Game Entertainment Empire

Chapter 1206 Mario Kart

In the dream memory, put aside a series of realistic racing games such as Need for Speed, Horizon, and Dust.

For similarly non-realistic racing games, it can be said that there is almost no way to escape the influence of a game.

That's Mario Kart.

What kind of words are used to describe this game? It can only be described as great.

In terms of commercial performance, the entire series has sold nearly 200 million copies.

In terms of impact.

Games such as Crash Bandicoot Racing and Kart Racing are basically a mechanism borrowed from "Mario Kart".

It can even be said that a special racing game type has been derived, that is, prop racing.

Of course, games such as Rocket League that control vehicles cannot be considered racing games.

In addition, compared with other mainstream realistic racing games, the experience provided by "Mario Kart" is quite unique.

And when it comes to "Mario Kart", we have to mention another racing game called "F-zero".

These two games can be said to be two extremes.

"F-zero" is designed to showcase the most cutting-edge game technology, namely graphics, sound effects, physics, etc.

"Mario Kart" is based on kart racing, with lively props to fight with each other, and some simple tricks, presenting a party feeling that doesn't look serious and is very relaxed.

As for the results, it is self-evident.

At the same time, every track in the Mario Kart series has some shortcuts, and not every one of them requires great skills to taste the sweetness.

An acceleration mushroom can allow players to rush across the grass and jump from the jumping platform. They are just "secrets" deliberately left by the designers to be discovered.

The competition between masters takes place in every corner and every inch of grass.

Finding the most suitable turning time, drifting time, finding every possible shortcut, and finding the most suitable vehicle matching solution is enough for players to invest hundreds of hours in the game.

But at the same time, Carriage is not just a racing simulator for experts, it is also a party. Its DNA not only includes racing, but more importantly, excitement, excitement and drama.

Therefore, props have become the main core point in the game.

The prop mechanism in the game can be said to be a feature that truly establishes the horse-drawn carriage entertainment gameplay.

The top players can only obtain gold coins, banana peels and other defensive props. Players at the bottom can threaten the top players through blue turtle shells, missiles, invincible stars and other props, thereby increasing the dramatic effect of the game.

This makes luck and strategy very important!

Just like games such as "All-Stars" and "Super Mario: Maker", the threshold is extremely low, allowing players of all stages to have enough fun, but at the same time it is extremely deep and professional - it is standard “Easy to learn, hard to master.”

Listening to Yang Chen talking about some details, Lin Jiayi kept nodding.

But when he heard Yang Chen talking about the platform later, Lin Jiayi showed some surprise.

"The operating mode of the brain-computer interface is not supported?" Lin Jiayi looked a little surprised.

After all, for now, all major manufacturers are developing games focused on brain-computer interfaces.

Including what Yang Chen said before about Apex Games' "Extreme Racing", Lin Jiayi thought that Yang Chen was going to give on-site teaching.

Tell Apex Games how to use brain-computer interface to make racing games.

Now, are you not planning to play on this operating platform?

This answer surprised Lin Jiayi a little.

"You should have experienced the operation mode of "Extreme Racing". Do you think the experience makes you feel more comfortable when using a steering wheel, a controller, or even a keyboard on a VR platform or a PC platform?" Yang Chen asked Lin Jia Said as soon as he opened his mouth.

Hearing Yang Chen's words, Lin Jiayi frowned and said nothing but already had an answer in his heart.

"Just like RTS games, with the current operating mode, there is no way to transfer from the PC platform to the VR platform because there are a lot of precise operations, and using the mouse and keyboard in this part can get a better experience, just like racing games It’s the same with games.”

Lin Jiayi didn't speak immediately, but Yang Chen expressed an idea in his mind.

In fact, this is not a big secret, including many players on the Internet who have criticized Apex Games' "Extreme Racing".

Apex also issued the latest announcement, stating that the operating modes of other devices will be added in subsequent updates.

Including when developing "Dead by Daylight", Yang Chen also noticed one of its characteristics.

That is, regarding the action elements, the brain-computer interface mode's feedback to an action in the game is not as good as imagined.

It's just that "Dead by Daylight" is not specifically an action game. Its characteristics focus more on the gameplay of ghosts and people catching people, and it also gives players a sense of horror and tension.

If it were an action game like "God of War" or "Devil May Cry", it would be displayed in the brain-computer interface mode.

Players will soon feel the difference.

That is the lack of a sense of impact.

What is a sense of impact?

Many players will say this.

Some players will even watch a video and say that the game has no impact.

There is actually nothing wrong in making a judgment like this.

Because this is a visual impact.

Use vision and hearing to present an image that conforms to physical expectations to trick the player's brain into thinking that this tactile event has occurred.

But there is another point, and that is the actual feedback, just like when you drive a car and turn left, the car will turn left immediately.

The direction you turn is the same as the angle you turn. Only when it is accurate and in line with expectations can it operate normally.

In action games, a hitting combo is basically a must-have, which is essentially a manifestation of this feedback.

But if the brain-computer interface is used as the operating mode, this is a big problem.

To put it more simply and clearly, it is to use a glass screen to replace the touch feeling of the handle buttons.

When using brain-computer interface to play action games, it will give players such a feeling during the combat session.

This is also reflected in racing games.

It may not be suitable for pure action experience games, but if it is a game focused on plot immersion, it is quite suitable.

This is Yang Chen's current view.

()

Please remember the first domain name of this book: . Mobile version reading URL:

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like