Number One Game Designer

Chapter 130 Fang Xi's Olive Branch (thanks to White Wolf Gerlock's)

The cooperation between Fang Xi and the Lin family basically fell through, because it was basically impossible for Fang Xi to accept other people's capital injection. For him, Hongyi must be completely in his hands before he can rest assured.

But the cooperation between Fang Xi and Lin Rongchang was very pleasant, because it is basically impossible to hold online games in real large-scale competitions, and for offline games, it is really annoying for Fang Xi to get through all kinds of joints, and it happens that Lin Rongchang He likes this game very much, and he is also capable. Fang Xi mentioned the concept of e-sports to him, and Young Master Lin desperately planned to go to the entire league association first.

However, these are only trivial matters to Fang Xi, and the most important thing to him is

He and Yiya finally completed the so-called easiest-to-use game engine on the incomplete basis of Unity3D!

Looking at the green code floating gently like ocean waves in the death space, Fang Xi only had one word in his heart, cool!

Although most of the codes of this game engine were extracted by Yi Ya from his own memory...

Although most of the code completion of this game engine relies on the help of Yiya...

Although I haven't fully understood the writing of this game engine...

But it is undeniable that many codes of this engine are slowly typed out by myself, and unlike the Jinghong engine, which is almost designed for the development of large-scale games, it is not an exaggeration to say that the Unity3D engine has led an era!

The Youth Fund section of Honghu Game Platform.

Since Hongyi began to vigorously promote the Youth Fund, more and more outstanding independents have gradually discovered Hongyi's goodwill towards independent gamers, although Fang Xi, the boss of Hongyi, used to be an "independent game producer" ", but in his heart, every independent game maker, who doesn't want to have a company's resources to squander like Fang Xi, and make games that he is really interested in?

Therefore, independent game producers who once gathered in an unknown forum gradually gathered in the forum of Qingmiao Fund to communicate.

And this is probably because of the strict threshold of the young crop fund section promoted by Fang Xi.

In the last time and space, according to Fang Xi’s experience of pouring water on the Internet, the lower the threshold of a community, the greater the proportion of creatures such as rz and gangsters, the less dry things discussed, and the higher the threshold. The threshold often represents a higher professionalism.

Therefore, the BBS forum section is not open to ordinary players. Ordinary players don’t even know that this forum section exists, because this section adopts an invitation system, or the Hongyi official review will issue entries once every six months. Either the players who have already entered can invite a new player to enter every six months, other than that, there is no other way. Therefore, although this forum is a little cold, the active players are basically those who plan to make games professionally or who have already made games.

Fang Xi’s first inspiration to these producers in this forum is that if you are just starting to make games, you might as well think more about the development of commercialization in art and business. Summed up by independent game producers.

Why does Fang Xi have money to make games now? Because he made a lot of money on web games.

So does he really like page games? Not necessarily annoying, but according to Hongyi's current attitude, Fang Xi's favorite is definitely not web games.

So why are Hongyi's first three games all page games? If you are poor, you must feed your employees first.

So have you seen it, even a talented game producer like Fang Xi who is praised by the media,

The purpose of the first step in making a game is to have enough food first, so you, an unknown newcomer who just started making games, why do you have the confidence to make a purely artistic game? Do you really want to sleep on the street?

Fang Xi was very relieved to see it. Although many people said that success is all about persistence, there is a prerequisite for this, that is, first of all, you must persist in not being starved to death.

Fang Xi developed the Unity3D engine, and it was these people who first brought about changes.

At noon on April 25th, the Honghu game platform carried out a simple update. Most players did not care about this update, because there was basically no change, the interface was still smooth, and the download speed was still at its peak. Only those who are eligible to enter the BIBS Forum Players discovered that this forum has an official pinned post for the first time since its establishment.

"Instructions on the Promotion of Hongyi's Independently Developed Civilian Game Engine Unity3D"

The announcement is written dryly, basically talking about the advantages and disadvantages of the Unity3D engine, and specifying in detail that this engine is suitable for PC and mobile terminals, and is different from other engines. If this engine is not used for commercial use, It is free. If it is used for commercial use, there are different charging methods according to the cost of making the game.

And the final signer wrote two words very simply: Fang Xi.

Fang Xi poured water on the Internet in the last time and space. There is a saying that goes like this: The shorter the news, the bigger the matter.

It's probably the same here. Fang Xi also remembered and put this engine in the store column of the Honghu game platform, and then thought about writing a bullshit announcement in the section of Qingmiao, but for those who are really playing games For people, this is very important: it is too late for most companies to develop their own engines. Will they make a special engine for those who play independent games?

ァ新ヤ~⑧~1~中文网ωωω.χ~⒏~1zщ.còм

But Hongyi's reputation is here again, so the producers are still in a state of uncertainty. Following the download link given by Fang Xi, a group of people found this game engine called U3D in the store.

Whether it’s easy to use or not, you’ll know if you try it. Honghu’s download speed is full all the year round. It’s just that everyone downloaded the simple single-player non-commercial version in the evaluation. The download was completed in ten minutes. After researching in the afternoon, a producer posted it that night. Out of the use of U3D evaluation.

"Easy to use", "simple", and "powerful" are common labels for this engine by a group of people.

There is even a producer who has previously obtained the Young Sprouts Fund posted some advantages and disadvantages of the engine he tested.

It mentioned the cool performance of particle light effects, a simple and easy-to-use editor, experienced producers, even if they don’t need an operation guide, they can get started with this game engine in an afternoon, and it Amazing stability. For those who buy engines from third-rate companies, error reports and crashes are commonplace. When using the engine, they can’t wait to supply it and beg it not to report errors, but U3D has no such shortcoming at all.

Of course, the disadvantages are not without, more redundancy, troublesome packaging, and some high-end fine functions are not foolish enough to use, such as the adjustment of frame animation.

But no matter which producer believes that even with these shortcomings, this is still an entry-level game engine that is undoubtedly cost-effective.

Fang Xi, who was watching a group of vegetable chicken producers discuss enthusiastically behind the computer, drank a cup of tea calmly.

Entry-level engine? This year, I will let you see that an entry-level engine can also make a masterpiece!

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