At three o'clock in the afternoon, after New Frontline Media finished their press conference, a company that had never participated in a press conference before stepped onto the stage.

That is Hatsune Video Network.

Xu Rui tidied his clothes according to his mobile phone, then put on his earphones and microphone, and walked onto the stage.

There were many audiences under the stage. Xu Rui saw that many of them were wearing the cultural shirts of Hatsune Video Network. There were those wearing emerald green Hatsune Miku clothes. Obviously, these were fans of Hatsune Video Network.

In addition, there were more passers-by, some were wearing cosplay clothes, and some were just looking for a place to sit. In short, this press conference was not so enthusiastic, but Xu Rui still needed to take it seriously.

"Good afternoon, everyone. I'm Xu Rui from Hatsune Video Network."

He was the only one on the stage, Xu Rui said, and there was a fair amount of applause from the audience, at least everyone gave him face.

"In the past year, Hatsune Video Network has grown from nothing, from an obscure small site to a large site with tens of millions of users. This is inseparable from everyone's support. It can be said that it is precisely because of the video producers, Thanks to the efforts of the viewers, Hatsune Video Network can produce such a slightly different voice."

After the usual opening, Xu Rui paused.

"Of course, I know that you don't want to see my commercial promotion here, so let's do something direct. I will be here, on this stage, to announce the exclusive information about the first work of Hatsune Games, "Bloodborne: Curse."

Hearing Xu Rui's words, people finally had a different reaction and began to turn their attention from the mobile phone to the main stage.

Xu Rui pressed the remote control in his hand, and the PPT projected on the main stage immediately changed to the next page.

This is the promotional poster for "Bloodborne: Cursed". People have seen it countless times. Before that, all the information about this game was only this poster, a little information on the official website, and the serialized "Monthly Teenage Frontline" It's just the comic version. Although the original design draft of "Bloodborne: Curse" in the booth can also glimpse a corner of the game, many people know that the design draft may be far from what you see in the official game.

"Our game stage takes place in a different world. In this different world, there is more than one god, people have different beliefs, and various races live in different regions with different landforms."

Following Xu Rui's introduction, pictures appeared one after another, and a world different from the real world slowly unfolded to people. There are still five minutes left.

Some people seem to have noticed that there seems to be something about this page game.

Then, Xu Rui showed everyone the game body of "Blood Source: Curse" through a video.

The video starts from the main interface, battle screen, character development, etc., and introduces all aspects of the game in a simple and clear way.

When Holofer's name appeared in the video, some people gasped, but soon, the anxiety was replaced by excitement and excitement.

Because the displayed game quality is quite high!

When they saw the performance of a nun character using a big move in the video, the audience even exclaimed.

Is this really a page game? ? ?

How can it be so cool? ? ?

People are confused.

The battle screen of the game is closer to the classic turn-based RPG, but the performance of skills and the vertical drawing of characters are extremely delicate. In the 2D screen, it shows a three-dimensional courage.

Moreover, each of these characters has its own characteristics, some are gorgeous and elegant, and some are tough and handsome, with distinct personalities. The card surface of the vertical painting alone is enough to make people have the urge to collect.

Coupled with the complex system and character development mechanism, after watching the video, most people have only one idea.

That's how Hatsune Games managed to pack so many mechanics into a web game?

In the public's mind, web games are simple and crude. If you don't move, you only need to charge money to become stronger. You don't need any system at all, and you don't need any performances. As long as the numbers you cut out exceed ten, you will be happy.

And "Bloodborne: Curse" looks more like a traditional handheld game, with a hardcore gameplay. To be honest, it seems a bit too bad to make a web game.

Afterwards, Xu Rui invited a few lucky spectators to the side of the stage to try out a multiplayer battle.

The boss of this trial is a huge monster called the Cleric Beast. This monster has the rugged horns of a demon, a long head, and thick hair on its body covered with blood. You can see the bloody skeleton on the chest. The monster has powerful The claws and fangs exude a terrifying coercion under the moonlight.

Even though it was a flat image, this boss still gave people a strong sense of oppression. The audience looked at the big screen, and some dared not breathe loudly.

A few lucky viewers got six trial accounts. The role configuration, weapon disk, and summoning of these accounts are all fixed. Once they log in, they will be on the battle page.

After a little familiarity with the battle, the six spectators started the strategy battle.

Just after the word "READY", the battle begins, and the passionate melody of the piano as the prelude is weaved little by little, which is soul-stirring.

The projection screen chose an audience as the main perspective, and I saw that he chose a knight wearing a funny onion-like armor and used his skills.

bang——

The long sword in the knight's hand brought a slight breeze and hit the monster. The sound effects and animation formed a strong sense of impact, which made people feel that it was not like playing a turn-based game, but more like an action game.

The battle started very quickly, and it wasn't until this time that the audience in the audience realized that this battle seemed a bit complicated.

In the traditional concept, the battle of a turn-based game is not that you take turns attacking each other, but the battle in "Blood Source: Curse" is not like this. Take this priest beast as an example, it has a blood volume of 90 %, it will directly trigger a sweeping attack, causing damage to all our personnel, and when the blood volume reaches 75%, there will be another claw attack, causing high damage to one of our party.

The music gradually became deeper as the battle progressed, and various orchestral instruments joined in to form a symphony!

In the end, with the efforts of the six people, the clergyman beast finally fell, and the last remaining people of the few people were all blood. This was a difficult victory.

This victory even made the audience present and the passers-by who gradually gathered during the battle all applaud. Several audience members who tried the game heaved a sigh of relief. When they took their hands off the mouse, there was still sweat in their palms.

The ten-minute battle demonstration made this stage the focus of the entire convention center!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like