Video Game Designer

Chapter 50: Project name "Jianghu"

  October 4th, although it is still on the national statutory holiday, employees of Chuhe and Prote and other new projects have already started to work.

   The new project is temporarily named: Jianghu.

  All front-end program developers need to get started and be familiar with Tianhe Network's own game engine: Origin.

   Most of the new projects recruited are employees with relevant development experience, so the speed of getting started is much faster than that of Tao Fa and Ye Xun.

  After a short period of optimization and improvement, the origin engine can be said to have grown stronger.

   The origin engine is now like a treasure that has not yet been fully excavated.

In terms of art, Chuhe has already contacted outsourcing. This time the outsourcing contact is a very famous art resource outsourcing company in China. It is not only responsible for a large number of arts in domestic games such as Jian Xia Chuan, but also with EA and SE. We have had close cooperation with foreign manufacturers. (Well, I dare not say it all, but currently almost 70% of the 3A masterpieces use domestic art outsourcing, such as GTA5, the ancient tomb, and the American apocalypse, watchdog, final fantasy, etc.)

   is of course famous and works well, but it also means that things are expensive.

The development cycle of    is one year, and the main style of the game has also been determined.

   The open map and the ending of the multi-branch line create a sufficiently energetic world.

   Maps are not too big. Nowadays, in the open and free sandbox games on the market, maps are bigger than one, and the screens are bigger than one. But do players really need such huge maps?

  Maybe at first glance, it will be very amazing, but can the production team guarantee that every part of the map is so exquisite?

  Can the production team ensure that all the gameplay is not repeatable on the huge map?

  At least for the games on the market so far, Chu He hasn't seen such perfect works.

It doesn’t matter whether the map is as big as a city. What really matters is how to fill the player with a sense of substitution, and make the player think that the world in the game is really a world, so invest in exploring every part of the world in the game Instead of just wandering on the huge map and looking at the scenery, but without a little gameplay.

   Of course, the more important point is that the staff in the Tianhe network is not enough for them to create a large map full of vitality. That is a very labor-intensive and financially affair matter, and it is also a big problem in the later stage of optimization.

  The main character design, Huang Yan and Li Zhen are connected with Luzhou in art.

  After all, except for some of the important roles set by Chu He, some of the rest participated in the plot, or the character creation in the branch plot, was designed by Luzhou.

  Most of the rest of the art resources, modeling, etc. were dealt with the outsourcing team.

In fact, in terms of professionalism, these outsourcing teams are more professional than Li Zhen and Huang Yan, but in Chuhe’s opinion, the company still needs its own art design, not all relying on outsourcing, not to mention all Art resources are so unrealistic, but the key characters and interface UI, Chu He feels that he still needs his own to complete.

  After all the preliminary work has been arranged, the whole project has already started.

  With the operation of the project, the development of the new game started very smoothly, and the game name Chuhe has also been named "Jianghu".

   This is the name that everyone has negotiated together. The plot of the entire game can be the hard work of martial arts and eventually a generation of heroes, becoming the leader of the martial arts.

   can also do all the bad things, dominate the martial arts as a martial arts overlord, or it can be a wandering river and lake, being at ease and being a free hero.

  Even if you are not interested in these, you can open a restaurant in the game and become a famous chef. Or it is to set up a chamber of commerce to become a wealthy businessman, and even you can go to the imperial examination and become an official.

  You can choose the life you want in this world, and the plot according to Chuhe's vision will give you a line from the beginning of Xinshou Village.

  If you do it step by step, there will be a fixed ending, but if you do not choose to follow this line, but go wherever you want, then maybe you can discover a wider world.

   And there is no end to the whole game!

  Whether you become a martial arts lord, martial arts overlord, or God of Food, the game will not end. There is no so-called customs clearance animation. You can still continue to wander through this river and lake to find undiscovered secrets.

   Completely open * world.

  With the development process of everyone, the number of planning documents in Chuhe Computer has been more and more revised.

  After all, in the development process, many people have their own ideas, such as Huang Yan, who is in charge of fine arts. During the development process, she put forward the settings about the heroes.

According to the original concept of the script, there are some sidelines in the game. No matter which line is followed, as long as it is not deliberate, it can meet some important female NPC characters, and after these female NPC characters are full of goodwill, all It can be used as a hero.

   Then the question is coming, can't the NPC that has nothing to do with the plot be a guide?

   To this end, they discussed with Chuhe. If it is really made like that, it seems that it can really give players a sense of substitution. After all, are they trying to create a real world?

   Even Li Zhen also put forward an idea, that is why must let male players attack female characters, can not let players create female characters to become a female hero, and then go to male characters?

  After all, isn't this an open world? At that time, it can become a selling point of the game.

   After listening, everyone discussed and thought it was really very good, so they were very happy to write down this plan. Only Lu Zhou looked at Huang Yan and Li Zhen with resentment.

   Because of this sentence, he has to write a lot of text lines and dialogue.

   Three months of development time has passed quickly, and with the end of the New Year holiday, everyone has returned to their jobs.

In the past three months, the two games of Red Moon Legend and Dan Tong Tang still bring a lot of income to Tianhe Network every month, but from the perspective of the monthly flow, the Red Moon Legend has begun to decline. This is also an inevitable thing, after all, the life cycle of page games is really not very long.

Dangdangtang's performance is very strong~www.NovelMTL.com~ Even the monthly running water is constantly creating new highs, especially the New Year's activities during the winter holidays. The monthly running water actually reached 500 million, surpassing the highest peak of the Red Moon legend, and became a height that made the industry dumbfounded.

  Of course, in addition to these, the famine achievements are equally gratifying. So far, the famine DLC has been sold, the online mode has been launched, and the planned shopping mall system has also been listed soon.

   At the beginning of the launch of the mall model, many players are under Weibo, and they have been upset with the forum, and even left a message saying that they are not playing famine.

However, in the case of various public relations and soft publicity, players also found that the mall only sells ornaments, and after updating in the online mode, after the normal play is over, according to the survival score, it will also give different levels of treasure chests, and After being able to open rare ornaments from the treasure chest, everyone started the true fragrance mode.

  To date, famine domestic sales have exceeded the 7 million mark, and overseas sales have reached 3.5 million copies.

Of course, the more important point is that the famine’s profitable method has been recognized. At present, the average daily number of famine games is about 700,000 on the entire platform, but the only thing that makes the players a little unhappy is that the data on different platforms is Uncirculated.

  Except for the steam platform, accessories on other platforms cannot be circulated, which also caused a player's protest.

   However, under the arrangement of Chuhe, Tianhe Network communicated with various platforms and opened the built-in player trading mall, which calmed the players' anger.

   Of course, these trading malls and platforms also have commissions.

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