Game Entertainment Empire

Chapter 778 Even if it becomes a box, it is still a unique urn!

It can be said that the outside world is very concerned about how Nebula Games will be redone after it is acquired.

But this time is different from the past, Yang Chen didn't reveal anything about the game.

The main reason is that the content and attributes of the game are different, just like "God of War". Even if it is revealed to the outside world that this is a linear action game, and it is also a Greek mythology theme. It mainly attracts players with violent aesthetics. In the game, we plan to quote QTE mechanism.

But in fact, it still depends on your actual experience, but the game "PUBG Mobile" is different. This is a game with gameplay as the core.

Even it is not without a little knowledge, such as the rhythm of the game, as well as positive and negative feedback from players.

But these are not the content of "PUBG Mobile". To reveal a gameplay, Yang Chen believes that Apex and NetDragon and other major manufacturers, if they pay attention, they will definitely be able to make it, not to mention reproducing it. A game that has its heart and soul.

After all, their own strength is there. After knowing the gameplay of Battle Royale, they will soon understand how this type of game can attract players.

At this point, battle royale games are not much different from other games.

After finalizing the design of "PUBG Mobile", besides the general direction, Yang Chen still has to work on some details.

For example, the roulette system in the game, and various convenient operating systems.

On this, Yang Chen referred to the battle royale game "APEX Heroes" that was also popular later in the dream memory.

Press the middle of the mouse to report various situations to the teammates, and press the corresponding button at the room to mark the contents of the items to the teammates.

In the game, even if the player does not report the situation, relying on the interactive voice system that comes with the character, it can also bring information to the player.

For example, if they are too far away from the safe zone, and the poisonous circle has been refreshed, then the characters in the game will automatically speak to indicate whether they are too far away from the safe zone.

Also, when the player sees the enemy, the player's perspective stays on the opponent for two seconds, and the character in the game will automatically tell the teammates that the enemy has been found.

It can be said that even in "APEX Heroes", teammates can communicate smoothly even if they don't have a microphone.

And this system was specially tested by a test team in the dream memory, which took hundreds of hours to test.

But for Yang Chen, this is a very mature and feedback system.

Of course, in the game, Yang Chen canceled some settings.

For example, after the player shoots and hits the enemy, Yang Chen cancels the interaction in this aspect.

The main reason is to take care of the experience of players who are like me.

Think about it, if you saw someone when you were playing with your friends.

Everyone shot, teammates knocked down the enemy, and you missed a shot, which is like a farewell salute. If there is no interaction with the system hit prompt, then you can calmly throw the blame.

'One head, wow, he is a third-level head, I almost killed him in seconds! '

'Great! Just one shot away. '

'It's cruel! Blood mother! A drop of blood! '

'Against me? I've blown your head off! '

Under normal circumstances, even if they miss, players can find 10,000 reasons to explain why they didn't kill the opponent.

But how embarrassing would it be if there was a system hit prompt interaction, and a shot missed?

In addition to the design of the game content, Yang Chen also has corresponding ideas for the closely related profit design.

The "Jedi Survival" in the memory of the dream did not consider this aspect of profit at the beginning, because it is a buyout game, and it is difficult to bring much profit to the follow-up game by virtue of its own sales, so the mall skin , and the season pass began to occupy the mainstream after relying on the weak profit of the game itself.

As far as Yang Chen is concerned, the game will be given to players for free, so the profit point can only fall on the item fee.

For the item charges, Yang Chen referred to the game pass in another battle royale game "Fortnite".

Game pass, also commonly known as a subscription mechanism, allows players to complete corresponding tasks when playing the game, upgrade the level to obtain additional item rewards, or directly purchase the level to obtain the rewards.

This is not the first creation of "Fortnite". In the dream memory, "DOTA2" has already completed this mode.

But "Fortress Night" has really perfected it to a point, and this is also related to the attributes of the battle royale game.

From the perspective of game design, battle royale games, like most non-mainstream multiplayer games, are a typical "skin-unfriendly multiplayer game".

Different from traditional FPS, players can directly see a big gun on the screen, activating the motivation of players to buy gun skins, and it is also different from the "League of Legends" skin that changes the overall appearance of the character and the special effects of skills.

In a battle royale game, the player buys a precious scarf or shoes, and it's hard to even be seen by others.

The number of players is not enough, and the effects of skins and fashion items in the game are not good, which will lead to the low attractiveness of the box opening design for users to pay.

The game pass under the subscription mechanism product looks like the VIP model at first glance, but in fact it is the opposite, because the VIP model is that the more users pay, the more rewards they get, and the greater the gap with free players;

The game pass mechanism is that the more users play and the better they play, the lower the price they will spend, and even only need to spend a little to buy a ticket to get the props in the game.

‘Parachutes, guns, clothing decorations, vehicle decorations… box decorations. '

After determining how the game will make money, Yang Chen began to divide the decorations in the game.

Clothes and guns, this will be the main one, because this is what the player can see intuitively.

The second is that the vehicle and the parachute are also relatively obvious.

And finally, unlike the "PUBG Mobile" in the dream memory, Yang Chen also added a new box setting.

For this point, Yang Chen referred to the box settings of "APEX Heroes" in the dream memory. After the player dies in the game, depending on the items on his body, a golden box, a purple box, and an ordinary spicy chicken box will appear.

And in battle royale games, how to let others know that you are a paying player, which is commonly known as the skin boss.

Yang Chen also thought about it, relying on the quality square at the beginning of the game is not enough.

The box after the player's death is obviously the best channel.

Unlike the "APEX Heroes" game where firearms are divided into different color levels, in Yang Chen's vision, the decorative props in "PUBG Mobile" will be divided into different color levels.

After the player dies, the box effect presented is also different.

For example, the player is wearing a pink rabbit suit. After the player is killed, the box will be pink with a carrot pattern engraved on it, and a little white rabbit will appear next to it.

When a player licks your box, the little white rabbit next to you will move forward to open the box.

If you die, you have to die with personality!

Even if it is a box, let other players understand that this is the urn of a skin boss. Although I am a box, I am also a box with personality, not a small broken wooden box like yours.

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