After Abner thought for a moment, he turned his attention to another thing in front of the "Wanderer".

It was a piece of parchment that looked a little shabby. There was no text on it, only three numbers from one to three, and there was a simple symbol behind each number.

Others may be confused and have no clue at all when they see this situation... But Abner, who has "pure white eyes", can easily decipher the mystery.

In a sense, those three numbers are actually "doors". There is a divided space hidden behind them. This should be derived from the "space hiding" ability of the "Mystic Mage".

In other words, this piece of parchment is actually a large storage grid, and the three numbers represent the "doors" of three different grids.

I just don’t know what the “keys” corresponding to these three “doors” are.

Abner reached out to pick up the parchment and study it carefully, but found that he couldn't pick it up at all. The paper seemed to be growing on the ground.

"In other words...in fact, the essence of this parchment is also an illusion of a 'door'...

"It seems that the plan to get a space item for free is impossible."

Abner sighed, then squatted down and pressed his finger on the number "1".

Suddenly, a stone tablet seemed to appear in front of him, with an inscription engraved on it, but only the first line could be seen clearly:

"Sequence 4: Magician."

Is this the magician's potion formula? Is this the compensation left by the senior time traveler to prevent Klein from getting the demigod formula after he plotted against Zaratul?

So the "key" to this "door" is probably something that Klein always carries... What could it be?

After thinking about it, Abner felt that since the "wanderer" of the Abraham family had left something for Klein, he would certainly not have left it without some hints, so he focused his attention on the simple symbols behind the numbers.

Hmm... The number "1" corresponds to a simple drawing in the shape of a "whistle"... Maybe this refers to the "Azik Bronze Whistle"?

Thinking of this, Abner took out the Azik-style copper whistle that Jane gave him and put it on the parchment. Only to find that the fog surrounding the stone tablet in the secret space had become slightly lighter. Other than that, there are no other changes.

It has some effect, but because it is not a real "key", the effect is not obvious? It seems that even if it is a high imitation, it is not as good as the original version.

Abner was not disappointed with this either. After all, he had no interest in the formula of "Cunning Mage".

He put away the "copper whistle" and pressed his finger on the number "2"...

This time, a stone tablet appeared in front of him again. As before, most of the inscription was shrouded in fog and could not be read clearly. Only the first line was clearly visible: "The way to escape from the foggy town."

After the number "2", a symbol that looks like a stone is drawn.

By now, Abner was certain that Senior Wanderer left this parchment to compensate Klein. After all, this knowledge was originally supposed to be told to the other party by Zaratul.

As for the "stone" symbol, it most likely refers to the "obsidian" that is necessary to leave here... If I successfully go out, the stone will most likely fall nearby, and Klein can easily find it... Tsk, tsk, He is really "considerate" to Mr. Fool.

After sighing in his heart, Abner touched his finger to the number "3" again. This time, what appeared in front of him was still a stone tablet, and the first line was engraved with: "Space Card"

Unlike before, the other words on this stone tablet were not blocked, and the warrior was clearly in front of Abner's eyes.

This is a secret technique used to create a secret technique similar to Russell's sealed "Bone Dragon" card.

Abner was overjoyed. While writing down the inscription, he subconsciously looked at the symbols next to the numbers on the parchment and found that it was an "eye" outlined with simple lines.

The "key" of this third "door" should be the "Pure White Eye"... This senior "Wanderer" seems to have taken care of me...

While this thought came to his mind, Abner searched around the body of the Abraham family "Wanderer" and found nothing else. Only the wall behind the statue attracted his attention.

There are short and clumsy symbols painted there one after another, but there is an empty space in the middle, unable to connect and form.

The blank area was about the size of two palms, and it was obviously sunken inward, as if someone had dug away the stone bricks on the surface.

Abner knew that this was the location where the "obsidian" was missing and where the "door" to leave this "hidden" world was.

"There is a high probability that the lost obsidian is in the hands of a surviving extraordinary person in the town...

"But this town is neither big nor small. Although most of those Extraordinary people are half-crazy because they ate meat contaminated by characteristics, they also know how to avoid danger... Once I hide deliberately, it will be difficult for me to find him. .

"Even if I make myself a 'bait' to lure them into the trap... once or twice is fine, but if it happens more times, it won't be of much use, and it will be harder to find the remaining people.

"And I can't guarantee that the obsidian will be in the hands of the person who originally attracted it.

“What’s more, ‘Desperate Nightingale’ Panatia is hiding in the town, so I’m not completely safe... If the others join forces, I will be the one to escape...

"So...what should we do?"

Abner has been thinking about it for a long time. He doesn't want to follow the example of Crane in the original novel and fight with the enemy. After all, his combat power is here and he wants to "cooperate". Others including Panatia also want to "cooperate". I can’t believe it!

And I don’t have a “historical projection” of food to feed those guys who are so hungry that their eyes are red...

Huh? Historical projection?

At this thought, Abner's heart moved. He turned his head and looked at the Abraham family demigod sitting cross-legged behind the statue for a while, and gradually came up with an idea.

Because he had analyzed it with the "Pure White Eyes" just now, Abner knew that the physical condition of this "Wanderer" was very similar to that of the "Bone Dragon", with only slight differences, but short-term control should not be a problem...

However, Abner did not act rashly, because after Zarathul's ashes entered the "Unknown Land", the feedback he received mentioned that the reason why the "historical image" of the "Miracle Master" was calculated, It was precisely because he had the idea of ​​transforming the "Wanderer" into a marionette, but before he could succeed, he was eroded by unknown pollution.

Please remember the first domain name of this book: . :

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