Video Game Designer

Chapter 159 DNF

Regarding the new online game project, part of Chuhe was drawn from the original studio team, part of it was the talent pool from the original Tianhe Network, and a large part of it chose to recruit some experienced game practitioners in the industry.

It has to be said that after the success of several consecutive projects, as well as the exposure of the working environment and salary of Tianhe Network, it can be said that it is the number one goal of all game practitioners.

So after Tianhe Network revealed that a new project was about to be established, countless resumes filled the mailbox of the personnel department in an instant.

As for who to recruit, that was for the HR department and the manager in charge of the online game project to worry about, while Chuhe needed to formulate the basic direction of the new project.

In the meeting room of Tianhe Network, Chu He looked at everyone and said, "2D horizontal version of the game, I believe everyone should have played the arcade machine of War of the Three Kingdoms, the tone of the whole game is basically this type of horizontal version clearance. "

"At the same time, the main gameplay of the game is the combination of various occupations and various skills, playing gorgeous combos, as well as brushing pictures and exploding equipment; and PK in the arena."

The name of the project has been finalized, Dungeon Fighter - Dungeon and Warriors, referred to as DNF.

Looking at the PPT presentation given by Chuhe, everyone in the project team was a little hesitant except what they already knew in the early stage.

"Mr. Chu, do we really want to make it 2D? But the mainstream of games now is 3D!" said one of the newcomers who had just joined the job and was originally a numerical planner for a project in Wangyi.

The people next to them nodded in agreement after hearing this. The current trend of the online game market is indeed 3D. Basically, if you find a game randomly, it will be titled as 3D.

And players are more willing to play 3D games, such as the God Catch developed by Thunder Studio in the previous Wangyi project.

Why would you forcibly convert a game that was originally 2.5D into 3D?

It’s not because the feedback received during the secret internal testing was too bad, but because the project has been delayed long enough and a lot of funds have been invested, once it is abandoned, it will all be in vain, so I can only bite the bullet , turning the originally 2.5D game into a 3D game.

In the current domestic online game market, except for some old turn-based games that are still 2D, basically all of them are 3D games.

Now that Chuhe says he wants to make a 2D game, how can he not let them hesitate.

As for the development cost, since it is decided to do it, and it is a project decided by Chuhe himself, is it possible to worry about the cost?

After all, even the pure Xianxia RPG that everyone is not optimistic about, Long Zu has applied for a development cost of 45 million.

What's more, the development of 2D games is not much cheaper than 3D.

Even in some 3D games where a large amount of material can be reused, the development cost is much lower than that of 2D games.

Taking the old-fashioned way, not choosing to develop 3D online games, but choosing 2D horizontal arcade online games, will there really be a market for this?

This is a question in everyone's mind.

After all, judging from the various performances of the domestic online game market, the 2D game market already belongs to the past.

"Whether it's 3D games or 2D games, it's just different technologies and game carriers. It's the content of the game that really determines everything." Chu He looked at the crowd and said.

Of course, there is one thing Chuhe didn't say, that is, in terms of the technology of the newly established studio, making 3D games is really not enough.

There are indeed a lot of 3D games in China, but how many of them really make a splash?

If Pigg and Prott join in, it is not impossible to consider that 3D gameplay will be more interesting, but with the current team, making 3D games is not a small amount of work, probably because they Just took over and started making rivers and lakes.

Originally, this game was presented from a 2D direction. There are many reasons for its popularity, such as the strong strength of the publisher, which happened to catch up with a good time, and a good operation team. However, if these things lack one thing, there is no way to succeed. , that is, the game itself does have its own uniqueness.

Just as it was popular in the past, it seems ordinary, but when you think about it carefully, it is not without reason that it became popular.

Regardless of the time and various external factors, just think about the game itself.

At that time, there were no games of the same type in China, which gave Chuanshi the first opportunity, followed by Chuanshi's own game settings, which used the simplest and rude professions, the Iron Triangle of Warfare and Animal Husbandry, capable of fighting and resisting in close quarters. Warriors, long-range magic output, and priests who can serve as assistants.

Including handed down, many games, especially MMORPG, have all kinds of bells and whistles, but if you look carefully, it is not difficult to find that they still revolve around a system of combat law and animal husbandry, namely tanks, output, and auxiliary treatment.

Dungeons and Warriors obviously have their own unique features. First of all, there is no similar game in China.

There are not many pure action fighting games in China at present, but there are also many. My own has the Meteor Butterfly Sword, and the rest also have the "Hot Blood Street Fighter" represented by Shengda.

But most of these games are competitive types, and Dungeon and Warriors is not only competitive, but more important is PVE.

Next, Chuhe briefly described the basic framework of dungeons and warriors, as well as the key gameplay features.

The general direction of the project has been decided, so what is left is to decide the art style, basic settings such as occupations, and the background of the game.

"About the game, I don't want it to be a fast food game, but a game with long-lasting vitality, and even build itself into a mature IP." Looking at the entire new team executives, Chuhe expressed his opinion hope.

At present, 70% of domestic online games are basically this type of online game. For example, there is a more classic example under Tianhe Network, which is Legend of the Red Moon.

"The art style of the DNF project tends to be magical. You can refer to the shapes of swordsmen and mages in neon animation. In short, it should be shaped around handsome, cool, beautiful, and cute." Chuhe gave It fulfilled my own requirements for the overall situation of art.

Aesthetics are, in fact, very strange.

Chuhe also doesn't understand why the games in European and American countries and why the characters in them are always so unsightly.

At least that's how it looks to most orientals.

Can not afford to?

This is of course impossible.

Of course, there is no way for Chuhe to understand the aesthetic problem, but the only thing that can be understood is that DNF is a game that will target domestic online game players, and the rest of the gameplay will not be mentioned for the time being, but it must meet these requirements in terms of external beauty. part of the players.

Regardless of whether there is a western magical background, in short, it is absolutely correct to determine the character art style around the four themes of handsome, cool, cute, and beautiful.

"In addition to the plot planning, the initial background of the entire game can be blurred and not so detailed, but it must give people a very grand and powerful look. You can ask Lu Zhou for advice on this part." Chu River said.

Regarding the plot, in fact, few players really care about this thing, but it can't be too dramatic.

For example, the plot of a game is to play the savior who saves the world, and the plot of a game is to play the savior who saves the village.

Then the sense of substitution that the player gets is obviously completely different, even though the operation and process of the game are actually exactly the same.

But more people must still want to play the game of playing the savior.

After confirming the preliminary direction with each link of the DNF project team, Chuhe, who was going to visit the Road to Survival project team, received a piece of bad news.

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