Video Game Designer

Chapter 146 Something to Expect (Please Subscribe)

In the 5-minute trailer, Chu He stood silently by the side without speaking.

Although in the previous publicity process, everyone had already seen it for the first time, but when they watched it again, they were still a little surprised.

The rendering of the picture and the light and shadow, the origin engine of Tianhe Network, and their technical team are already so powerful?

Or is the function of a simple new-age console too barbaric enough?

Looking at the pictures in the trailer, thoughts emerged in the hearts of everyone present.

Ordinary players' definition of the picture is basically 'wow, so beautiful', 'wow, super real', 'wow, my graphics card is blown', this level.

But those present are all people in the industry, even if they are not professional, they know a little bit about it.

According to Tianhe Network, all of these are actual screens, and everything presented here can be perfectly presented in the game.

Picture rendering, light and shadow processing, texture details, there is no doubt that the opponent's technical team and engine are definitely mainstream.

Not to mention world-class, but definitely not inferior to EA's Frostbite, as well as Unreal, Avalanche and other top game engines currently on the market.

"Sophisticated modeling, such subtle movements, can this really be presented in the game? If so, has this game company from Huaxia reached this stage?" Looking at the things shown in the promotional video , The industry insiders present felt a little unbelievable.

Before that, most of Tianhe Network, except China's domestic, also learned from the famine. It turns out that China has such a company.

But I didn't pay much attention to it. After all, Don't Starve is just a small casual game that can't be smaller.

Although it seems to be popular all over the world, there will only be one game that sells creativity.

Creativity is the core of a game company, but a game company that only relies on creativity cannot survive in this market.

The second time, when Jianghu was released, everyone was attracted by the realistic physical effects in Jianghu.

The third time was Tianhe Network and EA's strategic cooperation to optimize the physical effects of the Frostbite engine, and added the latest physical damage performance in Battlefield.

And the fourth time was the road to survival not long ago.

There is no doubt that Tianhe Network has pinned great hopes on the project of Left 4 Dead.

In terms of publicity costs alone, EA and Tianhe Networks have already invested close to 20 million US dollars.

This promotion cost is almost equal to the research and development cost of Left 4 Survival.

"These zombies look a little different!"

"It should be similar to the tyrants and zombie dogs in Resident Evil. It belongs to the setting of elite monsters."

"It should be like this, but have you noticed that these zombies look different!"

"Really, does every zombie have a separate model?"

Compared with the technical aspects that the industry pays attention to, ordinary players are obviously more concerned about the game itself.

The players in the audience began to discuss and talk in low voices, but they stared at the picture on the big screen without blinking.

Abandoned factories, desolate stations, dead amusement parks, bridges that are about to collapse, scenes of scenes are displayed in front of the players.

"These zombies run so fast! Shouldn't all the zombies be slow-moving?"

"It's so cool! Cut down zombies with a big knife in your hand!"

"TANK is the real strong. It's so cool to lift the car and smash the wall directly!"

Watching the continuous advancement of the video, the heated discussions among the players are getting louder and louder.

Of course, due to the impact, although players in the game can use swords and other melee weapons to cut zombies, it is obvious that the trailer is not so blatant, so it is still covered up.

Express this meaning, but cannot present the bloody side.

Of course, compared with the live foreign players, the audience players on the domestic live broadcast platform are much better.

"Miss Witch is so beautiful, I suddenly had a bold idea."

"To be honest, I also have a very bold idea."

"It's so serious upstairs! Put away your bold ideas!"

"The same nine-year compulsory education, why are you so good?"

While the players were having heated discussions, the video that was played continued.

The names and origins of the four protagonists are slowly revealed.

It also allows players to have a preliminary understanding of the story of Left 4 Dead. Countless zombies form a wave of corpses and rush towards you.

Pick up the firearms and weapons in your hands, fight a bloody path from the corpse tide, and stand out from the encirclement.

There is no doubt that Left 4 Dead is a very typical Wushuang series of games, but it has changed the style of the entire game into doomsday, turned opponents into zombies, and changed the fighting style from ACT to FPS. It has to be said that it brings players They still feel very new.

With the appropriate background music and atmosphere, there is no doubt that this is a fascinating game that makes players adrenaline surge.

The players looked at the hot screen excitedly, and the high-level executives such as Charles of EA, Ubisoft, Activision, and edios also stared at the screen intently.

They see a lot more than ordinary players.

"The movements of each zombie are different. Could it be that he made hundreds of zombie models crazily, put them into the game, and even designed unique movements for each, instead of using large materials?" Charles said somewhat be surprised.

Most of the top executives in the rest of the companies did what Charles thought.

Because if the performance in the game is exactly the same as in the video, without any exaggerated elements, it would be too amazing.

Every zombie's movement has unique details, which is too exaggerated.

In fact, it is impossible for Chuhe to do what Charles thought, with hundreds of unique models and special actions made with motion capture.

This is indeed too exaggerated, but there are almost more than 15 types in Left 4 Dead. Under the corresponding combination, as long as you don't study it very carefully, at first glance it seems that each zombie is an individual that exists alone.

Although the style of the whole game focuses on unparalleled mowing, every detail is very rich, which is also one of the concepts of Tianhe Network's game production.

Just as the senior management of the game company started to speculate, the players who were staring at the video suddenly let out a collective exclamation.

Appeared!

Tianhe online game features appeared!

After knowing that Left 4 Survival contains the elements of maze decryption, they thought they would not see it in the game, but they did not expect that Tianhe Network gave them a big surprise, and what they were expecting appeared in this way.

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