Game Entertainment Empire

Chapter 790 Let the bullets fly for a while

Afterwards, Yang Chen and Wang Yaliang continued to double row for a few times, but they didn't succeed in eating chicken.

From Yang Chen's point of view, it's mainly due to the limitation of team formation, and he can't bring out his greatest yin strength. For example, yin people, but because it's a team mode, the opponent sometimes doesn't act together, and then the death of one of them will cause the other party to act differently. A teammate spotted them.

Of course, in the eyes of other viewers, it is Mr. Wang who can't take over Mr. Yang's cheat.

The two sides confronted each other with guns, and Mr. Yang fell seven times, without any head armor. After the fall, the blood lost faster than the poison from the last poison ring.

The ruthless nice machine, the team's first-aid kit shredder, as long as it hits, no matter how many shots it hits, it will scream a drop of blood.

And these recordings of Yang Chen's live broadcast were also made into videos by the players and uploaded to the Internet.

The videos themselves are quite program-like, and coupled with Yang Chen's special status, these videos became popular in an instant.

Including foreign YouTube and other video platforms, even though Yang Chen spoke Chinese the whole time, there were still quite a few video authors who specially made subtitles and posted them on the video sites.

This also made players discuss more about Yang Chen's performance in the game.

'I laughed so hard. Originally, Mr. Yang ate the chicken at the first stroke. I thought Mr. Yang was very strong! '

'I learned it, I learned it, no matter if you hit it or not, you have to shout a shot, you can't lose in momentum, if you hit it, it's a head, if you don't kill it, don't ask, it's a third-level head. '

'I feel that this game is really fun, but it's always true to say something! '

‘+1, I never thought there would be such an operation as fishing, it’s simply too wretched! '

‘But this game feels really friendly, Mr. Yang is such a dish, as long as he is wretched enough, he can successfully eat chicken. '

In addition to paying attention to Yang Chen's performance in the game "PUBG Mobile", more players pay attention to the gameplay of "PUBG Mobile" itself.

This game adapted from "Real War", in fact, many players were still worried at the beginning, whether it would still be a very good, but still very hardcore game.

But after playing the game and watching videos related to the game, they realized that it was not what they thought.

Although compared with the general FPS games, the game still has a bit of a hard core, such as the drop of bullets and ballistics, which are a little bit more difficult to control than FPS games such as "Battlefield" and "Call of Duty".

But the mode of the whole game is very simple and easy to use, that is to survive and survive to the last place.

And the equipment configuration in the game is not difficult to understand, such as grips, scopes, throwing objects, medical kits, etc. In fact, there are not no such things in other FPS games.

As for the vehicle, it is very common.

The map of the game itself is very large, which causes players to actually have a different experience no matter where they are transferred.

Even if you jump to the same place, different houses bring different experiences.

Then it is the rhythm of the game. Unless you are playing with friends, otherwise, even if you land into a box, the player can immediately choose to quit and start the next round of matching.

At the same time, the game currency income of the previous round will also be distributed to the players after the end of the game.

During the original development, Yang Chen also considered the setting of a sci-fi style battle royale in the dream memory for the player after death.

That is, in the team mode, after the players die, they can enter a mode similar to team competition to fight against each other.

But this idea only appeared for a moment before being discarded by Yang Chen.

Because there is no need for that. Bar

Players with friends, even after they die, pay more attention to how their friends play and what sand sculpture operations are in the game.

Instead of entering a mode of gun training and confrontation mode, the mode of ordinary passers-by is even more unnecessary.

This setting of being able to exit after death actually reduces the player's negative feedback from another aspect.

…………

With the launch of "PlayerUnknown's Battlegrounds", the popularity of "PlayerUnknown's Battlegrounds" instantly climbed to the number one position on major game forums and live broadcast platforms.

Before the launch of "PUBG Mobile", the popularity of "Star Wars" at this moment has already reached the second position.

Regarding this situation, Apex Games and NetDragon's three major players are not in a panic yet.

This is a very normal thing, after all, it is a Nebula game.

It would be a strange thing if there was not such a great enthusiasm and response on the line.

At present, Apex's main job is to stabilize the "Star Wars" camp, because they clearly understand one thing, that is, to strike iron requires self-heating, and the multiplayer mode after the "Star Wars" redo, at the beginning The momentum is very good.

And they also seized the first-mover advantage, but what about "PUBG Mobile"?

It must be false to say that there is no research on the mode of "PUBG Mobile" at all.

But after a simple understanding, NetDragon's three major games and Apex games have analyzed a little bit.

Vehicles, accessories assembly, poison circle settings, and high-power mirrors, most of these FPS games have the same settings.

Including their "Star Wars", don't they also have this kind of setting?

Isn't "PUBG Mobile" just made it a little more fancy, and then added a so-called battle royale concept?

Gu-like gameplay.

The last player who successfully won naturally has a sense of accomplishment, but won't the remaining players experience a bad experience?

"This is just a relatively new mode, and the path we are taking is still the old path set by traditional FPS. At present, the most important thing for us is to stabilize the content of "Star Wars". In addition, according to the growth rate of players, we should expand Check the server to ensure the smoothest experience for players!"

After a simple internal analysis, Apex reached a conclusion in the game.

For the time being, ignore Nebula Games’ PlayerUnknown’s Battlegrounds. After all, you can’t do anything about PlayerUnknown’s Battlegrounds. At present, the most important thing is to ensure that the content of Star Wars is well done, expand the server, and prevent most of the network from appearing. Worst things in the game: network lag and server crashes.

Usually, it might not be a big deal if there is a problem with the game server. If you apologize later and send some in-game supplies, the players are actually very happy, because it saves them a lot of time.

But at this stage, when competing with Xingyun Games, this situation cannot happen.

Especially in the past three days, the growth rate of the number of "Star Wars" players is too fast.

Let the bullets fly for a while, the hotness at the beginning does not mean that it will be hot to the end.

"Star Wars" has already given a 100-point test paper, and the rest depends on how you struggle with Nebula Games!

In the Apex game, Ethan looked at the data report of "Star Wars" with a satisfied expression.

In terms of revenue, although it is not as good as some of Apex's old games, the player data is really impressive!

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