Hollywood Hunter

Chapter 622 Aaliyah's Introduction (4)

Remember in one second [End of the God Station] Mobile phone user input address: m.xinwanben.com

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【Anti-theft sticker chapter】

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

...

...

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by Igreit's own team. Even if it cooperates with external parties, it is best to

It's just that fat water like ea doesn't flow to outsiders. Otherwise, it would be a waste to hand over the potential revenue generated by the huge number of users on the platform to some unrelated game manufacturers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by Igreit's own team. Even if it cooperates with external parties, it is best to

It's just that fat water like ea doesn't flow to outsiders. Otherwise, it would be a waste to hand over the potential revenue generated by the huge number of users on the platform to some unrelated game manufacturers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

It wasn't until Simon came to San Francisco that the matter was finalized.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is really a waste to give up a huge amount of the platform to some disparate game makers.

The success of "Happy Farm" inevitably caused controversy within Igret over whether it should open up its user platform to third-party game developers.

The development difficulty of flas*** is very low and the cost is also very low. It can be developed by the Igreit company itself. Even if it cooperates with foreigners, it is best that the fertilizer like ea does not flow into the fields of outsiders. Otherwise, it will be It is a waste to hand over the potential revenue generated by the huge number of users of the platform to some unrelated game makers.

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