The Creator of the Second Dimension

Chapter 514 Chapter 511. Shortcut

According to the main axis of the story designed by Xu Rong and others, the game time point of this "Sword Ghost" game happened before the animation story started, and the location is also different from the animation, but many of the characters appearing in the game are from the animation. , in the game, players can see the seniors in those animations when they were young.

Of course, many characters are actually dead in the original animation, and the plot of the game is undoubtedly to sprinkle sugar on the fans of these characters and then stab a knife in the heart.

In Xu Rong's words, a good character should be killed mercilessly, so that the audience can have an emotional reaction quickly. Her favorite thing to do is to work hard to create a well-loved character, and then at the climax of the story Part of it made her self-sacrifice.

The original story of "Sword Ghost" takes place in the north, but this story is located in the west, a prosperous city of Yangcheng.

This city was originally a prosperous place, where merchants met and there was an endless stream, but a year ago, the city lord was superstitious about evil spirits, which caused the whole city to suddenly decline. By the time the story begins, it has become a city of ghosts .

During the day, the city was deserted, and the eyes of the people were empty and lifeless.

At night, all kinds of ghosts and ghosts walk around at night, plundering the lives of the surrounding people, in order to extend the life of the city lord.

As a ghost slayer, the protagonist comes to this city, and this city is the hometown where the protagonist grew up.

Seeing the familiar people turn into monsters one by one, the protagonist can only swing his sword to kill them.

What a sad story this is.

Gao Yingqi felt that Xu Rong's setting was really full of malice.

And not only that, the protagonist who beheaded his old friend is actually the captain of the Ghost Slayer team where the protagonist in the animation belongs, and he also chose to restrain that monster with his own body when facing a powerful monster, pleading The protagonist kills the monster with his own hands.

Xu Rong especially likes this kind of routine where things that happened to her finally return to herself, which has a sense of tragic fate.

Let alone the story.

Gao Yingqi's team is responsible for the design of the city of Yangcheng.

The plot of the game "Soul of Sword Ghost" starts from outside Yangcheng, with Yangcheng as the center, and several surrounding areas are connected into one open world mode. In fact, players can even directly enter Yangcheng after the most open tutorial. City to challenge the final boss.

But in any case, the city still needs to be carefully designed.

"I think that since it is a dilapidated city, it is necessary to add a lot of abandoned and collapsed houses. Perhaps some treasures or branch props can be placed in the collapsed ruins to increase the player's harvest when exploring."

"How about setting up some monsters to hide in the house and pretend to be ordinary people, so that players may be shocked when they open the door. We can even set up monsters in the treasure chest, and some monsters are disguised as boxes. , to attract greedy adventurers to open it, and devour it the moment it is opened."

"I think it is necessary to emphasize the difference between the day and night of this city. During the day, it is a desolate dead city with dark tones, but at night, with ghosts walking around and all kinds of ghosts and ghosts appearing, the whole city becomes colorful and seems to come alive. Usually, this sense of perverted madness seems to characterize the city more.”

"Yes, yes, this city is a city where humans and monsters coexist. The boundaries between humans and monsters are already blurred. Sometimes humans may be more terrifying than monsters, and monsters sometimes have a little humanity. This contrast is estimated. It will have a certain impact on the player's heart, and it will better shape the image of the protagonist."

During the group discussion, everyone spoke freely and put forward many ideas.

At this stage, they often don't consider whether these ideas can be realized, which is similar to brainstorming, because Xu Rui and Holofer have always emphasized that the job of planning is to design the most creative and pleasing players. Game mechanics, rather than considering whether these can be realized and how much it costs.

Because of this, Hatsune Games can produce innovative and entertaining works, instead of following the old routines to produce assembly-line games.

It was Gao Yingqi's turn to speak, he had already had some ideas before, and after hearing the ideas of his colleagues, he was a little more inspired. He looked at his meeting notes and said.

"I think Yangcheng is a city map, just like the castle in "Breath of the Wild". The whole city should be complex and three-dimensional. You can set up some secret passages, trap doors, shortcuts, and at the same time, connect with other areas. It should not be just a single node, for example, in this mountainous area, there are many ways to enter the city, and it is not necessary to take the main road."

He pointed to one side of the draft map, where there was a hill with several villages. The villagers were harassed by monsters, and they had to offer a living person as a sacrifice every month in order to maintain a peaceful life.

"If the player conquers this area first and kills all the bosses nearby, then a shortcut can be opened to quickly enter certain areas in the city. I think this design can be used as a reward to encourage the area to be conquered. Of course , players want to directly move in the city is also possible."

Gao Yingqi has always liked three-dimensional map design.

Due to game design flaws or functional limitations, many games have set up air walls on the edges of many maps. It seems that the maps extend in all directions, but in fact they can only follow the designed path, and even read a few lines. Switch maps.

"Breath of the Wild" is the seamless open map that Gao Yingqi likes, and it is quite three-dimensional. As long as it is a place that can be seen, there must be a way to reach it, and there is no limit to the way. For Gao Yingqi, this is the real 3D era There should be maps, and those with various restrictions are actually just making 2D maps into 3D.

In addition to Yangcheng, "Sword Ghost" has a total of seven regions. In addition to its own independent characteristics, each region will also consider the intersection with other regions.

Without the outside world knowing, the production of "Soul of the Sword Demon" is quietly going on.

But most people's focus on Hatsune Video Network and Xu Rui is still on "Once Upon a Time on Earth".

The memories of two consecutive episodes have roughly told the audience the ins and outs of the whole story.

There is only one last puzzle left, which is how the Trisolarans interfered with the basic physics of the earth, causing the entire movement of microscopic particles to become disordered.

Regarding this point, the ninth episode of "Past Events on Earth" told the audience the answer.

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