Game Entertainment Empire

Chapter 807 Movie Immersive Experience Game More Suitable for VR Platform

Regarding the follow-up DLC content of "Borderland", Yang Chen actually didn't pay much attention to it.

After telling the story about Handsome Jack, the follow-up stories about the Vault and other planets will be released as DLC supplements.

Moreover, "Borderland" itself is not a pure Nebula game project. Unlike the previous "Battlefield", "Borderland" UEgame also occupies a lot of shares.

And with the foundation of "Borderland" itself, according to such a swipe mode, as long as there are no major data problems, it is almost impossible to usher in any possibility of failure, because the core of equipment-driven games is data.

Of course, there needs to be a skin to package this data, and "Borderland" is obviously this skin.

And this set of brushing and brushing gameplay mode has "Borderland" as a reference, and this is not a creative game, but an equipment-driven brushing game that tests numerical values.

In this case, there is no way for the follow-up UEgame to do a good job of its DLC, so Yang Chen can only say that UEgame has almost begun to walk on a path of destruction.

Not a temporary low, but doomed.

As for the VR matter Grayson mentioned, Yang Chen didn't reply to Grayson.

What should the VR platform do?

This is an obvious problem.

As early as the previous projects of Nebula Games, they have been constantly trying the VR platform.

The original "Yu-Gi-Oh" was the earliest game, and it was also a game with relatively low technical difficulty, with fixed scenes and monsters.

In the follow-up VR version of "Silent Hill", the VR version of "Resident Evil 5", and "Iron Man" produced to lay the foundation for "GTA", Nebula Games' VR technology is not mature, but it is definitely not weak.

Today's new VR technology, including price reduction and performance improvement, may not have changed much for other industries, but for the game industry, at least for the top game manufacturers, this is definitely a new field of competition .

However, for most players, the changes in VR products have little impact on them.

The main reason is that there are not many games that can be played on the VR platform.

It's full of games, only a few games from big manufacturers, and they are all games that players are not interested in.

It is true that most players in "Battlefield" and "Iron Man" are very interested in the VR mode.

But the key point is that "Iron Man" is more like a movie game, there is absolutely no need to use VR to play, and the Nebula game has also been ported to the PC platform, and whether it is a VR platform or a PC platform, the sales of this game Prices are super cheap.

As for the other "Battlefield", although the VR display is definitely shocking enough in terms of screen effects, the operating experience is not very good. At least for players who are familiar with the keyboard and mouse operations on the PC platform, using dual-wielding remote controls in VR mode It is very awkward to play this kind of shooting game without a device, especially against real people.

Because this can release the player's negative experience infinitely, making them fully aware of the fact that they are a badass.

If you use the keyboard and mouse to operate, you will die instantly when you meet, then you can say that your reaction is slow this time, not because your skills are poor, but because your opponent is better.

The VR version with dual-wielding remote controllers is available. Soldiers of the enemy and us meet at a corner, bouncing and stroking a shuttle, and then are killed by the opponent with a knife.

Of course, the most critical point is that there are no masterpieces. In the past, it was limited by functions. Low-end VR can’t play good games, while high-end VR can play good games, but there are too few users and games can’t be sold. This has led to almost no manufacturers on the VR platform. Developing any masterpiece, even from the current point of view, is no longer interesting.

It's really a first-line masterpiece worth playing.

Do you know about the VR versions of horror games such as "Silent Hill", "Resident Evil 5" and "Escape" transplanted by Nebula Games?

…………

The dramatic changes in the VR industry, the first to speak out is the recently popular Apex game.

Although the popularity of "Star Wars" has not reached the height of "PUBG Mobile".

But it cannot be said that it is a failed product. On the contrary, it is quite successful, but it has encountered unusual opponents.

The failure this time did not actually have much impact on the morale of the Apex game, and even improved it.

Why?

I have encountered Xingyun game products in a row before, "Sin City" and "God's Fall" were beaten up, but after the rework of "Star Wars", facing such a strong opponent as "PUBG Mobile", it has not yet been beaten. Get down.

What does this represent?

They are making progress! They got stronger!

From being hit with one punch in the past, now it takes three punches to fall.

And compared to the traditional PC platform, VR can be said to be a brand new platform.

Even Apex Games specially arranged a press conference on the impact of VR industry on games.

At the press conference, Ethan talked eloquently and was very optimistic about his prospects.

‘VR games, obviously this will be a mainstream trend in the future, but traditional game platforms will not be eliminated, because although VR games can bring players a stronger immersive experience, they also have their own limitations. '

'For example, high-intensity FPS and RTS games are more suitable for the current PC platform. Personally, I think VR games are more suitable for games with a high enough immersive experience. Shallow games are still not suitable for VR, such as the recently popular "Borderland". '

‘Belittling Borderlands? No, no, of course not. I don’t think any game manufacturer can belittle this game. It’s enough for players to like it. After all, who can say that it’s not successful with tens of millions of sales? Just talking about the VR platform, the game "Borderland" is still lacking in plot. '

‘Well, it’s not that he’s not exciting enough, but that he lacks a little taste. '

'Apex's next move? Of course, we can reveal something. Next, we will jointly develop a new game with Huaxia’s partners, a game with a strong sense of movie immersion experience. This is also a new attempt in the direction of VR games. '

At Apex's press conference, Ethan showed off his yin and yang theory.

In the same Xingyun game, Yang Chen also paid attention to the press conference held by Apex, but Yang Chen couldn't help being speechless after watching it.

This yin and yang study is not good enough! This is too superficial, you have to come to the domestic live broadcast platform, and the major post bar forums for further study.

This can feel your yin and yang strangeness through the screen.

But aside from Ethan's superficial eccentricity at the press conference, Yang Chen quite agrees with the views Ethan said at the press conference.

There is no way for anyone to judge the future of VR technology, but as far as commercial games can be achieved in the industry, immersive experience games are definitely the best idea.

However, unlike Yang Chen who didn't pay too much attention to the yin and yang of Ethan's press conference, after the press conference ended, it aroused widespread heated discussions among domestic and foreign players.

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