Lord of the Silver Crow

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Well, it's just a supplement, because when I saw some testimonial settings before, I didn't realize that what you might want to read was the setting of the specific sequence, but the overall setting of the worldview was written in general.

Let me add it now, but in terms of details, there are quite a few.

As I said before, the setting of my sequence pathway, except that the skin comes from mystery, is basically a synthetic career setting that came from the synthesis of Gu from a real person, because Night Crow has changed from a virtual online game to a game outside the world. , Many have not been written out.

Silver Crow inherited the world view of Night Crow, so I'll just use it as originally stated.

The first is the ten particles of the Kabbalah tree.

The ones in Silver Crow were changed from Night Crow Demon.

My original prototype in Night Crow was the setting of the nine kingdoms of the Greek Sacred Tree + the Egyptian Tree of Life + the World Tree.

Each empire tower corresponds to a core rule, corresponding to several wizard families, and corresponding to the mirror world of several wizards.

Originally, in Night Crow, what I set was that several great wizards integrated the mirror world into a complete world after the world collapsed.

It's like three layers of nine worlds on the Nordic World Tree.

When writing Silver Crow, because the structure of the Kabbalah tree is different from that of the World Tree, I deleted some of the original parts and filled it into a Kabbalah-like frame.

The empire tower corresponds to a mass point of the Kabbalah tree.

The first is the first.

The three ways of particle 1: The Fool, the Magician, and the Priestess.

And my corresponding empire tower is the tower of destruction and reforging.

In my setting, the Simmons family is based on Gypsies, with elements such as destruction, wandering, divination and prediction, and my setting of their skills is also centered on this.

Among the tarot cards, the Fool is also involved in wandering, and it is the beginning and end of the tarot card, corresponding to the image of the tower of "destroying the new life", so I corresponded to this tower as the first mass point.

The Fool corresponds to the "Wanderer" approach, which corresponds to the Simmons family.

Originally, in my setting, these families corresponded to one tower and some corresponded to two towers. However, when I wrote Silver Crow for the setting later, because the path was between two mass points, it needed to include two theme.

Some have not been changed, some have been changed.

How to say it, let's post the sequence name of the Wanderer Path first:

Exiles, disaster poets, messengers, visionaries, disaster walkers, dossier scholars, journeymen, doomsday returnees, fire bearers

For the first version of Night Crow, when the game was still set, I made a set of synthetic jobs.

Exile + Bard = Disaster Poet

Disaster Poet + Travel Mage = Disaster Walker

Messenger + Dossier Scholar = Forgotten Scholar

Forgotten Scholar + Journeyman = Doomsday Journey

Doomsday Traveler + Visionary = Doomsday Returner

Disaster Walker + Doomsday Returner = Fire Bearer

The entire Fool’s Path was split and reorganized by this set of synthetic formulas.

The professions of "doomsday traveler" and "forgotten scholar" have not yet been used.

The specific setting of Silver Crow is related to the theme of the tower of the Night Crow Empire, which is the recasting of destruction and rebirth.

Among them, the Simmons family is a member of the tower family.

My spell type settings for the Night Crow are roughly the protection system, creation system, prediction system, spell system, life system, and illusion system.

A word about the Simmons family...

The wizard family of Simmons has a complex skill tree, so I will post the direct source of the sequence, otherwise it would be too troublesome to post twenty or thirty skills in every way.

Sequence 9 "Exile", the ability is to perceive the source of danger directly related to oneself.

Derived from the theme of Gypsies "wandering", corresponding to the "crisis perception" of the Simmons family's spells.

Sequence 8 "Disaster Poet" can reproduce the disasters he has seen through singing poetry.

It is also the theme of "poetry" of the Gypsies, but this is not originally a spell type of the Simmons family, but the theme of "dreams" and the theme of time, which is a spell of the "Fast" family.

It is time related.

Sequence 7 "Messenger" can pass through the space through thoughts, and arrive at the corresponding location to send a message.

This is the setting of the wizard "secret guards" in the Night Crow. The group of people who served as the preservers of language and writing in the early mankind will only spread this information to the secret guards of other tribes when the tribe is destroyed.

And because of this setting, when it was formed, it was related to the "fire spreader", so when it was decided to use the fire spreader as the final sequence corresponding to the path of the fool, the "messenger" was put here together.

Sequence 6 "Daydreamer" has the ability to temporarily shape a place in memory through imagination, and then hide in to avoid attacks.

In Night Crow, this ability is a spell, the prototype is the "gate of another world" spell in dnd, a summoning spell. When I was doing dm, I encountered other dm questions about whether the summoner could wear it. To escape temporarily through the gate of another world?

I wrote down this question at that time, and later formed this spell, but when I set up the night crow setting, I called it "fantasy refuge"

When the Silver Crow was set, because of the "evacuation-related", the latter was removed and changed to "daydreamer".

Sequence 5 disaster walker, the ability is to be able to jump in space in the place where fights and destruction occur, and can use his body as a container to condense the "disaster" and take it to another place to release.

How should I say, wherever I am fighting, I feel like I can go anywhere.

The prototype is the Soul Walker in the Warcraft. In the Warcraft, the Soul Walker is regarded as a plague **** and a symbol of disaster by the people of the same race.

But the skill doesn't matter much.

Sequence 4 volume scholars, the ability is the advanced version of disaster poets, capable of recording various destructive and constructive spells on a carrier such as books, disaster poets cannot store them in advance, and dossier scholars can store them in advance, one-time freed.

The prototype is the Juan master in dnd, which is the profession of "file scholar".

Originally, when I made the setting in Night Crow, I made this a separate professional.

Because there are already "auto-secretaries" in the wizards, the spells used by the wizards are blood-related, and they are a bit close to the wizards in the dnd, and the erudition and versatility of the master does not match the wizard.

Sequence 3 "Travelling Mage", Penglock, needless to say, Magic: The Gathering.

Because the setting is related to the destruction and recasting of towers, my setting is to specialize on "destruction and rebirth".

The ability is to be able to move in different spaces and even time, and take these ruins away and bring them to different time and space.

When the Silver Crow was set, I deleted the time-related abilities and changed it to open the door to the ruined land.

Sequence 2’s "Return of the Doomsday", the prototype of this is when I searched for the keyword "doomsday" when I was doing the professional synthesis setting, and I did not know whether it was called "Returning from the Doomsday" or "Doomsday xxx", " "Doomsday Homecoming" or something, and then made it out.

Ability is when one's own memory, ability, and thoughts are passed on randomly to a goal that is in a certain direction and is like one's own.

At first, it was written like seizing the house, but when thinking about the synthesis of this profession, it changed to this because of the "fire spreader" of the Black Soul.

The "Fire Bearer" of Sequence 1 is the same as the previous one. The prototype is the undead of the Black Soul, the King of Salaries, and is a professional in Night Crow.

The specific ability is to be able to pass all of one's own, including the seeds of ability, to the next person in the form of flames when they are destroyed.

However, when I set the night crow, the corresponding image was a fire-resistant woman.

After the hastily interrupted in the Glory World, this setting was written into the world in the shell.

ps: ...a chapter is written for the setting of a pathway...

emmm...Can this chapter be considered today’s update?

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