Video Game Designer

Chapter 141 Pressure

With the development of technology and the improvement of hardware, in the field of games, basically most of them are 3D games.

But this does not mean that there is no market for 2D. In fact, there are still many interesting games that still use 2D, and there are some special games that use 3D to perform unsatisfactorily.

"Put it aside for the time being, the main focus is still on the road to survival." Then Chuhe continued to add something about the envisaged action fighting online game on the document, and secretly said in his heart.

At present, the manpower within Tianhe Network is basically indistinguishable. If you want to start a new online game project, you must recruit manpower from other project working groups.

Moreover, the game I envisioned uses 2D, which is not a problem technically, but still requires a lot of manpower.

Fortunately, there are still many outsourcing companies in China.

South Korea is known as a big country of online games. In the past few years, several or even more than a dozen games were represented by some rich and stupid big bosses in China, hoping to make a quick buck.

But in fact, many people don't know that most of the original paintings in these games, including materials, are actually outsourced to domestic companies by Korean companies.

Eighty percent of the modeling, character design, and original paintings in the game are all done by domestic companies.

But in the end, it is foreign companies that make profits and eat meat. This has to be said to be a very helpless thing.

On the one hand, the technology of game production is indeed lagging behind others, and on the other hand, no one has invested a lot of money to study technology.

They are more inclined to use a large amount of funds to directly choose to buy things that others have already made, and then set up an exclusive agent to get domestic money.

Simple, convenient, and relatively low risk.

The online games in South Korea are almost done, there are Neon, and Europe and the United States, anyway, there is no shortage of games.

"The establishment of a new studio is dedicated to online games, and it needs to be recruited again." Chu He wrote it down on the document, and then marked a key point.

Regarding the new online game project, Chuhe does not plan to recruit people from other project teams of the company, but plans to build a new studio.

But the candidates have to be carefully selected, and I have to participate in the whole process when the time comes.

Looking at his mark on the document, Chu He thought to himself.

Judging from the current reputation and size of Tianhe Network, it is not lacking in attractiveness at all.

As long as Chuhe starts to pick a hoe, I believe there are many game practitioners in the industry who are willing to join the big family of Tianhe Network.

This time, Chuhe plans to recruit experienced industry insiders. To train newcomers, it is better to throw them into other old projects and learn slowly.

But because of the domestic industry environment, if Chuhe does not participate in this project, it will supervise and delegate power to a new studio.

Then Chuhe has no doubt that this game will definitely become a krypton gold game.

VIP1, VIP2, first charge spree, store enhancement stone.

Don't even think about these things, there must be, at most it's just a different name.

Domestic games are actually not lacking in creativity. Many online games, in fact, if you take away the krypton gold elements, you will find that this game is really interesting. If you do it well, it will not become a hit, classic, but It will definitely be a good game.

But almost no company, no studio would do that.

All people want to make quick money and big money, not the so-called steady flow of water and stable profits.

This kind of thinking has been deeply ingrained in the hearts of 80%, or even more game companies.

An online game usually takes one to two years, three to four years to develop.

Funds range from tens of millions to hundreds of millions.

All game developers, all game company managers think about instant success.

It is best to even pay back the capital in one or two months, and then start to make a profit.

After saving the plans that had been made, Chuhe packed up his things, left the company and went to a big hotel in the city center.

Participating in the E3 exhibition tonight, all the important personnel of the project team will have dinner together.

As for the visa to Los Angeles, everyone has already done it, and the plane at 4:00 pm the day after tomorrow.

Driving to the entrance of the hotel, Chuhe threw the car keys to the little brother at the door, and he went to the box under the guidance of the waiter.

"Mr. Chu, the dishes are already ordered, and I'm waiting for you!" Seeing Chuhe push the door in, Plott said with a smile.

"There's a little traffic jam on the road. It's over. I'll punish myself with two Cokes." Taking off his coat and putting it behind the chair, Chu He sat down and said with a smile.

Hearing Chuhe's words, everyone also laughed.

"This is my first time participating in the E3 exhibition!" Zhang Ke said excitedly.

Qian Bin next to him didn't speak, but he also looked excited.

A year and a half ago, he was still working on page games. Even though he was called the master of page games, he was still just page games.

That same year was also a year in which his fortunes changed.

The ambitious work failed completely and was completely crushed by Tianhe Network. In that year, he left the interactive online entertainment where he had been for about six years.

Then came the turning point of his fate. By chance, he met Zhang Ke who also left Beiruan. The two hit it off and started the development of the new game Meteor Butterfly Sword.

Insufficient funds, soliciting investment from all over the world, was finally acquired by his former enemy, and that year Meteor Butterfly Sword caused a sensation in the entire domestic game industry, and was hailed as the pinnacle of martial arts action games.

Now the new game developed by Longzu Studio will have the opportunity to go to Los Angeles to present itself to players around the world at the E3 exhibition.

This experience is like a dream when you think about it.

"I feel that the luckiest thing in my life is to meet Mr. Chu and join Tianhe Network." Tao Fa and Ye Xun, who are no longer ordinary soldiers, also said with emotion.

At the beginning, as the first batch of employees recruited by the school, they have no experience, and now they can serve as the core personnel in the road to survival. Their own efforts are one aspect, and more importantly, they are lucky enough to be able to join the Tianhe network .

From the longing for the game industry at the beginning to entering this industry, the deeper they understand, the more they feel that they are really lucky.

But luck is luck. In fact, working in Tianhe Network is not a little stressful.

Unlike other game companies, most projects in Tianhe Network, including the web game project team, are not worried about whether the KPI can meet the standards.

Because compared with ordinary companies, Tianhe Network's KPI system is like heaven.

What really puts them under pressure is the quality of the game, whether it can be recognized by the players, and whether the follow-up operation can make the players like it.

This is where they are most stressed.

"Mr. Chu, look at this news." Suddenly discovering something, Tao Fa sent a news to the chat group.

'Shengda is an agent of "Hot Blood Street Fighter", and on the eve of the public beta, he invited eminent monks to consecrate the server. '

A bit of ironic news, but the people present did not laugh, but exhaled with memories.

It seems a bit like hype, attracting heat, but everyone can understand this feeling.

The day of a game's public beta is very important. If there is a problem with the server, such as causing players to be unable to enter the game, or lagging behind, it will be a devastating blow to a game.

It sounds ridiculous to ask an eminent monk to consecrate it.

But on the eve of the test, there are not a few people who have done this kind of thing by praying to gods and Buddha, and praying that everything will be safe.

Even Chuhe himself has done this kind of thing.

Only when you are in charge of a game project yourself can you understand how great this pressure is.

However, that is all in the past.

Thinking of himself now, Chuhe couldn't help smiling.

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