Game Entertainment Empire

Chapter 809 This is Scenic Spotting, Not Touring!

After downloading the map, Yang Chen marked a range on the map with a red line.

Different from the previous games, this time Yang Chen intends to directly restore the real scene in the game "The Last of Us".

In terms of gameplay, the game "The Last Survivor" is actually not very brilliant.

It didn't lead to a distinctive battle royale mode like "Jesus Survival", nor did it make players swipe like "Borderland".

The best thing about the game "The Last of Us" is that it perfectly integrates the immersive experience of the movie with the interaction of the gameplay.

It is not similar to traditional QTE-based interactive movie games.

"The Last of Us" officially combines the excellent plot text with the immersive experience brought by the interaction of the game itself, so that players can feel that sense of immersion even more.

Games have always been hailed as the ninth art, and if you have to select representative works, there is no doubt that "The Last of Us" can definitely be regarded as one of them.

As a brand-new IP, a game exclusively on the PS platform, it sold nearly 20 million copies and swept a series of awards, with a total of 249 awards. The foundation of the work was laid, and their appearance was announced with the third "Witcher: Wild Hunting". They swept 251 awards before breaking the incredible record of "The Last of Us".

Of course, it is impossible to say who is stronger and who is weaker. After all, these are two different types of games, and they were born at different times.

In the year when "The Last of Us" was born, although there was a game called "GTA5" that can be called the overlord, as well as "BioShock: Infinite", "DOTA2" and "Tomb Raider" and other top-quality games .

But in the year when "The Witcher: Wild Hunt" broke the record of "The Last of Us", there were also many top masterpieces such as "Radiation 4", "Metal Gear: The Phantom Pain" and "Bloodborne".

If you have to say who is greater and more outstanding, that can only be a subjective opinion with personal color.

The only thing that is certain is that "The Last of Us" is undoubtedly a great game.

…………

Sitting in the office, Yang Chen leaned on the chair and recalled the contents of "The Last Survivor" in his dream memory.

This is a traditional game.

Its gameplay content, in fact, has not broken through the existing framework, and this is not a so-called open world.

It is a traditional online game, through the game text, as well as the performance of the characters and the shaping of the atmosphere, the players are constantly immersed in it.

Through the actions in the game, players can be more able to substitute into the role of the game.

Atmosphere, character acting, immersion.

Yang Chen tapped the keyboard and typed three words in bold red font.

The story is important, but if the game lacks atmosphere, character creation, and immersion, then this charming story will also have no way to hit the player's heart with one blow.

Not-so-new background themes: zombies and doomsday;

Ancient gameplay mechanics: linear levels in a non-free open world;

As for the picture effect, this is the basic of a 3A game.

Sitting in front of the computer for a while, Yang Chen opened the work group and notified the time of the meeting.

………………

Two days later, at 1:30 in the afternoon, the conference room of Xingyun Games was already full of people.

But different from the past, this time there are not only people from Xingyun Games, but also UEgame's senior team development team.

For new projects, the VR platform and the PC platform are jointly developed, and UEgame is basically involved in the work of VR platform games.

Regarding today's meeting, everyone present has an idea in mind, and it must be about the next new project.

The only thing that makes them curious is what kind of new project will be next.

"Boston, Lincoln, Massachusetts, Pittsburgh...the final destination is Salt City Lake. This will be the main route map for the next game." Yang Chen looked at Chen Shu and the others and said.

"Open world?" Hearing Yang Chen's words, Chen Shu and the others could not help but gasp.

If it is an open world like "GTA", then the amount of work will be a bit big.

"No, this will be a pistol." Yang Chen shook his head and said.

The places that players can go to are limited, so it is naturally impossible to build a huge city. More places only need to use textures, and it is enough for players to feel a sense of reality.

A city under the doomsday.

Then parts of The Last of Us appeared on the game screen.

However, after seeing some tags in front of "The Last Survivor", Chen Shu and the others couldn't help but widen their eyes, and their expressions became so subtle, as if they thought of something bad.

Zombies, doomsday, online bombing, and VR versions, you have to go out and experience them for yourself.

How come they seem to have experienced this feeling in the development of certain games before!

"Yang...Mr. Yang, is this a horror game?"

When Yang Chen finished speaking and was speaking freely, Chen Shu boldly asked questions.

"Action-adventure plus some survival attributes." Yang Chen replied with a smile.

Action-adventure, survival attribute!

The games "Resident Evil" and "Escape" that made them sleep badly at night were also games of this type.

Although she has joined Nebula Games for a few years, when she was developing games such as "Escape" and "Resident Evil", on that dark and stormy night, and the shadows brought by the deserted nursing home, she can't wait until now. I still remember it very clearly!

Thinking of this, Chen Shu's calf involuntarily softened.

"Okay, don't worry, it's not a horror game, it will create a depressing atmosphere for the players, but it won't be a frightening element." Yang Chen said with a smile.

After a pause, Yang Chen continued: "This time, um, it's not mainly to experience the depressing atmosphere, but to simply explore the scene, to complete the journey from Boston to Yancheng Lake. Of course, more video content is provided by The outsourced team conducts video recording, our main goal is to get up and walk around, and there are some more conspicuous landmarks.”

Of course, it is impossible to go through this journey from beginning to end like the protagonist played by the player in the game. It would take too much time.

In this regard, there is a dedicated team to shoot video data in various areas, which is enough for the game.

As for travel?

It is impossible to travel, all of this is for better game making, it is scenery picking, not tourism!

How can a game company that doesn't know how to capture scenery make exciting scenery for players in the game?

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