For someone like Xu Rong who doesn't often play console FPS games, shooting with the joystick is really uncomfortable. The joystick is either pushed too far or not in place.

The bow and arrow in "Breath of the Wild" is also a joystick shooting, but there is something more.

Xu Rong held down the aim button, and drew the bowstring. The crosshair was located near the monster. This distance adjustment was very troublesome. Without the aid of aiming, a novice like Xu Rong would not be able to aim properly.

At this time, she moved the handheld device in her hand a little.

I saw that the front sight moved slightly, as if the handheld was a bow and arrow.

After moving an inch, the sight was aimed at the monster's head. At this moment, Xu Rong let go of the bowstring.

Boom——

The handheld vibrated subtly, like the bow's shock after the bow and arrow left the string, subtle but true.

The iron arrow hit the monster's head, cutting off most of its blood.

At the same time, the monster woke up with a start, causing other monsters in the entire camp to jump up, grabbing their weapons and running towards Xu Rong.

"Wow!"

Xu Rong was startled, and wanted to run away, but hesitated for a while, and pressed the arrow keys and joystick to switch the types of arrows.

This time she used explosive arrows. This kind of arrows will explode after hitting the target, and the damage is very high, but it is difficult to obtain in the game. Xu Rong has ten ordinary iron arrows and only three explosive arrows.

Xu Rong was a little flustered, but she still drew the bowstring by aiming with somatosensory.

The arrowhead of the explosive arrow was burning the fuse, and there was a more delicate vibration from the fuselage, as if it was really about to launch an arrow that was about to explode.

Whoosh—

The sound of piercing the sky sounded, and Xu Rong's arrow flew out, hitting the charging monster.

Bang——

There was an explosion, and Xu Rong's handheld not far away trembled slightly. She took out her weapon, the steel long sword and wooden shield on her back.

The monster that lost blood at the beginning was directly killed by the explosion, and the other monsters also trembled due to the power of the explosion, and even dropped their weapons.

They were dizzy for a while, and Xu Rong had already rushed up.

She cut two swords in a row and killed one monster. At this time, the other monster had already woken up, picked up the wooden stick on the ground, and was about to attack Xu Rong.

Xu Rong hastily raised her shield.

bang——

The wooden stick hit the wooden shield, making a crisp sound, and the handheld in Xu Rong's hand vibrated, as if the handheld had been tapped on the table.

Taking advantage of the gap between the opponent's attack, Xu Rong stabbed out with the long sword, two more strikes, and finished the monster.

The last monster was easy to deal with, so Xu Rong followed suit and prepared to block its attack with a shield.

Unexpectedly, when the monster's stick hit Xu Rong's shield, her shield shone with a ray of light and shattered!

"ah?"

Xu Rong froze for a moment, as if she didn't expect the wooden shield in her hand to be so fragile.

However, because the shield was broken, the monster also became a little stiff.

When the two sides came to their senses, Xu Rong directly slashed at it, making it difficult for the monster to deal with it. He was hit by swords one after another, and finally turned into nothingness like its companion.

The ground was full of fallen props, including monster teeth, monster horns, and monster livers. In addition, their weapons were also scattered on the ground. Xu Rong picked up a wooden stick and put it in the bag, then picked it up again. A shield on his back.

What's more, there is also a treasure chest decorated with skulls in the monster camp!

Xu Rong controlled the little green man to the side of the treasure chest, knelt down and opened the treasure chest. Inside was a piece of clothing, which was much better than the one she was wearing now.

Opening the backpack, Xu Rong clicked on the description of the dress.

【Climber Leather Clothes】

【excellent】

【Jacket】

【Defense Power 2】

[The stamina required for climbing is reduced]

[The peaks of Hilaria are extremely tall. It is said that there are secret treasures buried in the mountains, which attract countless adventurers. Markets and villages are formed at the foot of the mountains. This dress is one of the most basic mountaineering suits. It can effectively relieve fatigue during climbing. 】

After looking at the spoils, Xu Rong put down the camera contentedly.

Those who stood beside her and watched her play also let out a long sigh of relief.

"How about it?"

someone asked.

"Very good, fighting and exploring are very interesting, especially when the shield was broken, my heart missed half a beat."

Xu Rong replied that the handheld device in her hand was the combat system demo of "Breath of the Wild". Although the content was not much, the combat system had been completed. Now the whole game is in the process of adding various scripts and trigger events to the map. , Of course, the system that has been done before is also gradually improving.

"However, should I add a reminder, the durability is hidden now, it will only flash red when it is about to break down, and it is easy to ignore if you don't pay attention."

It was mentioned again.

"I think it's okay. Direct text prompts are more obvious. Simple flashing prompts still require a little learning cost."

When designing a game, it is easy to fall into a misunderstanding, that is, the designer's understanding of the game is far beyond the player's. Many things that the designer takes for granted, the player may not be able to understand.

For example, a weapon flashing red light means that it is about to be damaged. It must be very clear to the designer, and players who have played many games can also guess the meaning of this, but for some players who have not been in contact with similar games, they may not understand the meaning of flashing. What does it mean, may even cause misunderstandings.

For this kind of problem, on the one hand, designers are required to jump out of design thinking and look at it from the perspective of players, and on the other hand, there are requirements for novice guidance.

"Breath of the Wild" does not have formal novice tutorials. Most of the game mechanics require players to explore and discover by themselves. Therefore, such details are particularly important.

Xu Rui once also considered whether to add a novice tutorial. After all, "Breath of the Wild" has too many elements. Without any novice guidance, many players may not be able to find some settings after clearing the level.

But after thinking about it, he still dismissed this idea. The greatest joy of "Breath of the Wild" is the harvest of exploration, and the novice tutorial undoubtedly deprives the fun of exploration. Therefore, in the final decision, in addition to teaching the basic key positions The tutorials, other mechanisms are either placed in the plot, or directly let the players explore by themselves.

The trailer of "Breath of the Wild" has attracted a lot of attention. Here, "Your Name", "Music Girl" theatrical version, and the idol animation that started broadcasting in January are also under intensive production. In mid-October, Fantastic Animation has finally announced the title of this animation that will meet with you in January.

"Songhai Idol is Legend".

Seeing this title, most of the audience's first reaction was question marks.

"What is Songhai?"

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