12 hours passed.

The mummy's shroud was built.

Its shape is that of a badly weathered pyramid, without the upper third. The Shroud Workshop is a circle of buildings surrounding the pyramid. These buildings have only one function, which is to make the Shroud.

The raw materials are sent in from the first room and passed to the next room through one process after another. The shroud is completed in the last room and then sent into the pyramid.

Entering the pyramid is an open space with a stone bed in the middle. The concentrated light from the upper level will quickly turn the walking corpses placed on the stone bed into mummies.

Herot stood waiting for the first mummy to be made.

The light from the upper level of the pyramid was very bright. After a walking corpse was lifted up by a skeleton, white mist-like water vapor soon evaporated. The rotting flesh of the walking corpse quickly shriveled up and wrapped around the bones like dry bark, with a layer of bright corpse oil emerging from the outside.

Then several skeletons carried a shroud about five meters long and one meter wide to the side of the stone bed, and then wrapped it layer by layer around the mummy. The corpse oil seeped out layer by layer, and the magic material soaked in the shroud worked. The colored luster turned into yellowish brown, converting the corpse oil into corpse wax containing magic energy.

The soft shroud became hard and wrapped tightly around the mummy.

When all the shrouds are wrapped, the light from the upper layer dims instantly, and the moonlit sky unique to the world of the dead appears when you look up.

A cloud of gray smoke fell from the sky and clung to the wrapped mummy.

When the smoke suddenly retracted into the mummy's body, it sat up straight.

Then the mummy walked down from the stone bed and knelt in front of Herot: "Mummy Fisher Agarwal pays homage to the master."

Helot clicked on Agarwal's attributes.

Race: Mummy

Occupation: Poisoner

Level: 45

Influence: Land of the Old Ones (Within the influence of the Land of the Old Ones, all attributes are increased by 10%.)

Talent 1: Poison Seed (Use Poison Seed to Control Corpses)

Talent 2: Poison Master (good at developing poison potions)

Talent 3: Poison King (Proficient in poison magic casting, the full effect is increased by 80%)

Expertise: Advanced Poison Magic, Advanced Curses, Advanced Stick Magic, Intermediate Dark Magic, Intermediate Potions, Intermediate Magic, Elementary Alchemy, and Elementary Academics.

Life: 7145

Attack: 641 (affects combat skill attack power)

Defense: 547 (affects defense and vitality)

Magical Wisdom: 659 (affects spell effects)

Combat skills: stick shadow, sprint, all-out combo, stick energy...

Spells: corrosive venom, poisonous sphere, corpse poison miasma, vomiting blood, weakness, body stiffness, mental critical strike...

Equipment: none

Dominance requirements: 1104 (-1104)

The first mummy produced by the mummy's shroud was actually a three-talented hero unit. The command requirement of 1104 is enough to illustrate Agarwal's gold content.

"Get up! Stand beside me."

"Yes, Master!"

Mummy Agarwal came to stand next to Helot. He stretched out his right hand, and the shroud on his arm was unwound and re-wound into a stick and was caught in his hand.

The stick hit the ground and made a hole.

energetic!

Helot waved his hand, and the second zombie was carried in by the skeleton and placed on the stone bed in the center. The concentrated light from above shone down, roasting the walking corpses and turning them into mummies.

Following the next step of the process, the second mummy was produced.

It's just that this mummy didn't meet the standard of a hero.

Mummy (special walking corpse)

Level: 40

Power: Land of the Old Ones (Within the Land of the Old Ones, all attributes are increased by 10%.)

Specialties: Elementary Poison Magic, Elementary Curse, Elementary Rod Technique

Life: 3214

Attacks: 426

Defense: 302

Magical Wisdom: 406

Combat Skills: Stick Shadow, Full Combo Attack

Magic: Venom Bullets, Weakness, Poison Mist

Output: Shroud of the Old One Mummy

Dominance requirements: 187 (-187)

Not bad, really good.

Use sticks for short range, poison magic for mid range, and curse spells for long range. Whether formed into an army alone or scattered among the undead army, they can all play a good role.

It can attack, defend, and assist. It is truly a comprehensive undead unit.

Keep making it.

Helot waved his hand again, and the third mummy was carried in.

It takes five meters of shroud to make a mummy. After making twenty mummies, one hundred meters of shroud are used up.

To make a 100-meter shroud, you need one unit each of emerald magic stone, fine gold ore, floor drain mercury, and fantasy colored salt. Now Helot still has 4 units of each of the four rare materials in his hand, which is only enough to make 80 more mummies.

There are a bit few rare materials.

The production area of ​​floor drain mercury is in the rocky wilderness, the production area of ​​fine gold ore is in the black gravel sandy land, and the production area of ​​fantasy colored salt is in the Screaming Mountains, all of which are the territories of the rebels.

Only the emerald magic stone is in the leeward mountain gorge on our side.

If you want to create more mummies, you must eliminate all the rebels.

And if the territory wants to continue to develop, many buildings require rare resources.

Helot looked at the remaining rare resources. With so little, he couldn't do much. He just made shrouds and made mummies.

Soon, all one hundred mummies were completed.

As a special undead unit, all members of the mummy are at the mercenary level, and one of the four can reach the hero level.

Helot gathered the 26 hero-level mummies together and checked the attributes one by one.

Most of them are ordinary heroes without talents. There are five with one talent, two with two talents, and one with three talents is Agarwal.

Helot gave all the newly acquired mummies to Agarwal and asked him to lead the team to the Broken Woodland to report to Howl. I believe that this batch of mummies can greatly strengthen the strength of the defenders in the Broken Woodland and help them level up.

The war has begun!

As Helot expected, the seven rebel territories did not rush directly into Scorched Earth City. Instead, they wanted to eradicate the outer wings of Scorched Earth City first and open up the seven rebel territories.

Finally, they concentrated their forces to attack Scorched Earth City.

At this time, the Broken Woodland is already at war with the black gravel sandy land on the east side. The undead army in the black gravel sandy land is gnawing away at the forest camps in the Broken Woodland.

To the west, the undead army in the Crooked River approaches the Spiral Peak. It's just that the Spiral High Ridge has not yet opened the passage, and the troops in the Crooked River are concentrated on the border. Now Helot is continuously exerting pressure on the lord of Spiral Mountain through Dorothea, so that he cannot open the passage to the Crooked River.

It is estimated that Ultado is also putting pressure on Spiral Gaoling. I wonder if Spiral Gaoling can resist, or if it can resist for a period of time, then it will try to resist, and then pretend to be defeated and give way.

But this is none of Helot's business for the time being.

A war of attrition is boring. If you want to fight it, fight a high-end game.

Now...study first!

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