"……never mind."

The prologue of Battlefield is over.

Shock remained on Kevin's face. After a long time, he came back to his senses and shook his head slightly.

Although it is said that it is to find shortcomings, it cannot be forced.

Even if he used the harshest eyes to examine the prologue just now, he couldn't fault it...

Whether it is the picture, music, battlefield atmosphere, shooting feel, and atmosphere, they are all done to the extreme.

It even used the performance of the death in battle and the final sublimation to highlight the anti-war.

Really perfect.

Even if Kevin has played so many FPS, he can't find even a game with such a good atmosphere as "Battlefield".

Can't find anything close.

Really amazing.

This is Linmu Studio.

The masterpieces of Gilber Company and Dreamland in the same period are not as popular as "Battlefield", and the loss is really not wronged.

Their games definitely don't have that expressiveness.

Kevin is sure of that.

"...Let's talk about it later."

Kevin looked at the initial page of the game that appeared on the screen after the prologue. Although he was shocked by the prologue, he didn't rush to make a judgment, but planned to inspect the goods carefully.

If the overall quality of this game is the same as the prologue.

Then he has nothing to say.

if there is not……

Kevin suppressed the desire to play multiplayer battles, clicked on the single-player battle, and chose the first chapter.

Press OK.

Chapter One.

Bloody battle.

Still the same performance as the prologue.

black screen.

Give a backstory.

Then the screen appears.

A movie-like performance, explaining the cause and effect.

This time it's the story of a tank driver.

The task is to break through the German defenses and destroy the artillery positions on the road.

"Drive, go full speed ahead!"

Accompanied by the commander's roar.

The tank's tracks rolled, and the mud flew, driving the steel beast to roar forward.

The camera pans across the ditches as soldiers bend forward, bayonets mounted.

With the turbulent mud, the tank roared past their heads, drove through the ditch, and continued to move forward.

The first chapter after the prologue officially begins.

In the conquest mode, the game where players need to occupy strongholds also appeared for the first time.

Kevin drove the tank a little freshly, and drove to the scorched land filled with fire and gunpowder smoke, as if washed by artillery fire.

Forward.

Breakout.

fire.

As soon as the tank shot down, the stronghold fortress in the distance shattered, and the concrete blocks splashed, exposing the steel bars inside the ruined walls.

The artillery positions opened fire at the same time.

A shell fell from the side of the tank, the mud splashed, and the wreckage of the houses piled up jumped up suddenly...

"..."

Kevin opened his mouth slightly, even though he had seen the scene of destroying the environment in the promotional video, he still felt awesome.

too strong.

The sense of substitution is too strong.

this……

I really can't find any faults.

Kevin kept playing.

Chapter 2 is still excellent.

Although I didn't play tricks on the performance, I made the battlefield feel of the real machine game the strongest, and the gameplay is also very fresh.

The follow-up quality drop that Kevin was worried about did not happen at all.

But this is too strong...

How did Linmu Studio do it?

They released two games.

Wouldn't the quality of both games be so outrageous?

Then this is too outrageous.

Perhaps, "Battlefield" is the main title?

Tomb Raider just made up the numbers?

Kevin thought about it, suddenly became curious, and turned to look at the screen in front of James.

...

Time moves forward slightly.

"Single-machine battle, battle..."

Kevin held the handle, thinking about playing that mode first.

James turned his head to look at Kevin, smiled, and then turned his gaze back to the screen in front of him.

The initial page of the game of "Tomb Raider" jumped out.

Lightning and thunder in the background.

Under the pouring rain, the wind is strong and the waves are high, and an isolated island in the distance hangs in the distance. It looks a bit weird when paired with the stranded ship next to it and the sails fluttering in the wind.

This is the initial interface of Tomb Raider.

But because of such a picture, I saw it once in "The Witch".

So James just glanced at it and quickly turned his attention to the initial menu.

He kind of wanted to click on it to see the production list.

He was very interested in such things that ordinary players would not pay attention to at all... After all, it was Linmu Studio.

However, now is clearly not the time.

No matter how luxurious the production list is, it is all fiction.

How good the final game is will only be known after playing it.

Play it and watch it again.

He selected the option of a new game, then selected normal difficulty, and confirmed.

The screen went black.

Then the game officially begins.

"A game with a female protagonist, what can Linmu Studio do this time?"

James leaned back, leaned against the back of the chair, and held the handle, looking forward to it.

This is really the first time that a 3A masterpiece uses a female protagonist.

It's about the player base.

Male-dominated player groups, male protagonists are the absolute mainstream.

This time, Linmu Studio was the first to eat crabs again.

However, it is precisely because of being the first to eat crabs. Although the promotional video of "Tomb Raider" is not inferior to "Battlefield" at all, the latter still overwhelms the former in terms of popularity.

Because being the first to eat crabs means that others don't understand... No one knows how the game with a female protagonist is, so players discuss more familiar shooting games...

Although "Tomb Raider" is not unpopular, in Europe and the United States, the popularity is much worse than "Battlefield"...

Just when James was cranky.

The game screen came out.

Compared with Battlefield, "Tomb Raider" is much more straightforward.

The moment when the difficulty is determined.

The game officially begins.

A cruise ship rides the wind and waves.

【A great adventurer once said...】

[The so-called extraordinary should be our deeds, not our identities]

【I'm finally going to start creating my own deeds】

【Looking for Adventure】

[But the truth is... the adventure found me. 】

【At our most dangerous moment】

【All the experiences of a lifetime will pass quickly before your eyes】

【We will find something】

【something that keeps us going, pushes us forward】

Accompanied by a narration that still makes people feel unclear.

The protagonist appears.

She is on board.

But the ship was shipwrecked in the Dragon Triangle, south of Japan.

The entire ship was directly broken in the middle by an unknown force.

The main corner of the water was washed onto the beach of a nearby island.

That's the premise of the game.

Tell the truth.

James felt that this prologue was a bit perfunctory.

But the heroine is really pretty.

Manipulating such a female character is indeed something new.

James smiled.

And in the game.

The plot continues.

A group of people on board were stranded on a deserted island because of a shipwreck, when they quarreled, panicked, and complained.

The protagonist of the game, Laura, struggled to get up from the beach and was about to call for her companions.

But as soon as he stood up, he punched her alone.

boom--

The screen went black.

The adventure... officially begins.

The logo of Linmu Studio flashed away.

James was taken aback by the punch just now, and before he had time to scold his mother, the screen reappeared.

Accompanied by the sound of heavy objects being pulled.

The screen dimly lights up.

It's like someone just woke up.

The environment full of red candles and human bones seems to be an altar of worship.

Gone in a flash.

then.

The angle of view slowly moves up, accompanied by the sound of the rope rubbing, as if the protagonist is being hoisted.

The protagonist groaned and woke up suddenly.

She did get hung up.

She is not the first person to be hanged upside down. Next to her was something wrapped like a silkworm chrysalis hanging upside down, which seemed to be a human being.

The music suddenly became harsh and eerie.

The camera moves slowly.

zoom out.

Control was given to James.

James showed an interested expression, and fiddled with the joystick tentatively.

"interesting."

The heroine who was hanged upside down swayed left and right in mid-air as he fiddled with the waist, and could hit something wrapped like a silkworm chrysalis next to it, and there was an impact determination.

And next to the silkworm chrysalis is the fire.

James is also an old game player, and he will soon know what to do at this time.

but.

Looking at the art style, this game also has ghost elements? That does seem like an adventure story...

While thinking, James fiddled with the joystick, shaking the upside-down heroine Laura, and smoothly bumped into something like a silkworm chrysalis next to her.

The cloth next to it was successfully ignited.

James shook Laura again, directing the fire to the ropes that bound her ankles.

Accompanied by flames.

The scream of the protagonist in the game.

The screen went black.

then.

lights up again.

Laura fell from the sky.

But unfortunately, directly below her, there is a steel bar standing upright.

Accompanied by the exclamation of falling.

Laura fell headfirst.

Steel bars passed through her flanks.

"Holy shit."

Seeing this scene, James immediately leaned back with a weird expression.

It just looks like it hurts.

This is too miserable.

In the game, Laura is indeed in pain.

But she is really strong.

Even if this kind of thing happened, he still struggled to get up immediately, holding onto the steel bar passing through his side.

Press the button to remind, let James press the A button to pull.

James frantically pressed A.

in the game.

Laura followed James to press the button, pulled out as soon as she said, and pulled out the steel bar in her belly suddenly, and stood up with screams and short black and white.

Can be manipulated.

"This Goddess of War..."

James hit his tongue.

However, it may also be because of the performance that seems to make players outside the screen feel pain.

James' sense of substitution is much stronger.

A girl is living on a deserted island.

This deserted island is still very strange, it seems that there are some secrets hidden.

Very classic plot.

He controlled Laura, who had just pulled out the steel bars, and staggered towards the passage that seemed to be the exit.

because of severe pain.

Laura fell down once in the middle of the journey and staggered a little.

And the cave she was in looked very evil.

There were human bones and red candles all over the place, and there was a sacrificial person not far away who was tied up in mid-air by five flowers.

The art style is nice.

James nodded, then picked up the torch according to the prompt, and continued to move forward.

The game starts to prompt the role of the torch.

Ignite flammable items, lighting.

"interesting."

James looked at the powder keg that was ignited and shattered, and the narrow passage behind the powder keg.

Manipulate the character to climb up, bend down and walk into a narrower passage.

But suddenly.

As soon as he manipulated the character to walk in, a strange man jumped out.

He grabbed Laura's leg.

Laura kicked a few times and broke free.

The boulder also fell at the right time, blocking the entrance to the passage.

But this startling performance startled James again.

This is a horror game, right?

This is not my forte...

James paused for a while before continuing to control Laura forward.

Further forward is a waterway.

The waterline was very deep, and the light from the torch burned the rock wall above her head, illuminating the surrounding skeletons. Laura was under the water from the neck down, moving forward slowly...

Next, is a small decryption level.

James wandered around, glanced at the teaching tips, and knew how to solve it.

Along with puzzles to solve.

The exit appears again.

He controls Laura in the game and walks through the precarious passage.

It collapsed suddenly.

Laura fell sharply, then slid all the way down the passage.

The music suddenly changed.

Nervous and hurried.

James played here, no longer leaning on the back of the chair.

He sat up slowly, leaning forward and staring at the screen.

Then I was a little nervous.

Under his control, Laura ran and jumped along with the debris falling from the vibration of the cave.

Next.

A series of QTEs greatly increased the tension and made James' adrenaline soar.

The weird man came after him again. If he didn't press the button in time to kick him away, he would be crushed to death by a stone.

Climb up, if you don't avoid the boulder, you will be knocked down, GG.

Music, picture, QTE, unsteady performance.

All made the atmosphere very tense.

And at the end.

Laura crawled hard along the light at the entrance of the cave, and finally got out before the cave collapsed.

Even James, who was off-screen, felt like he had escaped.

Suddenly breathed a sigh of relief.

This game... the appeal and acting are really too strong.

I didn't feel anything at first.

But after solving the puzzle, it is really full.

It's really different from normal games.

It's like watching an old school adventure movie.

And the contrast of female characters is also great.

The soft women in the general concept, relying on perseverance all the way to escape from birth...

Whether James admits it or not.

Deep down in his heart, he really wanted to know what this beautiful protagonist will experience next, what is going on on this island, and whether the heroine can escape from this weird island in the end...

Just a similar prologue, it's that good.

Could this be the ability of Linmu Studio?

Or.

This "Tomb Raider" is their flagship work, isn't "Battlefield"?

James glanced at the suddenly bright coastline outside the cave, and while manipulating the characters to move forward, he couldn't help turning his head to look at the screen in front of Kevin.

...

James and Kevin both turned their heads at the same time.

James just saw Kevin driving the tank, roaring along the muddy and blackened land, rushing to the high ground.

Gunfire roared all around.

The enemy soldiers rushed up desperately.

"Holy shit." James exclaimed immediately.

This tm feels more explosive than "Tomb Raider"!

the other side.

Kevin also looked at James' screen.

In front of the waterfall, a single log spans and connects the two ends of the waterfall.

Laura opened her hands, stepped onto the log, and moved forward cautiously.

Then the camera zooms up and comes to the top of Laura, overlooking her as she walks through the canal.

Very thrilling.

"Holy shit."

Kevin also cursed, this is not just making up the numbers!

Looks like fun!

The two looked away from each other's screen, then looked at each other, and asked in unison, "How do you feel?"

then.

The two said in unison: "It's awesome!"

"..."

The two said a few words.

Two sentences that are exactly the same.

For a moment, the two were silent.

Now the two not only want to play the game they play, but also want to play the game played by the other party...

""Tomb Raider" is really interesting. Although I only played one prologue, the rhythm of the prologue is exciting and suffocating. It is really too strong."

"I have only played the first chapter of "Battlefield", and it feels like I am on a real battlefield."

The two editors were silent for a moment. It is unknown who broke the silence first, and began to share their feelings about playing the game.

And then...it was out of control.

As for the shortcomings, it is estimated that they will not be found for the time being.

At least... not at the moment.

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