Video Game Designer

Chapter 191 No Mercy

"The group at Tianhe Network is really fucking ruthless! Tianji and I have a total of more than 200 finished accounts, all of which have been blocked, and the gold coins in the account have not had time to sell, not only our big windmill and their work The office account is also blocked, and the IP is still blocked, and the machine code is really ruthless! Old Wang, you should also be blocked." When the phone was connected, there was a burst of exasperated voice from the phone.

Hearing the words from the phone, Wang An was taken aback for a moment, and then his face changed drastically.

All blocked! ?

After asking twice on the phone, Wang An hung up the phone and ran to the computer.

"Fuck, it's all blocked!"

After the inspection, all accounts linked to automatic scripts in the entire studio were wiped out.

It is basically impossible to rely on labor to open a game studio and make money by making money and materials.

If you rely purely on manual labor, first of all you have to pay your subordinates, and secondly, even if it is calculated according to the working hours of 10 hours a day, it is impossible for the manual workers to concentrate on making gold in the game during these 10 hours, and compared to script automation, at the same time Using scripts to operate accounts is much more efficient than manually

To put it simply, if your account in the studio is all manually paid for, let alone making money, you will be considered awesome if you don’t lose money.

It is also very normal for game operators to find flaws with scripts and then uniformly ban them.

For example, consent codes such as XX-XXXX, and a group of people with similar registration times and very similar IDs may all be gold-making accounts of the studio.

In addition, such a mess as "designing is the key" and "digging prime time and better" can be seen as the name of the keyboard. Except for some players who don't pay much attention to ID, generally this kind of ID is also based on the studio. Most of the gold-making accounts.

Generally for these game studios, on the one hand, the operation planning hates these people, but on the other hand, they cannot do without them.

Because for a game, it is impossible to be hot forever. With the change of version, more fun games with better picture quality will appear, and it is certain that the hotness will gradually cool down.

But for the game operation team, this cooling is related to their KPI assessment and monthly bonus.

Most of the general assessments are divided into the number of people online, the average online time, and the average recharge amount.

There are many games that have continuous sign-in gift packs, as well as the setting of rewards for online time, which are set for the number of online people.

But for ordinary players, the number of online games for a game is obviously a drop in the bucket. At this time, the effect of the studio is reflected.

Game operation and planning requires the studio's huge gold-making account to act as "players" and complete their KPI assessment system.

So generally speaking, the official attitude towards studios is basically to turn a blind eye and close one eye. When the number reaches a certain level, the game official will ban a batch of studio accounts, and the banned batch is more obvious. , such as a unified name format.

But the seal will not be closed all at once, and there will always be some fish that slip through the net for the studio, allowing them to continue to create new trumpets.

From the source of the studio, you really have no way to directly stop it, but detecting the studio, at least for the kind of studio that automatically hangs up to make gold, is actually not that difficult to detect through the system.

Because the existence of most scripts is mechanical, it just depends on whether the game manufacturer has invested energy, time, and determination to do it.

After all, although the studio is a cancer of the game, some game teams really need the studio to help them.

In Tianhe Network's office, Chu He sat in the meeting room, looking at the DNF team.

"The rest of the game companies may have some unspoken rules, but in the Tianhe network, they will do their best to fight against third parties and maintain a clean game environment." Chuhe looked at everyone and said directly.

"Everyone's treatment, including the bonuses for successful projects, I will never treat you badly, whether it is the legend of the red moon in the early years, and Tangtantang, and a series of projects such as famine and rivers and lakes later, the bonuses and dividends are above me. I have never treated the team badly, and I believe that everyone in Tianhe Network can see this." Chu He looked at the crowd and said meaningfully.

Some game companies, because of the interests of the game, may have some moths from inside, and use their position to benefit themselves. In fact, this is also an unspoken rule in the industry.

But Chuhe absolutely does not allow this kind of thing to happen in the game of Tianhe Network. Regarding the bonus of the studio team after the game is successful, Chuhe thinks that it is absolutely top-notch even in the world.

Since the establishment of Tianhe Network, many projects have been established. Among the major teams, many of them have received nearly seven-figure bonuses in terms of bonuses.

Compared with a big domestic company, where the game team can only get dead wages, not to mention company options, even project dividends, Chuhe feels that the treatment he gives is absolutely top-notch.

But if under such circumstances, there are still people who make small moves, Chuhe doesn't mind showing them. Most of the previous projects are old employees who have been working with him since the early days of entrepreneurship, and those games are actually because of the game itself. The reason is that even if you want to do small tricks, you can't do it.

But DNF is different. As an online game itself, it is also an online game with a complete economic chain. In addition, most of the entire team came from other companies in the industry. For some bad things in the industry, if you get DNF On the head, that is definitely a catastrophic blow.

"In addition, the technical department prepares relevant materials, finds a way to find out the source of the cheat, and then contacts the legal department to sue directly, and at the same time sue the relevant studios in the game." Chu He said looking at the crowd.

Hearing what Chuhe meant, everyone in the project team in DNF couldn't help but shudder, and then someone said: "Mr. Chu, it's very difficult to sue for the studio, and most likely it won't succeed."

"I don't understand how you communicate with the legal department and other departments. In short, you have to show the attitude of our Tianhe network." Chuhe looked at the crowd and said.

He doesn't understand these things. Anyway, he has given the request. Otherwise, what is the purpose of the company recruiting so many people and setting up so many departments?

It's useless at all, so it's better to disband them all, and just leave the marketing department, R\u0026D department, customer service department and operation department.

"How's the situation with the new version?" After talking about the in-game studio and the problem of cheating, Chuhe looked at the crowd and asked.

The National Day is coming soon, and the content of the new version should be almost the same.

"It has been completed. The abyss gameplay and epic fragments have been tested. At the same time, the National Day gift package and the National Day fashion set have also been designed." Everyone in the team put the five professional suits on the PPT It is displayed, and there are attributes about the fashion belt next to it.

"The attribute of the fashion is slightly weakened, and the increase of 30% is too strong. The range of 10%~15% is just right. In addition, the attributes of the fashion should not be brought into the PK field, and the attributes of the equipment in the PK field should be synchronized." Chu He Everyone who looked at the team said.

Completely fair, if DNF is a fee or buyout game, then of course make sure.

But DNF itself is not a fee-based game, and it is not a purely competitive game such as Counter-Strike and DOTA. Item fees are inevitable.

"Mr. Chu, isn't the event reward during the National Day great? Just after completing all the event tasks and the Abyss invitation letter given after reaching the full level, players can directly get about 1,000." Someone in the team looked Looking at Chuhe and said.

Compared with the activity rewards of other games, the activity rewards formulated by Chuhe are really superior.

"Epics cannot be sold or traded. Cloth armor, leather armor, light armor, heavy armor, plate armor, five different armors, plus each armor is divided into different suits, 5 major occupations, There are more than 20 different types of weapons in total, plus the epic explosion rate we set, and the fatigue value setting, 1000 pieces will want to explode the epic equipment you want." Hearing this, Chu He laughed and shook Shake your head.

Want to graduate with 1000 cards?

You can't even daydream like that!

1,000 cards can be used to create an epic piece for your own use, so you can burn incense and worship Buddha!

Heluo, which just came out, I experienced it from 5 o'clock in the morning to 7 o'clock in the morning and then went to work. Let me tell you some of my own opinions. Putting aside feelings and domestic blessings, it is actually not a qualified game. There are even some bad things, such as 10,000 years of optimization problems, viewing angle problems, and bad dubbing, some BUGs, and not very user-friendly designs, such as the description of the handle, I really didn’t understand it.

But at the same time, referring to the domestic stand-alone environment, I have to say a pessimistic fact, that is, under the example of a small production game such as Taiwu Picture Scroll that has succeeded in gameplay, Heluo's first attempt to "seamless 3D large map" If the type fails, it is estimated that domestic stand-alone manufacturers will consider it in the future.

Compared with a large investment of tens of millions and may fail, why not use these investments to make five or ten games that are too dirty? Even if one of them is successful, it will all pay back.

This is not to say that too dirty is bad, on the contrary, too dirty can be regarded as a very fine work in domestic production, but to say that domestic games want to have their own 3A, and they cannot always be small-scale productions like too dirty.

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