Video Game Designer

Chapter 129 Unpacking Settings

The meaning party, in fact, is still very large in the proportion of game players.

And this part of the players are usually loyal players of online games.

I played this game, I spent time, in addition to feeling happy during the game, I also have some gains after the game is over.

It can be a numerical change in game attributes, it can be the acquisition of props and equipment, it can also be the acquisition of money in the game, or it can be an increase in experience value.

Although these things may not make me stronger, I just want to gain something.

For players of the meaning party, this is a very important point.

Sitting in the office, Chu He thought about this suggestion, and felt that it was quite necessary.

The meaning of this addition may not be to spawn monsters and upgrades, or to unlock weapons, but it must give players a motivation.

For example, when I play a game, in addition to gaining happiness, there are other things.

However, how should it be designed?

Chu He rubbed his chin, then glanced at the computer next to him, saw the Meteor Butterfly Sword on the desktop, and immediately showed a smile on his face.

Solving this kind of thing is too simple!

After the game is over, some experience points and game coins will be provided, and some boxes may also drop randomly. Some of these boxes are locked, and some are unlocked. As for the probability of dropping boxes, it is about A box can be dropped in about five games, and the probability of locking and unlocking is 55%.

In the box, you can get gun skins, various clothes, music bags and so on.

Also every week, players can use the game coins they get to buy 5 boxes in the mall.

After gaining experience points, players will get an unlocked chest for free every time they level up.

Locked boxes need to be purchased with money in the game. Of course, you can also use in-game currency to buy keys to open locked boxes.

Probably when he made web games in his previous life, he made too many similar krypton gold schemes. Almost as soon as he thought of this idea, Chu He had already outlined a rough outline in his heart.

He even knew what value should be used for the drop probability of the items in the box.

Of course, in addition to these, the entire test team conducted a test all morning, and still got a lot of feedback.

For example, there are some bugs that affect the game. For example, when the player throws bile props and homemade explosives, the two props will judge the zombies at the same time, which will cause a bug that will cause the zombies to be unable to move for a short time.

These are relatively serious bugs that need to be corrected in a timely manner. As for how to fix them, it is not difficult. The easiest way is to raise the priority of one of the props by one level.

In addition to these, it is more about the design of the game itself, such as the UI interface, and some scenes are too dark, giving people a somewhat depressing feeling. These are the contents of their feedback.

At the same time, the feedback from everyone was that melee weapons did not feel good, and they were more willing to use firearms to shoot and kill zombies.

On the document record, Chuhe marked this point heavily.

These feedbacks are actually even more important than game bugs, because they are related to the game experience.

The whole team's testing process went very smoothly, including many bugs in the game that the team hadn't found.

At the same time, a lot of suggestions have been put forward for the entire game testing team. Generally speaking, everyone is still very optimistic about the game of Left 4 Dead.

Unlike most competitive FPS games currently on the market, Left 4 Dead does not focus heavily on competitiveness, and the overall focus is on entertainment.

"Has the promotional trailer been made?" In the meeting room, Chu He looked at the team and asked.

"It's finished." Pigg nodded.

The promotional trailer is divided into two parts, one is the real-time CG calculation screen in the game, which is used to show the background and plot story of the game.

There is also a part of the real shot video of the test team performing a trial play.

"That's right. As for the content of the feedback, please work hard and try to finish it before the Spring Festival." Chu He looked at the crowd and said.

Judging from the report obtained through feedback, this task is not very heavy, as long as the normal work efficiency is maintained, it is basically completely sufficient.

As for the Spring Festival holiday, although Pigg, Plott and Merrick did not have such a statement, they will also take a one-month vacation.

After deploying the work tasks for the next day, Chuhe turned on his mobile phone and faced the CG screen being played on the computer, silently took a short video of about ten seconds, then clicked on his Weibo, and quietly sent it out.

"The new work 'Left 4 Dead' is coming to an end, and it will be available on XBOX and PS platforms."

After the Weibo was sent out, Chu He swiped silently, and dozens of comments had already appeared.

"!!! The finished game is out!?"

"Wasao! Zombies design games, but the model of this zombie feels a bit difficult to pass the review!"

"Horror decryption game, I'm not running! I can finally bring my sister in this story mode!"

"Could it be that the upstairs is the legendary girl-bringing maniac?"

"My big PS is already hungry and thirsty!"

"Bah! Sogou, the box is the best in the world!"

"MMP, is Tianhe Network discriminating against us? Why don't you log into NGC?"

After posting this Weibo, half an hour later, the comments below were completely fermented.

But looking at it, Chuhe found depressed that the comments of the players below seemed to have changed inexplicably, and the direction of the entire comment quickly changed from game reviews to Microsoft, Sony, and Nintendo fans. .

It shouldn't be!

Shouldn't the question you should be most concerned about be when the game will be released?

Not seeing the direction he expected, Chuhe couldn't help but feel a little depressed.

At the same time, all the major domestic game manufacturers saw the news from Chuhe for the first time.

In Beiruan, Yao Daxian, who was in charge of Swordsman 9 and who was burned out by the OL of Swordsman, looked at Chuhe's Weibo and couldn't help but let out a sigh.

The gap is getting bigger and bigger!

As for console games, if you just make them, many manufacturers in China actually have this capability, but the key is what kind of things they can make.

A year to make the effect shown in the trailer of Left 4 Dead?

Basically impossible.

In Wangyi Pig Factory, the person in charge of the mobile game department glanced at it and touched his chin: "I feel like I can learn from it and make a mobile game version after the game comes out."

The person in charge of the Penguin game department glanced thoughtfully: "I feel like I can learn from it when the time comes, and make a new model and put it into my own FPS end game."

Today's update, the memory overclocking blows up the super, and there is no computer~

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