When I write a bug it becomes the core gameplay

Chapter 136 Brother Quan Tan takes action again! (Please vote for the third update!)

There is a reason for Lecturer Ding's anger. A normal person would not be angry when playing a game like "The Evil Dead".

At the beginning, Professor Ding still had some expectations, thinking that "Lemur" might have some special mechanism like "Sisyphus".

It would be nice to have both "Rolling Stone Acceleration" and "Dragon Wings"!

But after playing for two hours and having passed two of the eight chapters in the game, Professor Ding finally reluctantly determined the fact: No! This game doesn't have any special mechanics!

Because the gameplay of this game fundamentally does not support any of the mechanisms of "Rolling Stone Acceleration" and "Dragon Wings"!

The game "Lemmon" causes serious mental harm to people from the very beginning.

On the title screen of the game, the background is a blazing hell volcano, and underneath the volcano is a wretched-looking hell lemure.

In Nitiantian's first game "Hell Tracks", Hell Lemurs had already appeared. At that time, they appeared as the first mob in the plot mode.

It is ugly, ferocious, and will erupt with pus and blood when it is killed, which is really eye-catching.

As an enemy, killing such an ugly monster will not make the player feel any guilt, but can instead provide a way to vent.

But what if the player wants to play this thing?

Then whether you look at it from the front, the side or the back, you will continue to suffer mental damage because it is so ugly!

Lecturer Ding likes to make himself look like an ancient god when playing games. This is a special hobby of a certain type of player. But even so, Lecturer Ding couldn't bear the face of the hell demon at all, it was so ugly!

If this point can be barely overcome, then the core gameplay of this game is even worse.

The success of "Sisyphus" is mainly due to the fact that the core gameplay of "Rolling Stone" actually coexists pain and joy. On some flat sections, players can experience some kind of "drifting and cornering" happiness through "Rolling Stone Acceleration".

But what about Hellraiser?

There is no need to push rocks forward in the game. There are only a few extremely limited operations such as running, jumping, climbing, and squatting to hide!

I originally thought it would be easier to play without the constraints of big rocks, but instructor Dante soon discovered that this made the game very boring!

Of course, if these gameplays can be done well and turned into the classic gameplay of "Jumping and Jumping", it will still be barely playable.

But the mechanism of "Hell of Hell" is very awkward.

When running, due to the short height of the hell lemures, players can only keep raising the viewing angle if they want to see the situation in front clearly. After playing for a long time, they feel that they are going to suffer from cervical spondylosis;

When jumping, although the animation itself is very smooth, the judgment when taking off is a bit confusing, and during the jumping process, you often encounter various invisible air walls, and you may even get stuck in the air while kicking your legs and be chased. The enemy is cut down directly;

When climbing, the edge of the wall is also very strange. Sometimes it is forcibly attracted even half a meter away. Sometimes it is obvious that it jumps in front but cannot be caught at all. In addition, there are some climbable edges. Some mark reminders are not done, which greatly misleads players. It is better not to do them all!

The most outrageous thing is this stealth gameplay.

As a hell lemure, it has basically no fighting power, so this game does not have a combat system in the strict sense. Players can only control it to sneakily avoid enemies along the way.

But the problem is that the vision judgment of NPCs in this game is also quite weird. Different enemies seem to have different visions. Sometimes they are almost right in front of their faces without the other party noticing, and sometimes they are still far away, but The other party was chasing after him like a dog, and he couldn't get rid of him even though he ran desperately.

Another interesting thing is the "Devil Language" in this game.

The whole game is actually dubbed in devilish language!

Although I couldn't understand it at all, it really sounded like it was spoken by a Hell Demon.

But the problem is, this thing is not a bonus!

Devil's language is inherently ugly, and the lemures from Hell have a voice that has been kissed by meteorites, so their speech is like a broken bellows leaking air from all sides. Needless to say, the lines are recited normally, even the lemure's gasping and wailing during the running and jumping process can be regarded as a kind of mental attack.

What about normal dubbing?

This game has no normal voice acting!

Whenever players turn on voice, they have to endure the torture of devil's language.

Professor Ding was so angry. Is this company rich or not?

If you have no money, why do you still have the time to dub a devil language? Isn't it more expensive to study these broken symbols and pronunciation methods and then find specialized voice actors to read the lines than to do normal dubbing?

All in all, what is the problem with this game?

In addition to the good art, there are big problems with the design and programming!

Jump determination, air wall, climbing and grabbing edge position determination, NPC field of view, etc., these can basically be attributed to the programmer.

This looks like laziness!

If programmers are more responsible and carefully adjust the collision volume of each scene unit and adjust the grabbing position, then these problems will not occur at all.

It can only be said that the programmers of the project team of "The Hellboy" either have no sense of responsibility at all and try to make do with everything; or they are too short of manpower and cannot complete the work with quality and quantity even if there are templates.

What about designers?

All I can say is that a word more offensive than beast is needed to describe it.

The game is made like this, do you think it was accidental? Lecturer Ding absolutely does not believe it.

This is a deliberate attempt to retaliate against society!

"Oh, I have played so many rubbish games that I don't even want to pay 18 yuan. Although you are not the first, you are still the best among them.

"Get out of my computer. With you here, I feel like my 4090 is dirty!"

Lecturer Ding directly right-clicked and chose to uninstall the game.

In fact, Professor Ding has a high tolerance for junk games. As long as the game is not particularly junk, he will not bother to refund the price of dozens of dollars.

But the game "Lemur" is so outrageous that Professor Ding feels uncomfortable giving money to such a manufacturer.

If anyone wants to ask, can this game make money?

Professor Ding will definitely think that the other party is crazy.

How can you make money from this!

The production cost of this game should be quite high. After all, the art is very good and some money was spent on promotion.

With the current quality, it is absolutely impossible to recover the cost.

Instructor Ding was still not relieved, so he opened the video website again and randomly searched for the keyword "The Evil from Hell".

Sure enough, a large number of complaints videos have emerged on the Internet!

Without exception, these videos have named "The Hellboy" as the best defense game in 2024. It can even be said that it is unprecedented and unprecedented. The angles of complaint are also all kinds of strange, and the popularity is also very high.

With millions of videos played alone, Professor Ding has seen at least three.

All I can say is that it’s very artistic when it’s rotten like this.

After briefly watching two complaints about the video, Professor Ding decided to go back and play "The Forsaken City".

It’s still a game against heaven! Although at the beginning, it is easy to give people the illusion of a defense game, but when compared with "Hell of Hell", it immediately looks more impressive!

At least Nitiantian Game has very few bugs and the game quality is excellent. This programmer is not on the same level.

What's more, there are hidden mechanisms hidden in Nitian games. Once discovered, it can completely subvert the gameplay and highlight a joy.

However, just when Lecturer Ding was about to completely let "The Evil Dead" disappear from his memory, a barrage caught his attention.

"Xiao Ding! Look, Brother Quantan is speedrunning "The Evil Dead"!"

At the same time, in Xingwangyuan Community.

Azazel and the only programmer on the Hell Front are also paying attention to the situation of "Hell Limbo".

The programmer wearing glasses is called Huang Wang, and he is yawning at this time, looking "open".

Although Huang Wang also majored in computer science, he only graduated from a fairly ordinary college, and his programming ability was also very worrying. He didn't remember much of the knowledge he learned in school. After graduation, he found a training institution to make up for it, and then came out to find out. Already working.

Although there are many companies in Imperial City and there is a shortage of programmers, it is still difficult for someone of Huang Wang's level to find a job.

It happened that the game company Hellfront was recruiting programmers, so he came over and tried his luck. Unexpectedly, he actually passed the interview!

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