The Rebirth of the Male God Starts From Playing Games

Chapter 378: 375. What new game should I do?

  Chapter 378 375. What new game should I do?

  There is also a very important point. The reason why Cao Yang is a ghost blowing lantern is because its structure is particularly suitable for series games.

  Don’t look at the number of characters in the ghost blowing lantern, but in fact, each tomb exploration can be regarded as a relatively independent three-dimensional part. In this way, each tomb exploration process can be developed into an independent game.

  But they are not unrelated, but are inextricably linked, and all the tomb explorations are connected in series through the plots of some details.

  "Ghost Blowing Lantern" will be divided into four major parts at the beginning, and it will also be composed of 4 stories——

  Exquisite ancient city, Longling Mi Grottoes, Yunnan Worm Valley and Kunlun Shrine.

  Each story corresponds to an ancient tomb.

  The most fascinating part of the novel about exploring the tomb lies in the tomb. The tomb is full of various organs and strange unknown creatures, which makes readers both surprised and curious. There are also four tombs in the main story of the first part of "Ghost Blowing the Lantern", and each tomb has its own uniqueness.

  Although many of them are made up and imagined by the author, many things are derived from real life and history.

  For the dissemination of Chinese classical artifact culture, as well as some events in ancient Chinese history, it actually has a good dissemination effect.

  If you can really show the scenes and puzzle-solving process in the book——

  The organs, complicated decorations and various puzzles in the ancient tomb will definitely become a very good game series.

  As long as the world is always written down, the game will continue to be developed.

  ……

  In the next two hours or so, Cao Yang told Li Lanyun how to play "Ghost Blowing Lantern" if it were to be made into a game.

In fact, the workload is not small, it is equivalent to actually building an ancient tomb in the game, and it is easy to describe in the novel, but difficult to make, how much does an ancient tomb occupies, how many floors, and how to construct , How to connect with each other.

  What happens to the scene when the mechanism is triggered...

  These are actually a brand-new test for art and programming, and it is not as simple as making a Chinese version of the Tomb Raider as Boss Cao said.

  And halfway through, we have to build a large external environment, enemies and monsters...the conflicts between the characters, this is actually much harder than writing a book.

   "Okay." After Li Lanyun listened to what Cao Yang said, tears almost came down.

   Boss Cao, this is going to kill Deng Peiqiang and Ma Hao.

   "It looks like it is another big production. The preparatory work and the construction of the underground palace will take a lot of time." Li Lanyun said.

   "Yes." Cao Yang admitted this, "It doesn't matter, do it slowly, this time we don't have to worry too much."

  There are more projects in the company. In fact, it is enough to have a new masterpiece every year. You don't need to be so harsh on each product. After this 3A masterpiece, the main focus is on quality.

   "Look at the situation to recruit people. Isn't this year's autumn recruitment going to start again?" Cao Yang said, "At that time, I will list the personnel required by each department to Sister Hua and let her help arrange it."

  After several years of development, the number of employees of Bomi has exceeded 50,000.

   Among them, 20,000 are local pushers, mobile phone sales personnel, maintenance personnel, and customer service personnel scattered around.

  Otherwise, a Bomi Building simply cannot accommodate so many people.

  Emperor Capital, Bomi Building currently has 11,400 employees.

  Then Bomi Pictures, which Ai Xiaomi is in charge of, has nearly 500 employees.

  Directing department, shooting and editing department, sound effects department, special effects production department, accounting, personnel department, program department, art department, venture capital department, operation department, legal department, strategy department...

  Although Bomi Pictures is still in its infancy, it is no less than a small and medium-sized game company.

  In addition, Bomi Pictures has also signed some artists, and the artists are also equipped with corresponding instructors and assistants...

  Total 500 people is relatively small.

  According to Cao Yang’s plan this year, the number of employees of Bomi Films will be expanded to more than 1,500 on this basis.

  Although Bomi Pictures has been losing money year after year, Boss Cao and various capitals are very optimistic about it.

  Penguin’s employees have reached 10,000. Next year, in 2008, the Bomi Deep City Building will be completed in Shenzhen City, and a building that can accommodate nearly 15,000 people will be built at that time.

  Has been built now, it has become a very famous local landmark.

   Then there is the Bomi mobile phone department in Wuhan. The number of employees has exceeded 1,000, and this number is still expanding.

  This is the case that Bomi basically does not do mobile phone assembly, but outsources all processing and assembly work. Otherwise, the number of employees in the mobile phone department and its major factories can exceed 5,000.

   Then there are Bomi Information Platform, Bomi Culture, Bomi Big Data Center, Bomi Technology Research Center...

  ……

  The employees are mainly concentrated in several cities in Beijing, Shanghai, and Shenzhen.

  But this scale is already a bit scary.

  The enrollment plan drawn up by Bomi this year is between 5,000 and 8,000.

  This number is quite scary in 2007.

  In addition to the students recruited by the school, it is necessary to supplement the number of nearly 5,000 employees to the society.

  In other words, after 2008, the number of employees of Bomi will bring a terrifying 70,000 people.

  The huge number of employees is enough to prove how terrible Bomi's current scale is.

  And this monster is still expanding.

  Cao Yang is sometimes a little scared. If it weren’t for the state’s shareholding, it might be split up after a period of development.

  However, for Cao Yang, these are all Han Xin's help. The most important thing is that he has enough talents to help run and develop the company.

  Bomi can be so big, Cao Yang certainly does not dare to take credit for arrogance. It is all the sweat of the employees. Cao Yang knows this very well in his heart.

  As the boss, what Cao Yang did was nothing.

   "Enrolling students this year should be easier," Cao Yang smiled confidently, "After all, Bomi's reputation has been established, and we have cooperated with major colleges and universities."

   "Well," Li Lanyun said with a smile, "Our company has become a sweet potato, and many fresh graduates from schools are rushing to come to our company.

  Good welfare, high salary, no need to work overtime, but also able to do what you like, very sense of accomplishment. "

Not working overtime is a insistence of Boss Cao, but it is not absolute. For example, senior managers like Li Lanyun and Cao Yang do not work overtime at the company, but they have to take things home to do it, otherwise their brains won’t work. It is difficult for people to execute.

  Fortunately, Bomi Company does not need to be so in a hurry now. According to Cao Yang's idea——

  Now Bomi only requires stability, and it’s enough.

  In the next ten years, the word stability may be an important strategic idea of ​​Bomi.

  So this time, Cao Yang is not in a hurry for the "Ghost Blowing Lantern" development plan. As long as the quality can be made, it is okay to do it for two or three years, or three or four years.

   "Okay." Li Lanyun nodded, "I will gather a list of the personnel required by the relevant departments of Bomi Interactive Entertainment in a moment, send it to Sister Hua, and then copy it to you."

"Um."

  "Where should the development project of the Ghost Blowing Deng be better?" Li Lanyun asked, "Is it in the Westward Journey project or in the Guofeng Studio?

   or put it in the Wangzhe studio. "

  These studios now have a relatively successful stand-alone masterpiece.

  Guofeng studio group has done "Shan Hai Jing" and "Assassin's Soul"

  The King Studio Group has done "Gun Girl"

  Westward Journey Studio’s recent "God of War: Wukong" has just been released, in fact, they have the ability to make this game well.

  The key lies in where it is more appropriate.

  According to Li Lanyun’s idea, it makes sense to put it in any studio group. After all, the ghost blowing lantern is a story of a group of modern people visiting the tomb. The king’s studio group itself is mainly engaged in modern urban, fantasy, magic, and all fantasy themes.

  It’s not impossible for Westward Journey Studios to accept this kind of mythical or supernatural game project.

  Guofeng studio not to mention, as long as it is related to the national style and ancient culture, you can put it in this studio group for development.

  The only problem is--

The   Guofeng studio group already has two series of masterpieces. Is the second one a bit too saturated, and has a feeling of being a big one. As a manager, you need to weigh and let the people below feel fair.

"It's okay," Cao Yang thought for a while and said, "You can appoint people from several departments, and we will establish a new studio group called [Pioneer] studio group. Games with high demands on art are put here."

  Pioneer Studio?

  Li Lanyun frowned, "Is there a lot of studio groups?"

  Originally, according to the development of normal game companies, it is generally unlikely that so many studios will explode, but this time because of Cao Yang's advanced design concepts, each studio group has its own development.

  It can even be said that any group of studios under Bomi can become a giant in the industry.

  It’s really scary to think about it.

   "It's okay, this should be the last studio group." Cao Yang said, "There is a high probability that we will not add other studios in the future."

In the previous life, Penguin had 5 studio groups:

  Tianmei, Photon, Northern Lights, Rubik's Cube, and next.

  Although next is not a nominal studio group, there are many games developed.

  Now Bomi also has 5 studio groups:

  King, Guofeng, Journey to the West, Western Fantasy, Pioneer.

   is almost saturated.

"The Westward Journey studio group may be a bit restricted in the field," Cao Yang said after careful consideration. "After that, you will discuss with Brother Feng and rename the Westward Journey studio group to [Dream] studio group so that it can be taken over in the future. And the expansion of the game category will be more."

   "Okay." Li Lanyun said.

In fact, the big factories in the previous life seemed to have a relatively clear positioning of each studio group at the beginning, but after entering the era of [Changing Gu], which is the legendary scroll, what category each studio group actually wants to do There are no restrictions on the game, and all kinds of competition conflicts begin.

  Just inside the penguin, there was a fierce fight between Photon and Tianmei.

At first, the two companies wanted to grab the mobile game version of LOL. Photon released a "National Super God", Tianmei called "Heroic Wars". Later in the process of competition, the market was more willing to accept "Heroic Wars", which is Later, "The Glory of the King", so the "National Super God" was suspended.

Later in the PUBG era, Photon came out of "Stimulating the Battlefield", which is the predecessor of "Peace Elite", and Tianmei’s "All Army Assault", and then in the course of the competition, Stimulating the Battlefield to win, so "All Army Assault" was disbanded .

   Speaking of internal scrolling, there are also benefits of internal scrolling, which is the set of raising gu——

  When you don’t know where the future is, sow all the seeds and see which one will bloom at the end, and then the other seeds can be discarded.

  This is beneficial to capitalists, because you don’t need to probe what the future market will be like. Then there will naturally be a king who conforms to the market.

But for employees, this is a process of vicious competition. In order to strive for more resources and success, the two project teams of the same competing products must force employees to work overtime so that they can become the last The Gu King that was raised.

  The vicious circle causes employees to sacrifice their health, and the failed project team sacrifices their own resources and time, in return for the company’s strategic victories again and again.

  The chief culprit in raising 蛊, in fact, still has the management back to the back——

  Who makes you lose sight of the future market direction, and cannot give the employees the correct guidance. The only way to achieve the goal of being invincible is actually a very irresponsible approach.

  Of course, the management must also call grievances——

  Where is the future situation so easy to see, and those who can see clearly are all talented people.

  You can see that the next 3 years are all geniuses, and the one who sees the next year are the industry leaders.

  Many people will not be able to practice this skill in their lifetime, because the times are changing too fast, just like before World of Warcraft came out, who would have thought that online games could do this?

  Before DOTA came out, who would have thought that competitive games could actually overturn the old online games?

  It is difficult to predict, because the times are changing.

  But Cao Yang still thinks--

The   raising mode is the performance of the management's incompetence, and it is the result of their laziness in doing things.

  If you have no way to predict, it means that the information and analytical capabilities you understand are not strong enough, you are not sufficiently sensitive to the future of the market, and lack a sense of smell.

  What's the use of this kind of management?

Cao Yang doesn't want this mode of raising Gu, so he tries to open up the differences between each studio group and each project, and give them a clear positioning, forming a cooperative relationship with each other, rather than a competitive relationship. .

  Now Cao Yang can still look forward to another 10 years or so, so the [macro-control] model has been relatively stable so far.

  The boss has macro-control, and the people below do things very well, so basically there will be no problems.

  Because the leadership’s strategy formulation is very clear, each project team works efficiently, so everyone does not have to work overtime like other companies.

  To put it plainly, 996 or 007 are a manifestation of management incompetence. They cannot make plans well, cannot let employees work efficiently, and cannot reduce redundant expenses... These are actually management problems.

  Bomi is now under the guidance of Cao Yang, these problems are almost non-existent.

  Because of the presence of a great helmsman like Cao Yang, the people below are full of confidence and energy in doing things.

  This is also a positive cycle, and Bomi's performance will get better and better.

  ……

   "Right," Now that the development plans of the "God of War" series and the "Ghost Blowing Lantern" series have a general direction, even if the content of this section has been discussed, then Cao Yang will talk about other issues that he is very concerned about.

  "This morning, reporter Zhang Yawen came to the company, oh no, she has now been promoted to editor-in-chief." Cao Yang smiled and said, "She asked me a question——

  Bomi Company will consider launching games with a wider audience? "

Cao Yang thought about it and said, "It's actually quite obvious. The games we work on, whether it is "Shan Hai Jing" or "Assassin's Soul", "Gun Girl" and "God of War" are only part of the game. Games developed by the audience.

Although    is selling well, it is also because the global player base is large enough.

  Many people can't actually play "Assassin's Soul" and "God of War", and players who don't like the second element or don't like shooting games will not play "Gun Girl". "

   "Well, indeed." Li Lanyun thought, "In fact, the best games are those that are suitable for all ages. It looks a bit younger, but it is very suitable for most users around the world to play.

  For example, Nintendo’s Mario series. In fact, my son also likes to play. He is only more than 10 years old now. "

  During this time, Cao Yang was also thinking about similar issues, but he was not thinking about whether to make popular games, but how to make popular games and which games are better to choose from.

In fact, many players on the Internet leave messages to Bomi. I hope Bomi will not always focus on masterpieces or develop some large-scale MMOs, but also consider some groups who don’t like or don’t have so much time to play these games. .

  So players left a message on the Internet to suggest that Boss Cao said if he could develop a few more casual games.

  Cao Yang also considered this.

In fact, there was a very popular game in the previous life, called "Stealing Vegetables". When the game of stealing food was popular on QQ, Cao Yang's mother, a middle-aged woman in her 50s, actually had to set an alarm clock every day to get up and collect vegetables. .

  This kind of spirit and perseverance is really commendable.

  Cao Yang said that his mother did not have such a great motivation to play mahjong, let alone sacrifice sleep time and set an alarm clock to collect vegetables.

  It can be imagined that stealing food is so magical, and how big the market for casual games is.

   And Cao Yang’s father himself likes to play match-3 games. When he is stealing for a long time, he will take out his mobile phone to swipe one or two.

  Match-3 games are also very profitable.

  These casual games are actually very simple to make, with low requirements for programs and art functions, and low cost.

And because it’s leisure, it doesn’t take up much of your time, it’s simple to operate, has a wide audience, and is easy to spread. Especially when Bomi already has QQ, AIR game platforms and various channels, these games will definitely get good results. spread.

   also affects the channel in turn.

  But there are many games like this.

  Cao Yang has dozens of styles at will:

  Steal food, grab parking spaces, match three, plants vs. zombies...

  The key is which game should be developed for development, or which game should be developed first.

  After thinking for a long time, Cao Yang drafted a list in his heart.

   "I want to make several games like this now," Cao Yang said with a smile.

  ……

  (End of this chapter)

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