When I write a bug it becomes the core gameplay

Chapter 170 A million negative emotions!

12:50pm.

Professor Ding yawned: "Mouse, I can't stand it any longer. How about we just do this for today..."

Li Wenhao was obviously on the verge of collapse: "Okay, Brother Ding, I'm dying too. Let's continue fighting tomorrow."

Although the barrage was still reluctant to give up, hoping that Professor Ding could work overtime for a while, it was obvious that Professor Ding was determined to be "disgraced" and did not press the barrage more. After saying goodbye for a few words, Directly closed the live broadcast.

Lilith was happy.

"Okay Gu Fan, you did a good job!

"Although I am not familiar with this general, he is really my favorite general! He has earned me so much negative emotions this night!"

Obviously, Lilith was quite happy at this time.

Although only a few hours have passed since the game was officially released, the results are quite gratifying.

Gu Fan looked at the prompts in his field of vision.

[Negative emotions from Ding Qiang +11! 】

[Negative emotions from Li Wenhao +25! 】

[Negative emotions from Chen Tingquan +14! 】

[The negative emotion value obtained by "Ascension": 1030951! 】

No wonder Lilith is so happy, the collection of negative emotion values ​​this time has simply reached a new height.

Previously, the game that Nitiantian collected the most negative emotions in a short period of time was probably the game "Sisyphus". Within four or five hours after the game was released, it collected approximately 730,000 negative emotion values.

And what about the game "Ascension"?

In five hours from 7 pm to 12 pm, the negative emotion value collected successfully exceeded one million!

Seeing a large number of players challenging the general, and then being killed by the general using various weapons, Lilith was very happy, and even wanted to recognize the general as her favorite general.

What surprised her even more was how durable the players were!

After sending so many negative emotions, you are still persisting?

You know, the previous games developed by Lilith had relatively poor stamina.

Take "Hell Tracks" as an example. Before the players found the bug, most of them were dismissed in more than an hour.

But the game "Ascension" is obviously different. It is obvious that the players have been tortured to death, but not many players have actually been persuaded to quit!

Take Lecturer Ding as an example. He and Li Wenhao were killed in front of the general for nearly three hours. Each time, they would go straight to the battle site from the resurrection point and then propose a different way to die.

In the past three hours, the best time that Instructor Ding and Li Wenhao had just reached the third stage.

The general in the third stage is in the standard "I'm no longer a human being" state. The heavy armor on his body will fall off after the flesh and blood expand, turning into an extremely terrifying flesh and blood monster, stretching out a large number of flesh and blood tentacles to hold the ones he once used. Many weapons, such as swords, swords, spears, axes, etc., are used to attack players.

In fact, the general has appeared in previous CG scenes.

The general who wears heavy armor and ventriloquists "Only ascending can save the world", and the flesh and blood monster at the end of the CG are both him.

It's just that what the player is fighting at this time is not the complete general.

At this stage, although the general will also turn into a flesh-and-blood monster, he has not yet integrated elements such as giant snakes, elephant trunks, and beast tails. He is just a pure flesh-and-blood creature, so he is weaker.

After being defeated by players at this stage, subsequent players will also trigger some side plots related to Zhao Siyuan and the general in Crane Valley.

The next time I come to the royal city of Jiangdu, I will fight to the death with the complete general.

But in any case, the third stage of the general in this stage is enough to cause huge difficulties to players.

At first glance, it seems that we have reached the third stage, so defeating this BOSS should be quick, right?

But Lilith knew very clearly, no!

According to the current progress, if Lecturer Ding and Li Wenhao really want to defeat the general, it will take at least another two or three hours.

Because they couldn't get through the first two stages without injury, whether they could make it to the third stage all depended on luck. Even if they reach the third stage, the consumables and props on their bodies are basically completely exhausted, and they don't have many opportunities to practice this new combat mode, and they are not accustomed to it at all.

This seemingly small amount of blood turned into a chasm that was difficult to cross.

In this regard, Lilith, who has been abused, has a lot to say.

Lilith is also very curious. She has been being abused because she wants to see if there are any tricks or bugs in the game. And why do players persist for so long?

Of course, the reputation accumulated by Nitiantian Games has played a role, but this is obviously not the whole reason.

"Gu Fan, how did you make the players so tortured, and there are still many people who can persist?

“The needle doesn’t poke!

"If I had known this would happen, I should have let you participate in the game design earlier!"

Gu Fan didn't take Lilith's rainbow fart seriously.

Because he knew that Lilith would only say such words when the wind was favorable and she was in a good mood, but when she was facing the wind and was in a bad mood, she would immediately completely forget what she had said.

"Mr. Li, this is normal, this is the charm of action games!

"Players who like action games have a high tolerance. They enjoy the feeling of becoming stronger, so no matter how difficult the game is, they will not give up easily." Gu Fan explained.

Lilith was very happy: "Wow, if I had known I should have made action games earlier!

"But it's not too late now, or from now on, Nitian will all make action games! Hehehehe."

Gu Fan quickly poured cold water on her: "Mr. Li, let's not open the champagne in a hurry. We have to wait and see."

Lilith nodded: "Yes, you are right.

"I'll go check out the situation over at Emperor Gan. This guy is much more dangerous than Professor Ding now!"

Lilith switched to Gan Emperor's live broadcast room, but soon she breathed a sigh of relief, because Gan Emperor was also tortured to death by the general!

At this time, the world where Emperor Gan was located switched back to the world of Xianxia, ​​but no matter which world he was in, it did not affect his being killed by the general.

It can be seen that the Gan Emperor is completely relying on reaction to play the game at this time. He does not have a particularly clear idea of ​​when to cut and when to block, but relies more on an instinctive rhythm.

However, unlike Professor Ding, he seems to be fully prepared to play "Ascension" and has even adjusted his biological clock in advance. He will probably stay up all night tonight.

But it also caused him more lasting pain.

Finally, after being shot into pieces by the general's bow and arrow again, Emperor Gan sighed silently and prepared to take a break.

“Hey, something’s wrong.

"I feel like the difficulty of this game is too high, right?

“I can’t react to this at all!

"Look, most people online are complaining about this too."

Emperor Gan opened the webpage and did a simple search, and soon found that many players had encountered the same problem as him.

Why are everyone stuck at General?

The reason is very simple, I can’t react!

The basic combat mechanism of the game "Ascension" is not complicated.

Except for a few mobs at the beginning, the other monsters are basically faster than the players, and the slightly more powerful BOSS will have a purple-striped body.

Therefore, for players, "parry perfectly when the monster attacks and steal the knife during the gap" has become a natural way of playing.

This gameplay seems okay at first glance, but when you actually play it, you find that there are problems everywhere!

The key is, where is this "gap period" for stealing the knife?

If it is a regular action game, when the player is required to block perfectly, the monster's attack speed will generally slow down, and there will be a more obvious forward shaking movement.

After all, people's reaction speed has a limit. Professional players only have about 100ms. For ordinary people, 200ms or even 300ms is considered normal.

Therefore, general action games must take this into consideration, and allow enough processing time for some attack methods that require on-the-spot reaction.

The player sees the monster's moves, then thinks of how to deal with them in his brain, and then passes them to his fingers. After his fingers press them, the controller is then passed to the computer...

A normal game should at least ensure that there is sufficient time for this series of operations.

But obviously, compared to other action games, the game "Ascension" cuts this time in half!

It stands to reason that as a former professional player of FPS games, Professor Ding's reaction speed should be far superior to ordinary people, but he has been struggling to play "Ascension", which is enough to show how incredible the reaction speed required for this game is. It can even be said that It is beyond the scope of normal human reaction time.

What's more, in "Ascension", the character's parrying action cannot interrupt his own attack action.

In other words, once the player's sword cuts out, no matter how he presses to parry, it will not take effect until the attack action is completed.

The Gan Emperor did try not to attack and only flick the knife, but it was very torturous to play like this. There was no way to clear the enemy's energy bar, let alone fill up the posture bar.

He also tried to shake the knife like some players, that is, after sneaking the opponent, he quickly connected to the cut button. He wanted to fight the enemy's attack in the way of luck, but he was still beaten!

Obviously, this game seems to have a corresponding mechanism that changes the judgment time after consecutive parries.

"Strange, how do you want people to play this game?"

The Gan Emperor vaguely felt that he seemed to have touched a certain threshold. There were internal rules for when the BOSS would use his sword and when to defend. The only question was, what was this internal rule?

"Brothers, let me watch the video."

The barrage kept making suggestions, but the reference was of little significance, and Emperor Gan ignored it.

He opened today's battle video and carefully observed the moves and movements of the general.

Then, he frowned slightly and seemed to realize something.

"Hmm... Why does it seem that after my attack is perfectly parried by this general, I will definitely get beaten? Do you think this is the case?

"And when I hit him, it seemed that it was just after I parried his attack perfectly?

"Is there any connection?"

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