Video Game Designer

Chapter 121 The Threshold of Independent Games

Living in the hotel, because it's not the time for the competition to start, Chuhe just wandered around in the past two days, and at the same time met Wu Qian from Shengda and Chen Jing from Wangyi.

The four of them got together and chatted a lot. Although the martial arts online game project developed by Chen Jing, who talked about Wangyi, was suspected of taking advantage of the popularity of Chuhe River and Lake, and later because of the excellent quality of Jianghu, the whole project was half dead.

But this does not affect the relationship between the two parties. After all, they are just a competitive relationship from the company's point of view. On the contrary, they also belong to Wangyi's studio. Chen Jing and the rest of the producers cannot get along peacefully.

This is also the actual situation of most domestic online game companies.

After all, everyone is competing in the same company. If someone else gets up, his team will get less bonus, and if his team gets more bonus, other teams will get less bonus.

Therefore, they generally belong to the same company. It can be said that the internal relationship is very sharp.

Although in Tianhe Network, Chuhe has established a corresponding KPI assessment system, which is not the same as other domestic game companies, but similar situations also occur.

Chuhe also began to wonder if he wanted to make an example of others, but fortunately, the whole company was in the hands of Chuhe, and Chuhe was not worried about losing his direction.

"How can this kind of game be selected? It's too violent! Just make the game characters into a black ball?."

In the exhibition, Chuhe and everyone began to screen the games. Director Yang and Minister Li of an agency in Shanghai, who hadn't seen them a few days ago, also participated in the selection.

There are not many games selected, only about 60 in total, but one day in advance they still need to screen out the games that can pass the competition on the first day.

Only after passing their screening can they enter the public eye. At that time, according to their preferences, as well as online voting and on-site trial voting, the promotion and award-winning games will be selected.

They will not cheat on this, and they are very fair and just, which is one of the reasons why Chuhe participated.

"That's right, this game is too easy to trigger violent tendencies among teenagers. Director Yang, I think my game is quite good."

Hearing the conversation between Chief Yang and Minister Li next to him, Chu He silently looked at the two games they were evaluating.

One is a fighting game, the platform is PC, the main gameplay is on a map, players fight each other, the winner is king.

You can use various weapons such as cold weapons and guns, grenades, and rocket launchers that fell from the sky.

In all fairness, this casual game is actually quite interesting, and it is more suitable for hurting each other with friends. Chuhe doesn't know what the creator of this game thinks.

Is it because of a brain twitch, or thinking of being a maverick? The characters in the game use the style of shadows.

The character has only one outline, no frontal appearance, but after being killed, blood will spurt, and then the limbs of the shadow man will be torn apart.

Chuhe has to say that it does look a bit bloody from this point of view.

More importantly, the game has no background. If the characters are replaced with stick figures, or pixel style, and the blood element is removed, there should be no problem with this game.

But the key point is that the game developer insisted on killing himself, and made the game character model look like a real person, and it was made of high-definition materials. At the same time, there was no background of the whole game, it was just a pure fighting game.

As I said before, if the style of the game character is a stickman, and there is no element of blood and corpse fragmentation, it doesn't matter.

But the combination of the two, as if this game is purely killing for killing's sake, bloody for blood's sake.

As for another game that was said to be good, it was just an ordinary game of Xiao Xiao Le. Chu He glanced at it and there was nothing outstanding about it. The match-3 market is almost dominated by penguins.

There is no future, Chuhe took a look and gave a definition.

Commercial future, no; game innovation, no;

While making judgments and emotions in his heart, Chuhe reckoned that according to this judgment, his way of survival for Tianhe Network Development might be a little hanging.

Although Tianhe Network can be regarded as the No. 1 figure in Jinling's game industry, there is no problem with general game review and public relations.

But Left 4 Dead is a bit too sensitive, although the background is not domestic, but a fictional Western country.

But the most important thing is the bloody element, but he is not very willing to let Chuhe change it.

After reviewing for a day, it is unrealistic to play all the games, you can only try the beginning.

But even so, apart from the two who probably joined in the fun and put up a face project, the four of them, Chu He and Fang Ping, are all senior game producers in the industry.

Even though apart from Chuhe, the other three people are all making online game projects, it doesn't mean that their abilities are not good, the main reason is that the whole domestic game industry environment is like this, and they can only follow the trend.

With the abilities of the four of them, although there is no way to understand the depth and plot of the game.

But the simple UI, as well as the general gameplay, and the feeling of operation can still be felt.

If there is no way to get their approval on this, then it is basically difficult for this game to get ahead.

"A few games are quite interesting, but too many games have no characteristics." Chu He shook his head heartily.

Some of the games that he is responsible for reviewing can make him feel some bright spots, but most of them belong to the kind of follow-up. He will do what is popular in the market. The same setting is changed to be his original creation.

There are also some Chuhe games that have found bugs just in the UI interface.

It sounds exaggerated, but in fact most indie games are like this.

Indie games seem to have a low threshold, but it is definitely not so easy to really make a boutique.

Too many young people in the game industry want to start their own business right out of college, develop an independent game, and then invest in the steam platform, expecting to be a hit.

But this is too unrealistic.

Look at those indie games that are popular in the industry, they usually take two to three years or even longer to produce.

The producer seems unknown, but looking at his resume, you will find that he has been engaged in the game industry for many years, and may even have served as a grassroots employee in several major game companies.

One person is proficient in programming, art, numerical planning and many other abilities.

(I have seen a lot of this. The threshold for independent games seems very low, but it is really a thousand troops crossing a single-plank bridge. After a few years, you want to develop a successful independent game, unless you are really a genius Characters. However, with the expansion of the mobile game market, it is a good choice to consider making independent mobile games, the technical threshold is low, and the capital requirements are relatively low.)

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