.

This type of difficulty is definitely disgusting for most players, especially in this era of gradual development of the game.

Even if it is a swipe game, if the difficulty of the game is just a pure experience, it will give people a stupid feeling in terms of value.

And this extends different game content, such as the so-called second-stage transformation of the boss in the hard mode, or some maps of the collaborative scene, which cause more difficulty for the player.

This is a more reasonable difficulty planning, because for players, a new difficulty represents new content.

For the game "Sekiro: Shadows Die Twice" in the dream world, Yang Chen needs to have a good grasp of the difficulty.

It doesn't mean that the difficulty is lowered, although most of the games, in order to allow players to experience the complete plot, basically as long as they are not fools, they can pass the level smoothly on normal difficulty.

However, if the game "Sekiro: Shadows Die Twice", or this type of game, also compromised on difficulty, then their soul would have been lost.

Whether it is a game with a Western-style magical background like "Dark Soul", the masterpiece of this genre, or a game with a Japanese samurai and ninja background like "Sekiro: Shadows Die Twice", their core is not Its subject matter, but the spirit contained in the game.

Persistence and constant self-improvement are the core spirit of this series of games.

And what shaped this core spirit is undoubtedly the gameplay and difficulty of the game. From the design of the map, the action design of the boss, and the numerical values ​​are all very elegant.

Although the vast majority of players said that this type of game is rare.

But in fact, this kind of game is very particular about a step-by-step process. Leaving aside the real handicap, it belongs to the so-called useless martial arts in cultivation.

Most ordinary players will gradually feel that they become stronger in the game,

From the beginning of the fight with the mobs, you come and I fight 50-50, and then you can only kill the boss with a tube of blood, and the boss that can be beaten at the end is only a trace of blood and dies.

Players can feel their progress all the time, whether it is "Dark Soul" or "Sekiro: Shadows Die Twice" has never been a game that is difficult for the sake of difficulty.

In addition to the action elements in the game, there are also background settings that need to be carefully considered. Yang Chen does not intend to use it as the background of the Japanese ninja and samurai era.

Instead, it is an overhead background, because Yang Chen himself doesn't know much about Japanese ninja and samurai spirits, so he really wants to follow the original dream memory of "Sekiro: Shadows Die Twice". If it is done, it is more likely that it will be a kind of deity image.

The difficulty of the game includes the action design. With the current team of Xingyun Games, Yang Chen is confident enough to do it well, but Yang Chen thinks that he can't do a good job in the background details of the game, because he doesn't know the so-called warriors. With the ninja spirit.

Just like the obsession of western countries with medieval culture, Japanese culture can never escape ninjas and samurai, and the same is true for games belonging to China itself. Whether it is a grand epic or a story of a small character, it always escapes You can't talk about immortals, demons, and gods, and you can't escape the word "Xia".

However, according to Yang Chen's view, "Sekiro: Shadows Die Twice" is actually very suitable for the oriental style of martial arts, perhaps because the Japanese culture itself is mainly influenced by the orient. In "Sekiro: Shadows Die Twice", Yang Chen uses his own understanding to see the story in "Sekiro: Shadows Die Twice", including the core of the plot, which does not have many contradictions.

However, this does not mean that Yang Chen intends to make it into a martial arts, even though Yang Chen had such intentions in the beginning.

Blur the background, do not give it a real definition, whether it is martial arts or samurai ninja, it all depends on the players themselves.

At the same time, although the game "Sekiro: Shadows Die Twice" has enough advantages, it cannot be said that there are no shortcomings. The monsters that are reused in the scene and the novice guide that is not comprehensive enough are all small things. flaw.

Although many players will say that this imperfect novice guide is to better allow players to have a sense of substitution and a sense of exploration. If you have to use a novice guide like a mobile game for half an hour, you can't wait to teach players how to play. Is it a beginner's guide?

But to die, players have to know how to die.

Yang Chen will also make it better in the game for some details that may appear to save costs.

…………

In the Xingyun game office the next day, Yang Chen looked at the people in the team, including Wang Ye and Chen Shu, the old veterans who followed Yang Chen to create the Xingyun game, and there were many new faces.

"I called everyone to hold a meeting today. I believe everyone already has guesses in their hearts. Next, we will develop a new game, and this will also be a new type of game." Yang Chen looked at the crowd and said.

Then Yang Chen turned on the computer and released a news message.

? ? ? ? ?

Looking at the news on the projector, everyone was a little confused.

What do you mean?

New games develop new games, what does it mean to release this news about "Leaping King" and "Digging for Ascension"?

Everyone looked at Yang Chen a little strangely, developing new games according to the previous model, shouldn't they be shown the project plan?

"Who has played these two games for more than an hour?" Yang Chen looked at the crowd and asked.

Everyone looked at each other in blank dismay, and no one raised their hands. It didn't mean that none of them had played, in fact, each of them had played, but they were quickly persuaded to leave.

After all, this thing is really difficult!

"Next, everyone set aside one hour a day to play this game. You don't need to use your private time, just play during work time, and post your progress videos in the group on time." Yang Chen thought of a way to prevent them from taking advantage of it. .

Just like when I took Chen Shu and the others to make "Escape", I went to a mental hospital to experience a wave at night, because there is no similar product on the market, I want to let them understand the difficulty of the game and how to constantly surpass and break through themselves Obviously, the two games "Digging for Ascension" and "Jumping King" are very suitable.

Listening to Yang Chen's words, everyone's eyes widened.

play what! ?

Play both games! ?

Aren't they going to develop a new game!

"Oh, by the way, Chen Shu and Zhao Jie, Longchuan and you are in charge of art, music, and story, you don't have to play, value, level, content planning, you add half an hour." Yang Chen thought of something to add.

Chen Shu, Zhao Jie, and Long Chuan showed smiles on their faces, while the elders who were in charge of level design on the other side showed expressions of despair.

Looking at the expressions of several people, Yang Chen coughed lightly: "I want you to experience it, mainly to better understand the idea of ​​this game. "Sekiro: Shadows Die Twice" is the new game we are about to develop. game."

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