My Cell Game

Chapter 456 Version 4.3 Update Announcement

No increase in price, cheap, practical, these more encourage players to buy cellulose shields.

According to the current speed, Jiang Zuo estimated that after waiting for about half a day, many players should be able to equip this powerful defensive item.

"It's time to launch a general attack on Enterococcus mutans." Jiang Zuo said to himself, and then began to prepare quickly.

If he wanted to mobilize players on a large scale, Jiang Zuo would definitely have to spend a lot of money.

Jiang Zuo had the final say, at this stage, Hei Jing probably couldn't afford to reward Jiang Zuo.

Now players are earning more and more black crystals, if the rewards are less, players will look down on them.

If the enthusiasm of the players cannot be aroused, the players naturally cannot have much motivation to do the task, not to mention the difficult task of eradicating all Enterococcus mutans.

If black crystals are really used as rewards, on average, one player will reward 50,000 black crystals, and one million players will be 50 billion!

If converted into helium bowl ethyl titanium, it is 500g!

For Jiang Zuo, he couldn't afford so many helium bowls and ethyl titanium.

If it is calculated, the rewards that Jiang Zuo can currently produce on a large scale are experience points, props, and of course points.

For such things as experience points, Jiang Zuo doesn’t need to produce black crystals in a short period of time, but there will be more expenses for resurrection and other expenses in the future. As the player’s level increases, there will be more and more.

It is equivalent to using future black crystals to reward current players.

However, as long as the cell online can continue to develop, as more and more blood death viruses are eliminated, Jiang Zuo will earn more and more black crystals, which is still affordable.

For props, it is easier for Jiang Zuo. Like some low-level props, Jiang Zuo only needs to unlock the permission, and then the player's source cells will make them by themselves.

Unless some high-level props need some precious materials, Jiang Zuo will spend some black crystals and materials.

However, there is still a difference in mission rewards between such large-scale mobilization of players and those small-scale hidden missions.

For large-scale tasks, the rewards of the task do not necessarily have to be more advanced props, but the amount must be large.

The effect of rewarding 1 epic item is not even as good as rewarding 10,000 low-level items.

Because players know that with so many people participating in the mission, the probability of getting an epic item is about the same as finding a needle in a haystack. Players may have a mentality of participating in the fun and will not go all out.

But if it is to reward 10,000 low-level props, every player has a chance to get them. The rewards that are close at hand are much better than the pies that are far away. In order to get props, players will work hard to complete the task.

Don't look at just low-level items. Players like Yuan Feng who don't lack items and only focus on rare and uncommon items are very few after all. Most players in Cell Online still lack items.

It stands to reason that low-level props are not too expensive, why do most players still lack props?

Having said that, the main reason is Jiang Zuo.

Long before the cell online public beta, Jiang Zuo changed the props in the cell mall from permanent to limited time

Therefore, although players can afford props, most props have a time limit, and they have to re-purchase when the time is up. This cycle.

If there are 10,000 permanent low-level items, for most players, permanent items are still very attractive.

Of course, the most important thing for Jiang Zuo is that the low-level items are made by the player's source cells themselves, and Jiang Zuo doesn't spend any money!

Not long after, all players in Cell Online received the same update announcement.

[Cell Online Public Beta 4.3 Version "All Empire Public Beta · Pursue Victory! "Officially updated, the following is the updated content:

One: update content

In version 4.2, brave players, you led the source cells to deal a heavy blow to the blood death virus and wiped out tens of thousands of mutant enterococci.

Take advantage of the victory and pursue!

It's time to launch a general attack on Enterococcus mutans!

But please note that the crisis of the source cell has not been resolved, and the blood death virus is still eyeing. In order to defeat the blood death virus, brave players, we still need to continue to work hard.

We have updated a new version of the task for players, providing a lot of rewards to help players eliminate Enterococcus mutans, and this is the reward you deserve.

Two: version task

1: Participants

This version 4.3 mission is for all players, and all players can participate in the version mission in version 4.3.

2: Task description

Kill all Enterococcus Mutans!

3: Mission rewards

In order to motivate players to work hard to kill enemies, the mission rewards are divided into three stages.

Phase One: Siege Time

After the version 4.3 update, Cell Online has entered the siege time!

During this time period, every time a Mutant Enterococcus is killed, all players can get a 0.00001% experience bonus, which can be accumulated (this experience bonus is only valid for killing Mutant Enterococcus. All players Up to 10% experience bonus can be obtained).

At the same time, players who kill Mutant Enterococcus will get 10% more experience reward than those who kill blood-dead virus of the same level (this experience reward is only valid for killing Mutant Enterococcus).

In addition to experience rewards, we have also prepared 10,000 sets of permanent props of different levels!

Including 9900 sets of low-level props, 70 sets of common props, 20 sets of intermediate props, and 10 sets of high-level props.

After killing the Mutant Enterococcus, there will be a probability that props will explode, and the probability is not less than 1%.

Please note that the higher the level of mutated enterococcus killed, the greater the probability of props popping out!

Phase Two: Rampage Time

When the number of mutant Enterococcus is less than 10,000, the cell online enters the berserk time!

During this period of time, players who kill Mutant Enterococcus will receive an additional experience value reward that is 100% higher than that of killing the same level of blood-death virus (this experience reward is only valid for killing Mutant Enterococcus).

We have also prepared 1,000 low-level permanent props. After killing Enterococcus mutans, the probability of exploding props will be greatly increased to one-tenth!

Phase Three: Final Moments

When the last Enterococcus mutans remains, the cell online enters the final moment!

Siege and kill the last mutant Enterococcus, and compete for the rich rewards at the last moment of Cell Online!

The player who kills the last Mutant Enterococcus can get the reward at the final moment of the version 4.3 mission.

Rewards include: 1 million black crystals, 1 million experience points, 1 million points, 10 sets of permanent high-end props, and the title of "Enterococcus Mutans Terminator" (this title is the only one in Cell Online).

Three: pay attention

After the 4.3 version is updated, the 4.2 version task ends.

This is the end of the update content. After the version 4.3 update announcement is issued, the automatic update of version 4.3 will be completed.

In the future, we will update the cell online to varying degrees according to the game situation. I wish you a happy game! 】

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