This time the two North American rivals will form an alliance.

In fact, it's not just for the game's share.

There is another purpose, and that is the game engine owned by Linmu Studio - Blue Star Engine.

Since the release of "Breakout", Linmu Studio, which is quite unfamiliar to them, suddenly appeared in front of them.

They launched the game "Breakout" before everyone else, leading the revolution of the game screen.

And in the following short two years, the blasting mode of "Breakout" and the popular "Battle Royale" were successively launched.

A few days ago, I made an experimental "Shadow" with first-class graphics, which was praised by many authoritative game media in North America.

These games launched by Linmu Studio are impeccable in terms of gameplay and graphics.

the most important is.

Do it fast.

Ridiculously fast.

So fast that even the two largest video game companies in North America would be envious.

When "Breakout" was first released, Lin Yao disclosed some details of the Bluestar engine. Although there were not many, ease of use was the point Lin Yao emphasized at that time.

Ordinary players may forget it after seeing it, and they don't care.

But as the two largest game makers in North America, they never forgot, even after seeing the quality of "Breakout", they once wanted to overthrow the existing game project, first invest in the development of a game engine that suits them, and redo their own game.

Because Lin Yao's introduction is really exciting.

But the way to develop a game engine.

It is more difficult than they imagined, and the investment is bigger than they imagined.

In the end, seeing Linmu Studio's non-stop actions, constantly refreshing the players' understanding of the game screen, but he has not officially launched a game with a new generation screen, so he can only give up.

Let's make a game that matches "Breakout" first.

However, looking at the game production cycle of his own family, it usually started in one or two years, while Linmu Studio kept launching new games after "Breakout".

Frank and Hawkins were very unwilling, and subconsciously attributed the credit for the rapid release of the game by Linmu Studio in the past two years to their mysterious Blue Star Engine...

if not?

It can't be that your company is inferior to others, right?

My company is the largest game company in North America, with a market value of tens of billions.

Out of such thoughts.

Coupled with the change of the game screen, the production cost of the game began to rise exponentially.

Under the proposal of Frank of Gilber Company, several largest game companies in Europe and America formed a temporary alliance.

The first is to increase the price of the game in response to rising production costs.

There is nothing to say about this point. Although the players are dissatisfied, all game companies have raised prices, and the dissatisfaction of the players can only be accepted.

The other thing is to study how to reduce the production cost and production cycle of the game based on the price increase of the game.

Finally, after their discussion, they came to the conclusion - the game engine.

Because there is a living example right in front of us - Linmu Studio from the East.

They are not slow to make games.

And after much deliberation.

The difference between the big European and American manufacturers and this small studio is that the other party has a set of convenient production tools, but I don't have this.

Then it happened.

As soon as I fell asleep, I came to the pillow.

After the special promotion in the summer, Linmu Studio urgently needed a masterpiece to stabilize its platform advantage, and contacted major European and American manufacturers that were about to release masterpieces during this period.

However, it is expensive to do it yourself, and it is troublesome to start research from scratch. It is not as good as a ready-made robber idea.

Under the proposal of Frank of Giber Company, several companies are preparing to give Linmu Studio a hand.

certainly.

They also knew that if they rashly proposed to let Linmu Studio open the Blue Star Engine, the other party might not agree, so they found an excuse for sharing.

The Vaporwave game platform has potential, but the share is indeed too high.

This is simply a robber!

20%!

Online sales of games also charge 20%, so why not go for a gun!

"Do you think the other party will agree?"

Hawkins on the other end of the phone was silent for a moment when he heard what his enemy said, and asked, "After all, they don't seem to have any intention of opening their own game engine."

"That's because we didn't realize it at the beginning. They want to have an advantage, of course they can't open up, and I can't open up if it's me."

Frank took another sip of wine: "But the situation has changed now. Even if we don't have a mature engine and use a semi-finished code base, we can still make a game with the same excellent graphics. They should let go. Besides, they only need If you agree to our request, then our game will be released on Vaporwave, and it’s okay to share according to the existing ratio. If their platform wants to develop, they can’t make games by themselves every time, can they?

So as long as we don't let go, they will always compromise. "

"..."

Hawkins on the other end of the phone was silent for a moment, and said in a buzzing voice: "Then you have to be optimistic about the other companies, I can guarantee that I will not let go, but those smaller companies may be jealous of Vaporwave's traffic, turn around I promised to release the game."

Frank shook his glass: "Don't worry, I will give them a condition they cannot refuse, and they will stick to it until our goal is achieved."

"I hope."

Hawkins smiled: "I'm really interested in their mysterious Blue Star engine, I don't know if it's as convenient and easy to use as they showed... It would be even better if I could get the source code, after all It takes a lot of work to study imitation."

"My friend, your appetite is getting bigger and bigger." Frank grinned.

Hawkins retorted: "Isn't this your idea? The people under you should have told you, too? About the difficulty of developing the engine."

"'One year to develop a practical game engine? Unless you let God down, or give me half the resources of the company', my men replied to me, and I just let him go home. My god, half If it’s a company, it’s better to let him be the boss.”

"It's almost the same here."

Hawkins chuckled twice: "So the difficulty of research and development is definitely not low, but other people's engines belong to other people after all, and they require a lot of licensing fees, and they may not be suitable for us..."

"Don't be too greedy, my friend, and negotiating things like this should be done step by step."

"Do you have an idea? Let me tell you, as I just said, research and development is definitely not easy. It may be a bit difficult for Linmu Studio to let go of your hard work."

"rest assured."

Frank shook his head, came to the desk with a wine glass, glanced at his computer screen, looked at the Vaporwave game platform page on it, and said confidently: "They will agree, as long as they still want to develop their own platform .”

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