Game Entertainment Empire

Chapter 760 Mr. Yang is narrow-minded!

Regarding the news of "New God of War", Yang Chen didn't announce too much content, only a three-minute actual battle.

The opening battle between Kratos and Baldr.

Unlike the huge gods that Kratos fought before, this battle between Kratos and Baldr was not gorgeous.

Kratos also failed to go to the world, and this battle can be said to be step by step, one step at a time.

At the same time, it has become more organized, rather than a purely visual impact effect.

If it is more vivid, it is like the feeling of a super powerful master playing "Sekiro: Shadows Die Twice".

But some changes in this fighting style are not what excite players.

Because although the fighting style seems to have changed a bit, all players can see that "God of War" is still the same "God of War", especially the scene where Kratos broke out in the fury of Sparta and beat up the little dwarf. It fully reassures the players.

What really caught the players' attention was what the tattooed social dwarf had said to Kratos during the three-minute short actual combat demonstration.

'Old and slow, you should never have come to Midgard. '

Midgard!

All the players who discovered this clue became excited.

A little understanding of mythology, or Norse mythology to be precise, will give you an idea of ​​what Midgard really is.

There is no doubt that after destroying Greek mythology, Kratos did not die after releasing the power of hope, but traveled across the ocean to the world of Norse mythology.

"Shocked! After the "God of War" trilogy, there is actually a follow-up content!"

"Midgard, this is Norse mythology. It means that after Master Kui has overturned Greek mythology, he is going to overturn Norse mythology again?"

"Odin: Don't come here!"

"Am I the only one who thought of that? Master Kui destroyed Greek mythology in Greece, so he came to Northern Europe to destroy Norse mythology? If that's the case, doesn't it mean that Master Kui is the initiator of Ragnarok?"

"It really makes sense to say that! The story of "God's Fall" is that the main character is a surviving god, and then "God of War" will directly kill the god and destroy the Norse mythology!"

However, for most players, they are still looking forward to the follow-up launch of "God of War", but it is the launch time that makes them a little strange.

Because compared with the previous content, this part of "God of War" content has been online for too long, and the price is also much higher, which is not much different from ordinary 3A masterpieces.

Numerous players began to discuss this point intensely, discussing and discussing Apex Games and "God's Fall".

As for the comments of online players, George in the Apex game naturally also sees them.

If it was before, then George would definitely be very angry, but now he is a little helpless.

As for what? As for what!

Our "God's Fall" has already been laid down by you, and you still have to use the background of the game as a metaphor, this is simply whipping corpses!

Although they are competitors, what an enmity, what a grievance!

George felt a little helpless, but somehow a sentence came out of his mind that he had seen somewhere before: Mr. Yang is narrow-minded!

Isn't it!

Before "God's Fall" died, the content of one chapter of "God of War" followed the content of another chapter, I am afraid that players will be anxious.

What now? "God's Fall" was fucked to death, you guys are starting to squeeze toothpaste right now?

The release time has run to the 15th of next month.

Yang Chen in the Xingyun game doesn't know anything about these complaints about Apex Creegeorge, and if he really knows, Yang Chen will definitely have to write a big word of injustice on his forehead.

Because this is a completely different change. In the Greek trilogy "God of War", Yang Chen combined dream memories and his own player's preferences,

Compared with modern game technology, a lot of changes have been made.

For example, the change in the angle of view allows it to change from the fixed angle of view of the traditional ACT to an over-the-shoulder angle of view that can better reflect the visual tension of the screen, but also because of the fixed linear content and some content with many features of the game, there is no way Completed on trilogy.

The most direct is the semi-open world, the addition of various branch exploration areas, and the use of a one-shot perspective.

The reason why these elements can be added in "New God of War" is because a radical change has been made in "New God of War".

Especially the shaping of the map. In fact, the map design in "New God of War" can be said to be very biased towards the map design of a soul-style game like "Dark Soul".

As the player advances forward, some special shortcuts will be found that allow the player to return faster.

It's just different from "Dark Soul" which allows players to travel faster after death. This design in "God of War" allows players to discover some big treasures that they haven't discovered before.

In addition, it is a mirror of the whole game to the end, and this is one of the main reasons why the current game development progress is relatively slow.

In addition to the player's equipment pause and death interface, game battles, and cutscenes of real-time calculations, all of them are long shots of one shot to the end.

The reason why this kind of lens is used, in addition to bringing players an immersive experience, the most important thing is to match the narrative of "New God of War".

Through the three chapters of Greek mythology, from believing in gods, doubting gods, and killing gods, Kratos is a ruthless tough guy. Whenever Kratos appears on the stage, it is bound to be accompanied by bloody storms. Almost every scene animation uses him to kill gods It seems that there will be no other ending. This is very interesting, because the selling point of "God of War" itself is this kind of exaggerated exhilaration.

But again, "God of War" needs to change, and Yang Chen doesn't want the player's impression of Kratos to only stay on his killing side.

Although at the end of the Greek myth, Kratos sacrificed himself, this expressiveness is not enough.

The story of Nordic mythology and the content of "New God of War" are exactly the puzzles that complete this part.

If Kratos has always been a ruthless tough guy at the beginning, and his viciousness is hard to change, then he will stagnate, always in a state of rage, and degenerate deeper step by step.

When Greek mythology was destroyed, Kratos chose to commit suicide to pass on the power of hope, allowing human beings to hold their destiny in their own hands. This change made players feel that this was an official way to give Kratos a personality change. , but that's just the beginning.

And in the follow-up content, how to make players feel this change of Kratos?

There is no doubt that it is more inclined to RPG-style plot narrative.

Like a painting, one person kills another.

If you only look at the paintings, you may not be able to tell who is good and who is bad, and whether there are other stories behind it.

But under this painting, if there is a complete story described in words, then combined with this painting, you can figure it out.

The cinematic immersion brought by the long shot of one shot to the end, coupled with the change of the previous narrative of the entire game, and some innovations in the combat system, these are the changes brought about by "New God of War".

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