The Rebirth of the Male God Starts From Playing Games

Chapter 363: 360. Are you sure this is not a promotional video for the X3 engine?

  Chapter 363 360. Are you sure this is not a promotional video for the X3 engine?

  At the end of May, Bomi launched a promotional video for "God of War: Wukong".

  This time the video is longer than the previous promotional video, about 5 minutes.

  As soon as the PV of "God of War: Wukong" was launched, it immediately attracted the attention of game companies in the industry.

  ...

  On the side of Xishanju, the chief planner of Jianwang 3, Guo Weiwei, Zhu Mei Rao Lin, and colleagues sat together early to watch the promotional video of Bomi's "God of War: Wukong".

  Every time Bomi sells a masterpiece, it will inevitably conduct a demonstration inside the company.

  After the pv was released, it became a habit of them to watch Xishanju here.

The main reason is that the games made by Bomi are really good and impressive, and they can achieve very good results later. Now if you want to understand the most cutting-edge technology and production effects in the industry, then Bomi’s new game promotional video must be Impossible to miss.

  The video has not yet started, a planner ridiculed Guo Weiwei and said, “Boss, look at how many games have been released by Bomi, why have our games been developed for so long and haven’t been online?

  What does this indicate? "

  Guo Weiwei’s blue veins on his forehead bounced twice, and he said that he hit the pain point.

   "What does this indicate?

  It shows that our development is slow. "

  People have a hot style a year, but Xishan Juguang has been doing Jianwang 3 for 3 years.

  The main reason is that the changes are too fast midway, and the times change too fast.

  After World of Warcraft came out, the impact on the entire online game industry was very huge—

  If you don't add multiplayer dungeons in your game, and there is no teamwork and multiplayer style of play, then your game will already be OUT.

  So Jianwang 3, which was supposed to be online last year, was hit by World of Warcraft, so a major change was made.

  Xishanju has now changed its production direction again. While maintaining the characteristics of the Jianwang series, it learns from the copy design of World of Warcraft to make the BOSS battle more rich and interesting...

  The changes in these contents directly caused them to do it again for another year.

  Fortunately, Jianwang 3 has also come to an end. If nothing else, it should be on sale at the end of this year.

  This time the main planner Guo Weiwei will take this game to CJ.

  I believe that when the time comes, it will definitely attract a lot of people's onlookers.

  ...

  "Stop talking and concentrate on watching the video." Guo Weiwei shouted, and the surrounding voices immediately calmed down.

  The picture went black, and a magnificent picture appeared.

  The picture scroll slowly unfolded, and some pictures of Journey to the West appeared on it. The whole flower scroll felt like a Dunhuang mural, but it can be seen from the pattern description above that the story told here is Journey to the West.

   "Oh, this picture scroll design is a bit interesting." An artist said with his hands behind him.

   "Indeed." The master Mei Rao Lin nodded, "It feels like a Dunhuang mural."

  At the same time, the voice in the game promotion video also rang.

  【This is a story about Journey to the West】

  Guo Weiwei was afraid of not being able to hear, so he quickly turned up the volume.

  [But it is a little different from the well-known Journey to the West]

  At this moment, the screen lights up again, and there is a splendid color in the screen.

Below    is a large cloud, like a carpet paved by waves, extending endlessly into the distance.

  In that brilliant haze, there was a lonely girl sitting.

   "Damn, Bomi is showing off its light pursuit and art design again." Rao Lin gritted his teeth and laughed.

  The last time the Assassin’s Soul was made of water, now it is directly on the clouds.

  "Have you noticed the smoke on the ground?" Rao Rin reminded.

   "There are also these cloud changes illuminated by the light."

   "Wow, it seems so." After Rao Rin's reminder, several artists carefully observed it and found that it was really the case.

  The special effect of smoke is actually not better than water light. The key is to make it real, and it is difficult to show strong enough physical effects.

  The smoke came up from the clouds below, like a flame, burning in the air and spreading.

  At the same time, the light from far away passes through the clouds, showing beautiful colors.

  These are all changing in real time, so you feel beautiful and shocking.

  The camera gradually zoomed in, and the girl suddenly turned around and smiled at the camera, "Are you here? I have been waiting for you for 500 years."

  ...

  A pair of eyes suddenly opened, and the whole screen lit up.

  The sky is no longer high above the cold, and there is no haze of the brilliant peach blossoms.

   is a lush forest.

  Mao Lian monk standing in the picture holding a metal rod.

  Now we have entered the part of real machine demonstration.

  The monkey ran forward, and many monsters appeared in the distance.

  ...

   "This scene also has a great combination of light and color." Zhumei is busy studying how other people's art is done. Others have been attracted by the battle and the performance of "God of War".

  After the demonstration of the whole battle, people have a feeling of unfulfilled intentions.

After   , I entered a clip, mainly through different shots and scenes to express the characteristics of the game.

  Because this is a promotional video, the time is limited, so the content that can be expressed is also limited.

   But it is shocking enough.

  Especially the cut of the end of the film, coupled with the super soundtrack, directly improve your look and feel by several levels.

  ...

  After watching the video, everyone was amazed.

   "The last paragraph is CG, right?" a planner said.

   "Say G, don’t say it, don’t you know?"

  "This paragraph must be CG, you can see the performance of the model."

   "If you take a photo, you may not use it. Bomi is really a waste."

   "People have money and don't care about this."

   "The beginning and the middle part of the battle is not CG." Main Mei Rao Rin said, this shows that Bomi's technology has improved again.

  "You may not notice a detail," Zhumei said, "In the fight demonstrated in the video, you will find that the surrounding environment objects will also produce physical effects.

  When the stick is swept away, the petals falling from the sky will form a cyclone. As the battle progresses, some surrounding flowers and plants will also be swept away. "

  This is very real. It's also very romantic.

   "Fuck, really?"

   "It's over. I just watched the battle and didn't notice these details."

  What does this indicate?

  It shows that people’s technology is good.

  Rao Rin thought, while we were still digesting the X2 engine, others had already taken a big step forward.

  This kind of real-time calculation of the whole scene is actually a test of the algorithm of the program.

  Bomi can achieve this level and become a world-class game developer. The program and art are really indispensable.

  It would be great if Xishanju had more such talents.

  However, there is one point that he does not understand very well. Before, Bomi was pursuing more realistic and extreme performance effects, especially the performance on the scene.

  This time, although it cannot be said that the design is not good, but in the use of colors, there is so much romanticism.

  The color matching is brighter, which is not the same as the feeling embodied in the previous Assassin’s Soul and Shan Hai Jing.

  ...

  Everyone has been discussing for a long time around the new "God of War: Wukong" promotional video, and they seem to be extremely excited, as if they were a game they made.

   "This game is really amazing. The promotional video alone is already so cool. I don't know what it looks like in the game."

   "It is estimated that the effect is not much worse. Didn't you find out? The battle demonstration in the game looks similar to the CG effect at the end of the credits."

  "It is really amazing to be able to achieve this kind of character image in Journey to the West."

   "Are you saying that Bomi is stupid?" A planner asked, "Obviously there is such a good game that can be put on Chinajoy for the first exposure, but it feels wasteful to release the promotional video so early."

   "Indeed, if it is the first exposure on CJ, then the topic should be more heated? After all, CJ is also an annual game event."

   "What will Bomi take to participate in CJ when the time comes? There is no new feeling." A planner asked suspiciously.

   "Maybe people don't need this novelty."

   "This year's CJ still doesn't know what it looks like."

   "And Bomi is developing so many games, people don't care about this at all."

  "It means that this game of Bomi can't wait to be put on the shelves." Guo Weiwei said, "not to mention that Bomi does not lack CJ exposure."

  It should be said that the reverse is true. CJ needs Bomi to support the market, so CJ's popularity will be higher.

  Can attract more excellent game factories to come in next year.

  But Guo Weiwei is also very confused—

  Bomi Company has released the promotional video of "God of War: Wukong" right now, so what will it take to CJ?

  What do you use to show it at the Bomi International Electronic Entertainment Exhibition held by your own?

  He is really curious about this.

  ...

  Bomi's "God of War: Wukong" promotional video went online, causing a major earthquake in the game industry.

   "Fuck! Bomi's technology and design level is indeed a benchmark in the industry. With this level of production, I feel that we will never be able to catch up."

   "No, people have always been at the forefront of the times. Seriously, if it weren't for the words "God of War: Wukong" written on the title, I would have thought it was a promotional video for X3."

   "Hey? Isn't it the X3 promotional video? I watched it for a long time. The smoke, the material, and the impact are all blown up. Isn't it the X3 engine?"

  "According to Bomi’s internal personnel, this game is really made with X2, but people have made some improvements to the X2's engine base, so it can show the effect we see."

   "Mom, it's really powerful.

  Seriously, when I saw the scenes and battle effects in the game, the whole person got goose bumps. It was really amazing.

   deserves to be Bomi. Just when we thought "Gun Girls" had come to an end, the new game has improved a lot in technology and graphics.

  Especially the smoke effect that appeared in the clouds at the beginning, it is really amazing.

  The editing of the battle scenes that appeared at the end of the movie is also very shocking. "

  " And you noticed a little detail that didn’t—

  I found that when Wukong stepped on the grass, it would leave a shallow footprint on it.

  This is not over yet, do you know what the most important thing is?

  Aren’t there some topographical seams in the map?

  For example, there is grass on this side and stone road on the other side, and the seam between the two will make you look very split.

  But in this game of Bomi, you can't see it at all. What's more frightening is that I found that Wukong has a footprint directly on the seam.

  What happened?

There is a separation phenomenon in this footprint. It is not the kind of split separation. It is the same as when we step on the seam between the grass and the stone road. Only the grass will have a footprint, and the stone ground will only show a very weak and faint Shadow.

   is really amazing. "

In fact, this is not such an amazing technique, because when Cao Yang was doing detailed control for this game, he proposed that the program needs to be mixed. In other words, in the joints, it is only used to brush the terrain. It is not a single pavement of a certain material, but a material made of a mixture of soil and stone.

   Brush it down like this, there will be no obvious sense of fragmentation.

  Previously, when game manufacturers made related seams, they would basically cover up by matching models—

  For example, build a plank road, bridge or some other model as a bedding transition, and cover the seams below.

  Otherwise, there will be a very neat line, that is, the sense of fragmentation is very serious.

  But in fact, there are quite a lot of situations like this in the game, so everyone is basically in a state of half giving up. If the seam is obvious, cover it, if it is not obvious, put it first.

This time Bomi company solves the problem by mixing materials, and then the program performs certain calculations and adjustments. For example, when the program can determine what materials are on the left and right sides of the seam, it will set the mixed area in the middle according to the corresponding The interface is connected.

  For example, there is dirt on the left and a stone road on the right.

  The work done by the program is to make the mixed material mud on the left and stone on the right when the piece of art is finally sewn.

   looks very harmonious.

  This part of the overhead is done before the game map is generated, so there is no extra consumption for the player's machine after packaging, making you feel unusually natural and smooth to run.

  "It's not just that, you can compare the evaluation and analysis given by the boss of Xishanju:

  As you can see from the promotional video of Bomi’s "God of War: Wukong", the best thing is the whole-scene interaction and physical calculations.

  Do you remember the streamers shown in "Assassin's Soul" before?

  Before we thought that the streamer can follow your motion range to carry out timely physical calculations and become very realistic, which is already quite powerful.

  I didn't expect that this time "God of War: Wukong" actually took the surrounding environment in. You can pay attention to the changes in the surrounding flowers and trees during the battle.

   is really realistic. "

  Of course, this part of the calculus cannot be a global calculus, and the overhead will be too high.

   When Bomi is doing the calculation, he just takes the environmental factors within a certain range of the protagonist into the calculation.

  The amount of calculation in this part is actually pretty good.

   "Fuck, this is too great, right? You don't say I really haven't noticed, so I will go back and watch the video again."

  "It’s true. At first, I thought it was the special effects of the scene itself, such as the battle under the peach blossom tree, and the peach blossoms falling all over the sky. I thought that the art was done in the scene.

  After a closer look, I discovered that there is no fixed pattern in their flying. If the art is done well, a relatively stable pattern should be found.

  But, no.

irregular.

  The only rule is—

  When the battle between Wukong and the monster affects these petals, they will move with them, be disturbed, and then produce strange romantic phenomena.

   is really amazing.

  Bomi is the most powerful game production company I have ever seen.

  The effects of these engines alone can directly throw away a lot of us. "

  "Salute to Bomi Company!"

  To be honest, in addition to the relatively large improvement in the game algorithm, the key is that the current computer hardware has improved again.

  Cpu and graphics cards have gone up several levels, of course, the game effect will also be improved.

   "Oh, everyone uses the X2 engine for development, so why is the difference so big?"

   "This is probably the same as playing war3, the gap between me and sky..."

  "When will Bomi company launch X3?"

  "The problem is that even if people really develop X3, it may not be open source. Even if open source is given to us, we may not really be able to use it well.

  Now the effect of our company's new project X2 is a bit shabby.

  It can only be said that Bomi’s hard power is very strong, and his soft power is also very strong.

  I guess there is no hope of catching up with them in this life. "

Bomi has accumulated 7 years of experience in game development, so it can achieve this level. If you let a manufacturer with no game development experience or less development experience to do it, even if you use the X3 engine, It may not be able to produce better results than the current "God of War".

  ...

  People in the game industry said that "God of War: Wukong" has maximized the performance of the X2 engine. It is estimated that it is difficult for any company to use X2 to surpass "God of War".

  This game has made great progress and improvements in light, physical calculations and materials. Although many advanced technologies are developed on the X2 engine, they are higher than the X2 engine.

  From the perspective of game performance, it is at least two years ahead of the world.

  The reason why it is only two years ahead is that Bomi has made X2 open source, which has led to the rapid advancement of many game manufacturers' technology, and the use of X2 has also reached a relatively high level.

  Because of the powerful and easy-to-use X2 engine, most game companies no longer develop their own engines, but directly use Bomi’s X2 for development.

  In this way, it saves time and also greatly improves the quality of the game.

   And just when the program tycoons of these companies gradually mastered the X2 engine and were able to perform various magic changes, Bomi released the blockbuster "God of War".

   told the world that no matter how hard you try, you are still a younger brother in front of Bomi.

  And what they don’t know is—

  Bomi’s X3 engine has been developed and is now being used and developed for new games.

  It is expected that by this time next year, when the "Shan Hai Jing·Wind of Flames" is launched, they will be surprised again.

  ...

  The so-called insiders watch the doorway, and outsiders watch the excitement.

  The insiders have seen the seamless connection technology of "God of War: Wukong", as well as the full-environment physics calculation in it...

   and various character and scene designs of great criticism, smooth action and advanced strike feeling...

  What the laymen see is only the powerful shocking effect shown by the game.

   "Wow! Have you seen the promotional video of Bomi's new "God of War: Wukong".

  The effect is simply exploding!

  I feel that I have seen a real saint.

  The painting style and the art effects are my favorites, especially those monsters that are blown apart by a stick, the stick sweeps like the wind, and the goku who opens and closes is really lovely. "

"After watching the video, I was very excited. Now I cheer Sun Dasheng, only because the demon mist is coming again! I saw the moment when the big saint was wearing armor and stepping on the tendons and clouds. Tears filled the eyes."

  "This game is really great, with superb image quality, bright and simple composition, and a drop of ink and wash colors that are very familiar to us, but a little unfamiliar to Journey to the West...

  Especially the combat performance, it is really amazing. "

   "Yes, this game really pokes my heart too much, I want to play it now."

  "Very good, when will this game be sold, I will definitely buy it."

  ...

  In addition to the amazing performance of the game, which made countless players sigh, with the release of Bomi’s promotional video, even the background music in the video also caught fire.

Because-

   is so distinctive.

  "Have you found a problem? I really watched this promotional video more and more. I watched it several times, but I want to watch it again every time.

  Especially the effect of the last animation clip is really good.

  And I don’t understand a bit too much. Is the background music too powerful? The more you listen, the better it feels. "

   "This Nima... can't it be up?

  Be aware that in the last piece of music released, Bomi used the killer of Chinese musical instruments—

   Suona!

  When the suona comes out, who will compete.

   Suona in hand, I have the world!

  And in this BGM, you don’t think the appearance of Suona is so abrupt, which can very much show the producer's skills.

  Domestic orchestration can be performed in China, and Suona can also be integrated, and it can make you feel that there is no sense of violation, and it can make you more and more powerful.

  Bomi’s music producer is certainly not easy. "

Yes, in all music creation, orchestration is the most difficult. He has very high requirements for a game musician. In addition to being proficient in rhythm, he must also be proficient in almost all instruments in order to create a very Great BGM.

  Among all the musical instruments, the sound and penetrating power of Suona are very unique, and it is basically difficult to match with other musical instruments. Therefore, Suona is also called the king of Chinese musical instruments, or the title of musical instrument rogue.

   Asked about the above related topics in Bomibo and was also on the hot list—

  【How do you think that Suona appeared in the soundtrack of the promotional film of "God of War: Wukong"? 】

  "How do you think about it? Suona is a big bun! When I came out, it was blown up directly by the Lord. The last suona really made my heart surging. This is what Lao Tzu has in mind to defeat the Buddha!

  All kinds of musical instruments, Suona is king, either ascends to heaven or worships

  Millennium Pipa Wannian Zheng

  A lifetime of Erhu La

   Suona, the end of the play

  As soon as the tune sounds, the cloth is covered

  The whole village waits for the dishes

  Cry, cry, lift

  A piece of white behind

  Firecrackers sound, suona blowing

  Lift in front, chase behind

  When the coffin is placed, the soil is buried

  Family and friends cry

  The string is pulled, the tune is sounded

  The deceased is already lying in the coffin

  The wildest Di

  The most peaceful coffin to lie down"

   "Hahahaha, this friend above is really so talented, you are going to laugh at me to death."

"Suona is really a very powerful weapon. It can't be controlled by ordinary people. This music producer from Bomi is not too critical. Just a suona made my head buzz. You didn't know that you heard this passage at the time. How did it feel when you were there."

  ...

  For this, the media reporters also specially interviewed the game music producer of "God of War"—

  Mr. Zhao Jiping.

  Bomi asked Zhao Jiping to be the producer of game music mainly because of his long qualifications and his relatively high level.

  More importantly, Zhao Jiping is a master of the soundtrack of "A Chinese Journey to the West". He has strong control over the film and the music style related to Journey to the West.

  That’s why the audience was moved countless times by watching "A Chinese Journey to the West", and tears filled their eyes.

  In addition to the fact that the plot of "Journey to the West" itself is really teary, a large part of it is due to music.

  Sometimes, when a BGM sounds, you will involuntarily show the scene of the movie at that time.

  This is the credit of music. It deepens your feelings and transforms them into subconscious memories. Once the music plays, it will naturally mobilize your feelings.

  To do this, a good soundtrack is really important.

   "Teacher Zhao, what is the reason for your creation of the soundtrack for "God of War: Wukong"? What are the differences from your previous creation?"

   "Um... how do you put it." Zhao Jiping frowned and thought for a long time.

To be honest, when he got the game version of Bomi and the related script content, Zhao Jiping himself refused, because the core of the game is really desperate. This despair is even more desperate than when he was writing for "Western Journey". It's desperate, and it really feels like it has fallen into the abyss.

  And after reading Jinhezai's novel, he couldn't sleep well, and his heart was cast with a shadow, making it difficult for him to devote himself to future work.

  This proves that Boss Cao’s choice of game tends to be horrible and fun, and specifically finds some scripts that abuse people to develop as the main line of the game.

   But he later figured out one thing—

  That is if there is something that can make you deeply shocked, and it is not particularly negative, but that really touches your heart, then if this thing can be unearthed, it must be a good work.

   shows that it is very infectious.

Zhao Jiping originally wanted to talk about these things, but he was interrupted by Boss Cao sitting next to him and signaled him not to reveal too much to the media. The most important thing is Boss Cao didn't want the game to make the players aware of the game before it was released. How abusive this game is.

  Negative word of mouth is not to mention, when the game is really played, it will be padded in advance, which will lead to a decline in feelings.

  Cao Yang is still very demanding on the experience of the game, he is a perfectionist.

  If the opponent doesn’t resonate enough because of being spoiled, then it’s not perfect.

  Zhao Jiping nodded with heart, and said carefully, “I have done the soundtrack of "A Chinese Journey to the West" before, so I am more interested in the theme of Journey to the West, and I have a deeper understanding of it.

  By chance, I received an invitation from Bomi, saying that the game needs a master-level music producer.

  I laughed then.

  What kind of master I am.

   is just a little more experience in soundtracking. I have done a little bit of music on Westward Journey before. The audience thinks the effect is good, and it is quite good, so probably because of these reasons, Cao Cao has a very powerful illusion. "

   "No no." Cao Yang smiled and said, "You are too modest, you are really a master."

  Zhao Jiping smiled and continued to answer the questions of the media reporter, “Actually, I have never made game music before, and I hardly play games.

  During the process of creating, I gradually learned that, oh~ it turns out that the game is like this.

  It feels like it has a lot in common with movies.

  Afterwards, I communicated with Mr. Cao, and I found that this is a very good theme, and if there is no suitable soundtrack to add, the effect of this game will be greatly reduced.

  People will miss a good work, but it's actually very uneconomical.

  I think I shouldn’t let this game have any regrets, so I will try my best to create music that can suit him.

  At least from the current point of view, I think the results are still relatively good.

  At least I am satisfied with the soundtrack myself.

  This is already my limit. "

   "I think everyone gives a high rating to the soundtrack of "God of War: Wukong". The main reason may be many." Zhao Jiping thought and said, "First of all, it must be more than just the charm of the music itself.

  Story background and cultural connotation play a very important role in it. "

"It's the same as watching a movie." Zhao Jiping raised his hand and made a motion of zooming in on his face. "The impact of the picture on the player is the first. It is also the case with Journey to the West. The reason why everyone thinks the music itself is Very good.

   is because the screen gives you a strong shock at the beginning.

  Then use the plot to reinforce it. When you hear the soundtrack, you already have a comprehensive experience.

  What you hear is not only music, you also see the picture, the image of the characters in the picture and their efforts.

  At the same time, because some plots are deeply rooted in the hearts of the people, when you see and hear these familiar things, your brain will automatically associate many related things.

  This is the root of music that moves people. "

  Zhao Jiping looked at Boss Cao with a smile, “So without games as a carrier, the music itself will appear relatively empty, and the emotions to be expressed will not have a chemical reaction, and the effect will be much weaker.

  This is what we often say [Excellent soundtrack must rely on excellent works]”

"About the creation of game music," said Zhao Jiping, "We have adopted a very rich level of instrument matching to make the whole music more varied, and then in the process of creating, we invested very deep emotions in it. .

  If you don’t impress yourself first, it’s hard to impress others. "

"So teacher, how did you think that you would integrate the suona instrument into it, and how could it be so well integrated?" The reporter continued to ask, "Because you know that the suona instrument has a very strong penetrating power and is difficult to follow. The matching of other musical instruments may even have the adverse effect of destroying the overall atmosphere of the music.

  So many netizens think that it is really amazing to use Suona for soundtracks.

  They also used a word called [Lu Ziye] to describe it.

  What do you think? "

  Zhao Jiping was taken aback for a moment, and was amused, "This Lu Ziye is the first time I heard it. Someone actually used this word to describe me."

  “The practical use of suona to create music is something I wanted to try a long time ago, because suona is not a kind of orchestrator. If it can be used well, it can actually play a very important role.

  Its sound has strong penetrating power, high-pitched and powerful. It can highlight the character's heart and set off the atmosphere of the game. I think suona is a very good instrument. The key lies in how you use it. "

  Zhao Jiping said, “In the process of creation, we mainly wanted to maintain national characteristics. After all, the image of Wukong is very popular, and this is another proper game with Chinese characteristics.

  So we were thinking at the time, how can we make the characteristics of music, and make the audience feel great, it is more difficult to integrate with the international standards.

  What are we using?

  The theme of ethnic characteristics, adding ethnic musical instruments.

  Chinese music features follow the law of five-degree phase generation, double fifth-degree superimposition, so we did the same in the game soundtrack this time, using the five-degree phase generation law.

  So it sounds like you can feel this deeply.

  Then the national musical instrument we use is not only suona.

  In this promotional video, we used Xun.

   followed by Xiao, Di, Suona, Pipa..."

  " Suona still needs a spirit to appear. Maybe we use instruments like Pipa and Xiao a lot in the music we usually make in China.

  We have also discussed whether to use suona before, because this thing has always been a weapon that major music producers use cautiously...

  It will be more explosive as soon as it appears, and it will make your whole music rhythm change greatly.

In the end, we felt that there was still a need for such a spirit to show through to the expression of music, so we added suona to make the soundtrack of the whole game more... how to say it, more complete, the height and intensity of the spirit Also went up.

  That’s why we feel that Suona is not necessarily a music rogue. If used well, it can produce very good results. "

  "In fact, you will find that besides suona, we also use a lot of percussion instruments with ethnic characteristics, such as Jingda, a musical instrument with ethnic characteristics in the world—

  Spring drum, whale drum, etc...

  There is also a chime that I like very much. When the chime rings, it really smells like a big mess. "

  Hearing the words "Havoc in the Heavenly Palace", the media reporters keenly captured the key information.

   "In that case, there will be content in "God of War: Wukong" that makes a big noise in the Heavenly Palace?"

  Zhao Jiping was taken aback for a moment, but he did not expect the reporters to be such a thief.

  Cao Yang quickly took over, “To be specific, I think players will know it when they experience it in the game, and it is not convenient for us to disclose it here.

  Fear of ruining the player’s experience. "

  The reporters all laughed, "Okay, thank you very much, Mr. Zhao Jiping, very much Mr. Cao, thank you both."

  ...

  The next day, the media reported Zhao Jiping’s relevant conversations, and also included the following speculation about [there may be a scene in the Heavenly Palace].

  So friends on the Internet discussed this matter enthusiastically.

   "No wonder, it turned out to be the game music made by Teacher Zhao Jiping. I said that this guy is so wild, he even dares to use Suona."

   "Yes, I was relieved when I saw the music reported by the media that it was Teacher Zhao Jiping who made the soundtrack. As expected, he was the man who made the soundtrack of "Western Journey". This time Bomi asked him to ask him to be really appropriate."

   "Awesome, Teacher Zhao Jiping, I was moved to death by the music when I watched Journey to the West. I hope this time Bomi's "God of War: Wukong" can bring the same feeling."

   "What are you talking about? It's implying that the "God of War: Wukong" developed by Boss Cao this time is still a heart-abusing work, isn't it?"

  "Hahaha, I was seen through from upstairs. Judging from Boss Cao’s consistent urination, it should be a heart-wrenching work to stay in the same position?

  But it’s not necessarily. I see that the graphics in the game are very bright and the colors are also very soft. "

   "If you don't abuse, what do you ask Teacher Zhao Jiping to do? It was a waste of other people's great talents, hahahaha..."

  ...

  When "God of War: Wukong" was hotly discussed on the Internet, a website became popular because of "God of War: Wukong".

  On June 17, Xiao Ma sent a video link to Cao Yang.

   "Mr. Cao, you look at the video on this website, I feel like it's getting hot."

Um?

  Cao Yang thought—

  Is it live broadcast again?

  Didn’t I have said that I will not do live broadcast for the time being, and I will talk about it after cloud computing is available?

  It seems that Brother Xiao Ma still doesn't give up.

  Cao Yang opened a link to the suspected location.

After opening   , he was stunned—

  A domain name that he was very familiar with in his previous life appeared on it.

   is playing this time Bomi’s "God of War: Wukong" promotional video.

  At the same time, a large barrage appeared on it:

  "Background sound effects are well received."

   "The Monkey King, Monkey King, seventy-two changes, fiery eyes."

   "Is this monkey too good? I think of my fitness trainer when I see his back muscles."

  ...

  Fuck!

  Cao Yang was stunned.

  ACfun is going to be popular.

  ...

  (End of this chapter)

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