Game Entertainment Empire

Chapter 784 Elegant and easy-going, a square full of qualities

Entering the Nebula game platform for the first time, Marin clicked on the game icon of "PUBG Mobile".

It's the same as other games, the LOGO at the beginning, and a lot of company names that he doesn't know what technology they provide, after the things at the beginning are over.

The UI interface of the game appears on the monitor. Before officially entering the game, he needs to create a character.

Naked, with only a pair of underwear all over his body, Marin did not perform face-squeeze in depth, because he found that in the game "PUBG Mobile", the face-squeeze system does not seem to be as open as the face-squeeze system in other Nebula games.

He couldn't give full play to his creativity, such as pinching out a head portrait of an ancient god with one big eye, one small eye, and a slanted mouth, so he just used the system's default face shape.

The background of the UI is an open wheat field. With the music, you can even see the scene of the wheat field swaying because of the wind.

The entire UI is not very complicated, similar to the UI interface of Nebula Games' previous FPS games such as "Survival Survival" and "Call of Duty".

These are also different from the original game.

The UI interface of the game is very important, it can give the player a familiar feeling, just like almost all FPS will use WSAD to control the movement direction of the character.

The same is true for the UI. If different games are from different manufacturers, then the UI cannot be exactly the same. Otherwise, the loyal players of their respective games will be able to fight without saying anything.

But for Xingyun Games, similar FPS games do not need to consider the so-called UI plagiarism.

FPS games or APRG games basically use a template for the same functions such as setting, starting the game, and store.

Let the player's learning cost be minimized. After all, the learning cost of UI is basically unnecessary for players.

But what makes Marin feel a little curious is that "PUBG Mobile" actually has another game mode.

TPS mode for third person shooting.

In single-player mode, you don't need to choose the server language, but in team mode, you can choose the language you want to match with your teammates.

No man-machine was performed,

There is also a training mode that obviously familiarizes players with the game, and Marin directly entered the game.

Who cares so much?

Just do it!

He didn't choose to form a team, he has regular playmates, and as a passer-by player, he doesn't really like to form a wild team, because sometimes he will always meet one or two fools.

A good day's game mood is likely to be ruined by a fool he meets in a certain round, so unless it is forced by the system, he will generally not play games with passers-by.

Select the single player mode, and then think about it. Marin chose the TPS mode, and then clicked to play the game.

Although he prefers the first-person perspective, it is a new game after all, and he is more curious about what the third-person perspective will look like in the game.

Almost instantly, the screen went dark and he had successfully matched.

About ten seconds or so, with the end of the loading screen, the game screen appears on the screen.

A large square looks like an island, with caves, containers, radar launch stations, and a very conspicuous plane wreck on the island.

It was broken into two halves from the middle, and I don't know what kind of accident this plane encountered.

In the next moment, countless shirtless male and female characters appeared in the middle of the square.

'hello! '

'Dude, can you hear me? '

'fuxk! '

'Merde! '

'Hey shit! '

'Saonima! '

At the next moment, various languages ​​came from Marin's earphones, which he could understand or could not understand, but according to the meaning expressed in some languages ​​he could understand, it seemed that the conversation in the entire square had already begun. A little elegant and easy-going, full of quality.

Through the prompt on the right side of the game interface, Marin noticed that voice communication is possible in the game, not only with his teammates, but also with the enemy, as long as the other party has turned on everyone's voice.

This made Marin feel a little interesting.

Switching the game voice to the team voice, Marin suddenly felt that the world was quiet, and the elegant and easy-going voices before his ears disappeared.

But the next moment something happened that made Marin speechless.

Da da da da! Boom boom boom!

Just like setting off firecrackers, various gunshots and grenades came from the earphones.

There are guns on the island, and all the guns in the game can be used by players on the table next to the island.

Noticing this, Marin originally wanted to pick up a gun and try to see the ballistics of the gun in the game, but unfortunately he was a step too late, and the supplies on the table had been divided up by the players.

Even melee weapons such as crowbars, machetes, and frying pans have been divided up by the players.

Ignoring the player next to him holding a pan, squatting down and slamming on his butt, which looked painful, Marin pressed the M key to open the map in the game, and was shocked immediately.

In the game, he is currently on an island in the upper right corner of the map. After zooming in on the map, he refers to the number of square grids and the size of the island.

Marin found that the map was really big and scary. If he ran from the city in the upper left corner to the airport directly below by running, he would probably break his legs.

While Marin was still researching, the countdown had arrived.

The data in the upper right corner shows that if you bring yourself, there are a total of 97 players. According to the content announced by the game, it can accommodate up to 100 players. Obviously, there are 3 players who have entered the game and then quit directly. The boarding time It has already arrived, and the system has no time to replenish players.

Opening the map, Marin looked at the route. The plane flew from left to right, and the position happened to be a line in the middle.

On the map, there are various areas, such as schools, dormitory buildings, P City, Y City, R City, G Port, and the airport, etc. At the same time, there are many scattered small houses in the wild .

It is obvious that the colored areas displayed on the map are all areas with materials. The more colors, the more materials. Obviously, it is convenient to search. It is not that there are no materials in the wild, but the distance is very far, obviously it is very difficult to search. easy.

"However, according to the description of the system, the richness of materials in each area is different, but the materials are not refreshed fixedly, that is to say, there must be good things in this area, but the good things are randomly refreshed in a certain area in this area. Order." As a frequent game player, Marin soon almost understood some of the game's mechanics.

Then looking at the route that had already flown halfway, Marin fell into thinking again.

Next, where should we jump?

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