Online game Warcraft: Continental Hegemony

Chapter 260 Roshan Map and the Sixth Mercenary

"By the way, where are the east, west, north and south? Haven't they come online yet? Where's the corn? He hasn't seen it recently." At this time, Chen Fei remembered that he hadn't seen these four people for several days. It seems like I haven't seen them since the beginning of the game.

"The four of them said they wanted to concentrate on leveling. They have been leveling during the competition these days. They are often online, but they don't have voice input. As for Maize, they haven't been online these days. "Zheng Wen explained.

The four people from East, West, South and North surprised Chen Fei. Although he was still wary of the four of them, he still had to admit that their strength was pretty good. Otherwise, Chen Fei would not be able to carry their copies with him all the time.

As for Corn, Chen Fei didn't expect that he would not play the game for several days in a row. He probably encountered some trouble in real life.

"In this case, let them practice hard. Everyone should start leveling up and strive to reach level 30 as soon as possible, so that they can conquer the level 30 dungeon!"

As Chen Fei pointed out the direction for subsequent actions, a group of people immediately began to group into groups to upgrade. At the current stage, most players are thinking about exploring the ruins of Lordaeron. Instead, they have freed up wild monsters to come out, so that everyone will not compete with others when they are leveling up.

Chen Fei himself still considered training alone, and now that he had his sixth new mercenary, he had to choose a profession for him to change his profession first.

I opened my backpack and looked at it. I needed to go to the drugstore to buy some supplies. After taking a quick glance and closing the backpack, Chen Fei suddenly realized something! When I opened the backpack again and checked, I was surprised to find that there was still rubble in the backpack!

What's happening here? Isn't this a consumable? Shouldn't it disappear once it's used?

The mouse quickly moved to the top to check: Roshan gravel: Material, the gravel falling from Roshan seems to have some use.

When I saw the introduction, the part that was originally a consumable product was gone, and only the introduction as a material still existed. But the last half of the sentence made Chen Fei keenly aware of something!

Immediately! Drag the Roshan gravel and use it on the Roshan map!

Ding! The Roshan gravel has reacted to the Roshan map. Players are asked to confirm whether to use it. If used, the Roshan gravel will disappear.

I go! The design of the system is so screwed up!

Chen Fei really didn't expect that the Roshan gravel must be used before it can be used on the Roshan map. If I hadn't used the Roshan gravel in the game, I don't know how long it would take to activate the Roshan map!

Clicking decisively to confirm, the system immediately popped up a new prompt: Consume Roshan gravel, and the Roshan map has been activated.

After seeing the prompt, Chen Fei quickly clicked on the Roshan map. Immediately, another prompt box popped up: The player used the Roshan map, and a coordinate appeared on it. If you find this coordinate, you may have some unexpected gains.

After an extremely simple explanation, the big map automatically popped up, and a striking red dot flashed. The location indicated made Chen Fei stunned when he saw it - the Dust Wind Canyon in the deserted land!

No way? The tribe's territory?

Chen Fei never imagined that the location indicated on the Roshan map would be on the tribe side!

The Badlands has one of the Horde's major cities, Kargath. Moreover, the monsters in the deserted land happen to be level 30-40. For some stronger players, this place is just right for them to form a team and level up!

Let Chen Fei go there alone. If he meets a player from the tribe, it will not be that easy for him to deal with a team of several others by himself!

Fortunately, there is no time limit for this mission on the Roshan Map, and there is no need for Chen Fei to run there now. Let’s practice leveling first. The monsters in Dust Wind Canyon are estimated to be at level 35. I’m just about to reach level 33. If I rush over there, even the wild monsters won’t be that easy to kill. .

It's a joy to open the Roshan map, but to complete it, you have to put it aside for the time being. Next, Chen Fei should first think about what profession it would be better for the sixth mercenary to change to.

Regarding this issue, Chen Fei already had a rough choice in his mind, which was to choose a therapeutic profession. In terms of his current mercenary mix, he still lacks healing and assassin mercenaries. In terms of demand among the two, treatment is what Chen Fei needs most.

Chen Fei doesn't need the explosiveness of the assassin type. The invisibility ability and the group invisibility of the great wizard are enough. On the contrary, when it comes to treatment, Chen Fei has some shortcomings.

Even though he has both Holy Light and Recovery, does Chen Fei use these two skills often? If it is not really needed, healing skills have never been Chen Fei's first choice! In the game, output skills are the best! And he only has four skills that he can pre-save. Pre-storing one Holy Light is acceptable. If he pre-saves one more Recovery, then what skills does he have to fight Burst?

Therefore, it is time for Chen Fei to consider therapeutic mercenaries.

Returning to the training camp, it is customary to throw the new mercenary into the training center and let him reach level five first. Although Chen Fei could take over the title of trainer and directly grant him experience up to level ten, he was not in a hurry and could still use this little time to wander around the training camp and look for any career options that he found satisfactory. .

Soon, after shopping around, Chen Fei selected several professions.

The first one is the common high priest, with 500 health, 550 magic, 25-30 attack, and 2 light armor. Treatment, consumes 10 mana, restores 50 points of life to a unit, and has a cooldown of 1; Blessing, which consumes 75 mana, increases the target's attack by 15% and 4 points of armor, lasts for 30, and has a cooldown of 15; Blessing of Life, consumes 150 mana, and instantly restores the surrounding area. Units within 500 yards have 300 health points and a cooldown of 20.

The Great Priest is an ordinary profession that the Priest has advanced all the way, and his recovery ability is quite outstanding.

The second one is a healer, with 600 health, 450 magic, 30-35 attack, and 3 light armor. Vital vitality, consumes 75 mana, continuously restores allies, restores 200 points of life within 5 seconds, and turns it into damage to the enemy, with a cooldown of 15; freeze recovery, consumes 100 mana, puts the target into a stiff state for 3 seconds, every second Recovers 5% of life, which becomes damage to the enemy, with a cooldown of 20; Healing Guard, which consumes 150 mana, places a healing guard that can withstand three attacks, and restores 2% of life to allies within the range every second for 15 seconds. , cool down for 45 seconds.

Compared with the high priest, the healer's healing ability seems to be inferior, but his skills can both heal and output. In addition, the recovery ability of the healing guard is actually very strong.

The third one is the alchemist with the same name as Yun Tuan, with 800 life, 300 magic, melee attack 35-45, and medium armor 4. Healing Spray, which costs 75 mana, sprays out a healing mist, and each wave restores 50 points of life to all units within the range. It releases five waves in total, with no cooldown; Acid Bomb, which costs 75 mana, throws an acid bomb, which targets all units within the range. The enemy causes 20 points of damage per second, and reduces the armor by 2 points, lasting for 5 seconds, and has a cooldown of 15; the violent potion costs 75 mana. After use, it increases the alchemist's attack speed by 50% and movement speed by 25% for 15 seconds. Cooldown 25; alchemy medicine, consumes 100 mana, randomly refines a certain medicine, the medicine exists for 30 seconds, disappears after that, cooldown 30.

Compared with the first two, the Alchemist's healing ability is inferior. A healing spray does not differentiate between friend and foe. If used in melee, the effect may not be very good. But if you put it on continuous basis, his treatment amount is still very objective.

Another point is that the alchemist can be regarded as a profession that is more supportive and more powerful.

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